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0025113: Mesh - Progress indication and user break functionality for BRepMesh component
Added Progress Indicator to BRep_Mesh
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@@ -19,15 +19,16 @@
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//! Enumerates statuses used to notify state of discrete model.
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enum IMeshData_Status
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{
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IMeshData_NoError = 0x0, //!< Mesh generation is successful.
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IMeshData_OpenWire = 0x1, //!< Notifies open wire problem, which can potentially lead to incorrect results.
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IMeshData_SelfIntersectingWire = 0x2, //!< Notifies self-intersections on discretized wire, which can potentially lead to incorrect results.
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IMeshData_Failure = 0x4, //!< Failed to generate mesh for some faces.
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IMeshData_ReMesh = 0x8, //!< Deflection of some edges has been decreased due to interference of discrete model.
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IMeshData_UnorientedWire = 0x10, //!< Notifies bad orientation of a wire, which can potentially lead to incorrect results.
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IMeshData_TooFewPoints = 0x20, //!< Discrete model contains too few boundary points to generate mesh.
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IMeshData_Outdated = 0x40, //!< Existing triangulation of some faces corresponds to greater deflection than specified by parameter.
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IMeshData_Reused = 0x80 //!< Existing triangulation of some faces is reused as far as it fits specified deflection.
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IMeshData_NoError = 0x0, //!< Mesh generation is successful.
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IMeshData_OpenWire = 0x1, //!< Notifies open wire problem, which can potentially lead to incorrect results.
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IMeshData_SelfIntersectingWire = 0x2, //!< Notifies self-intersections on discretized wire, which can potentially lead to incorrect results.
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IMeshData_Failure = 0x4, //!< Failed to generate mesh for some faces.
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IMeshData_ReMesh = 0x8, //!< Deflection of some edges has been decreased due to interference of discrete model.
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IMeshData_UnorientedWire = 0x10, //!< Notifies bad orientation of a wire, which can potentially lead to incorrect results.
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IMeshData_TooFewPoints = 0x20, //!< Discrete model contains too few boundary points to generate mesh.
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IMeshData_Outdated = 0x40, //!< Existing triangulation of some faces corresponds to greater deflection than specified by parameter.
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IMeshData_Reused = 0x80, //!< Existing triangulation of some faces is reused as far as it fits specified deflection.
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IMeshData_UserBreak = 0x160 //!< User break
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};
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#endif
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