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0025765: Coding rules - clean up code from obsolete macro checks
Unused code paths (including definition of these macros and meaningless comments) were eliminated.
This commit is contained in:
@@ -53,14 +53,7 @@ ne marche pas. Contournement en appelant WNT_Window::Size(Int,Int).
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06-10-98 : CAL ; Ajout d'un TIMER si CSF_GraphicTimer est definie.
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16-10-98 : CAL ; Retrait d'un TIMER si CSF_GraphicTimer est definie.
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06-11-98 : CAL ; PRO ?????. Probleme dans ZFitAll si un point dans la vue.
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13-06-98 : FMN ; PRO14896: Correction sur la gestion de la perspective (cf Programming Guinde)
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29-OCT-98 : DCB : Adding ScreenCopy () method.
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10-11-99 : GG ; PRO19603 Add Redraw( area ) method
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IMP130100 : GG
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-> Don't increase too much the ZSize.
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-> Initialize correctly the Z clipping and D cueing
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planes.
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IMP100701 : SZV ; Add ToPixMap() method
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REMARQUES :
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-----------
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@@ -73,34 +66,6 @@ To solve the problem (for lack of a better solution) I make 2 passes.
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************************************************************************/
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//GER61351 //GG_15/12/99 Add SetBackgroundColor() and BackgroundColor() methods
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#define IMP020300 //GG Don't use ZFitAll in during Rotation
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// for perf improvment
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#define IMP210600 //GG Avoid to have infinite loop when call Rotation() method
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// without call before StartRotation().
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// This problem occurs when CTRL MB3 is maintain press betwwen 2 views.
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#define IMP250900 //GG Enable rotation around screen Z axis when
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// rotation begin far the center of the screen.
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// Thanks to Patrick REGINSTER (SAMTECH)
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// GG 21/12/00 Due to a regression on the previous specifications
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// this new functionnality is right now deactivated
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// by default (see StartRotation(...,zRotationThreshold)
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// method.
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#define BUC60952 //GG Enable to rotate around the view axis
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// and the required view point
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#define IMP260302 //GG To avoid conflicting in Window destructor
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// nullify this handle in Remove method
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#define OCC280 //SAV fix for FitAll problem in the perspective view.
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#define OCC1188 //SAV Added methods to set background image
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/*----------------------------------------------------------------------*/
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/*
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* Includes
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@@ -583,10 +548,8 @@ void V3d_View::SetBackgroundImage( const Standard_CString FileName,
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const Aspect_FillMethod FillStyle,
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const Standard_Boolean update )
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{
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#ifdef OCC1188
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if( MyView->IsDefined() )
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MyView->SetBackgroundImage( FileName, FillStyle, update ) ;
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#endif
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}
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//=============================================================================
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@@ -596,10 +559,8 @@ void V3d_View::SetBackgroundImage( const Standard_CString FileName,
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void V3d_View::SetBgImageStyle( const Aspect_FillMethod FillStyle,
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const Standard_Boolean update )
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{
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#ifdef OCC1188
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if( MyView->IsDefined() )
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MyView->SetBgImageStyle( FillStyle, update ) ;
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#endif
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}
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//=============================================================================
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@@ -2725,9 +2686,7 @@ void V3d_View::FitAll(const Handle(Aspect_Window)& aWindow,
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//function : StartRotation
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//purpose :
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//=============================================================================
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#ifdef IMP250900
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static Standard_Boolean zRotation = Standard_False;
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#endif
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void V3d_View::StartRotation(const Standard_Integer X,
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const Standard_Integer Y,
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const Quantity_Ratio zRotationThreshold)
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@@ -2739,7 +2698,6 @@ void V3d_View::StartRotation(const Standard_Integer X,
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ry = Standard_Real(Convert(y));
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Gravity(gx,gy,gz);
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Rotate(0.,0.,0.,gx,gy,gz,Standard_True);
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#ifdef IMP250900
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zRotation = Standard_False;
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if( zRotationThreshold > 0. ) {
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Standard_Real dx = Abs(sx - rx/2.);
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@@ -2748,7 +2706,6 @@ void V3d_View::StartRotation(const Standard_Integer X,
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Standard_Real dd = zRotationThreshold * (rx + ry)/2.;
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if( dx > dd || dy > dd ) zRotation = Standard_True;
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}
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#endif
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}
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@@ -2759,13 +2716,10 @@ void V3d_View::StartRotation(const Standard_Integer X,
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void V3d_View::Rotation(const Standard_Integer X,
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const Standard_Integer Y)
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{
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#ifdef IMP210600
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if( rx == 0. || ry == 0. ) {
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StartRotation(X,Y);
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return;
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}
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#endif
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#ifdef IMP250900
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Standard_Real dx=0.,dy=0.,dz=0.;
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if( zRotation ) {
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dz = atan2(Standard_Real(X)-rx/2., ry/2.-Standard_Real(Y)) -
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@@ -2775,20 +2729,7 @@ void V3d_View::Rotation(const Standard_Integer X,
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dy = (sy - Standard_Real(Y)) * M_PI / ry;
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}
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Rotate(dx, dy, dz, gx, gy, gz, Standard_False);
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#else
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Standard_Real dx = (Standard_Real(X - sx)) * M_PI;
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Standard_Real dy = (Standard_Real(sy - Y)) * M_PI;
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Rotate(dx/rx, dy/ry, 0., gx, gy, gz, Standard_False);
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#endif
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#ifdef IMP020300
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if( !myImmediateUpdate ) Update();
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#else
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myImmediateUpdate = Standard_False;
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Rotate(dx/rx, dy/ry, 0., gx, gy, gz, Standard_False);
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ZFitAll (Zmargin); //Don't do that, perf improvment
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myImmediateUpdate = Standard_True;
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ImmediateUpdate();
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#endif
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}
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//=============================================================================
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