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0030635: Visualization - move OpenGl_Layer to Graphic3d_Layer
Renamed classes (moved from TKOpenGl to TKV3d): - OpenGl_Layer -> Graphic3d_Layer; - OpenGl_BVHClipPrimitiveSet -> Graphic3d_BvhCStructureSet; - OpenGl_BVHClipPrimitiveTrsfPersSet -> Graphic3d_BvhCStructureSetTrsfPers; - OpenGl_BVHTreeSelector -> Graphic3d_CullingTool. Method OpenGl_Layer::Render() has been moved to OpenGl_LayerList::renderLayer(). Standard Z-layers list definition has been moved from OpenGl_GraphicDriver to base class Graphic3d_GraphicDriver.
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130
src/Graphic3d/Graphic3d_BvhCStructureSet.cxx
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src/Graphic3d/Graphic3d_BvhCStructureSet.cxx
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// Created on: 2013-12-25
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// Created by: Varvara POSKONINA
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_BvhCStructureSet.hxx>
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#include <BVH_BinnedBuilder.hxx>
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#include <Graphic3d_CStructure.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_BvhCStructureSet, BVH_PrimitiveSet3d)
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// =======================================================================
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// function : Graphic3d_BvhCStructureSet
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// purpose :
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// =======================================================================
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Graphic3d_BvhCStructureSet::Graphic3d_BvhCStructureSet()
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{
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myBuilder = new BVH_BinnedBuilder<Standard_Real, 3> (BVH_Constants_LeafNodeSizeSingle, BVH_Constants_MaxTreeDepth);
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}
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// =======================================================================
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// function : Size
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// purpose :
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// =======================================================================
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Standard_Integer Graphic3d_BvhCStructureSet::Size() const
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{
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return myStructs.Size();
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}
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// =======================================================================
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// function : Box
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// purpose :
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// =======================================================================
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Graphic3d_BndBox3d Graphic3d_BvhCStructureSet::Box (const Standard_Integer theIdx) const
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{
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return myStructs.FindKey (theIdx + 1)->BoundingBox();
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}
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// =======================================================================
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// function : Center
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// purpose :
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// =======================================================================
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Standard_Real Graphic3d_BvhCStructureSet::Center (const Standard_Integer theIdx,
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const Standard_Integer theAxis) const
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{
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Graphic3d_BndBox3d aBndBox = myStructs.FindKey (theIdx + 1)->BoundingBox();
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const Standard_Real aMin = aBndBox.CornerMin()[theAxis];
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const Standard_Real aMax = aBndBox.CornerMax()[theAxis];
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const Standard_Real aCenter = (aMin + aMax) * 0.5;
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return aCenter;
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}
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// =======================================================================
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// function : Swap
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// purpose :
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// =======================================================================
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void Graphic3d_BvhCStructureSet::Swap (const Standard_Integer theIdx1,
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const Standard_Integer theIdx2)
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{
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myStructs.Swap (theIdx1 + 1, theIdx2 + 1);
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}
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// =======================================================================
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// function : Add
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// purpose :
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// =======================================================================
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Standard_Boolean Graphic3d_BvhCStructureSet::Add (const Graphic3d_CStructure* theStruct)
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{
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const Standard_Integer aSize = myStructs.Size();
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if (myStructs.Add (theStruct) > aSize) // new structure?
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{
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MarkDirty();
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return Standard_True;
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}
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return Standard_False;
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}
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// =======================================================================
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// function : Remove
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// purpose :
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// =======================================================================
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Standard_Boolean Graphic3d_BvhCStructureSet::Remove (const Graphic3d_CStructure* theStruct)
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{
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const Standard_Integer anIndex = myStructs.FindIndex (theStruct);
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if (anIndex != 0)
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{
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myStructs.Swap (Size(), anIndex);
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myStructs.RemoveLast();
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MarkDirty();
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return Standard_True;
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}
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return Standard_False;
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}
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// =======================================================================
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// function : Clear
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// purpose :
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// =======================================================================
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void Graphic3d_BvhCStructureSet::Clear()
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{
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myStructs.Clear();
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MarkDirty();
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}
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// =======================================================================
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// function : GetStructureById
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// purpose :
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// =======================================================================
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const Graphic3d_CStructure* Graphic3d_BvhCStructureSet::GetStructureById (Standard_Integer theId)
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{
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return myStructs.FindKey (theId + 1);
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}
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