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0024534: Improve design of Image_PixMap class
Remove template methods Image_PixMap::EditData(), ::ReadData(). Add template method Image_PixMap::ChangeValue(). Remove redundant parameter for Image_PixMap::Clear() method. Make Image_PixMapData non-template class. Introduce NCollection_Buffer.
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@@ -91,6 +91,7 @@ NCollection_Haft.h
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NCollection_DefaultHasher.hxx
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NCollection_DefineAlloc.hxx
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NCollection_Buffer.hxx
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NCollection_Vec2.hxx
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NCollection_Vec3.hxx
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NCollection_Vec4.hxx
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135
src/NCollection/NCollection_Buffer.hxx
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135
src/NCollection/NCollection_Buffer.hxx
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@@ -0,0 +1,135 @@
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// Created on: 2014-04-01
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// Created by: Kirill Gavrilov
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _NCollection_Buffer_HeaderFile
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#define _NCollection_Buffer_HeaderFile
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#include <NCollection_BaseAllocator.hxx>
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#include <NCollection_Handle.hxx>
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//! Low-level buffer object.
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class NCollection_Buffer
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{
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public:
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//! Default constructor.
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//! When theData is NULL but theSize is not 0 than buffer of specified size will be allocated.
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//! @param theAlloc memory allocator
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//! @param theSize buffer size
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//! @param theData buffer data allocated by theAlloc
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NCollection_Buffer (const Handle(NCollection_BaseAllocator)& theAlloc,
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const Standard_Size theSize = 0,
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Standard_Byte* theData = NULL)
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: myData (NULL),
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mySize (0),
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myAllocator (theAlloc)
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{
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if (theData != NULL)
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{
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myData = theData;
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mySize = theSize;
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}
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else
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{
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Allocate (theSize);
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}
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}
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//! Destructor.
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virtual ~NCollection_Buffer()
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{
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Free();
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}
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//! @return buffer data
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const Standard_Byte* Data() const
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{
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return myData;
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}
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//! @return buffer data
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Standard_Byte* ChangeData()
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{
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return myData;
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}
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//! @return true if buffer is not allocated
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bool IsEmpty() const
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{
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return myData == NULL;
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}
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//! Return buffer length in bytes.
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Standard_Size Size() const
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{
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return mySize;
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}
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//! @return buffer allocator
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const Handle(NCollection_BaseAllocator)& Allocator() const
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{
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return myAllocator;
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}
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//! Assign new buffer allocator with de-allocation of buffer.
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void SetAllocator (const Handle(NCollection_BaseAllocator)& theAlloc)
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{
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Free();
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myAllocator = theAlloc;
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}
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//! Allocate the buffer.
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//! @param theSize buffer length in bytes
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bool Allocate (const Standard_Size theSize)
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{
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Free();
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mySize = theSize;
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if (theSize != 0
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|| !myAllocator.IsNull())
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{
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myData = (Standard_Byte* )myAllocator->Allocate (theSize);
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}
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if (myData == NULL)
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{
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mySize = 0;
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return false;
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}
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return true;
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}
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//! De-allocate buffer.
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void Free()
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{
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if (!myAllocator.IsNull())
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{
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myAllocator->Free (myData);
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}
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myData = NULL;
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mySize = 0;
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}
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protected:
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Standard_Byte* myData; //!< data pointer
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Standard_Size mySize; //!< buffer length in bytes
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Handle(NCollection_BaseAllocator) myAllocator; //!< buffer allocator
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};
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typedef NCollection_Handle<NCollection_Buffer> Handle(NCollection_Buffer);
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#endif // _NCollection_Buffer_HeaderFile
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