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0022792: Globally defined symbol PI conflicts with VTK definition (Intel compiler)

This commit is contained in:
DBV
2011-12-16 08:50:03 +00:00
committed by bugmaster
parent bc650d4170
commit c6541a0c86
438 changed files with 2142 additions and 2188 deletions

View File

@@ -1551,7 +1551,7 @@ void STEPControl_ActorRead::PrepareUnits(const Handle(StepRepr_Representation)&
stat1 = myUnit.ComputeFactors(theGUAC);
Standard_Integer anglemode = Interface_Static::IVal("step.angleunit.mode");
Standard_Real angleFactor = ( anglemode == 0 ? myUnit.PlaneAngleFactor() :
anglemode == 1 ? 1. : PI/180. );
anglemode == 1 ? 1. : M_PI/180. );
UnitsMethods::InitializeFactors(myUnit.LengthFactor(),
angleFactor,
myUnit.SolidAngleFactor());

View File

@@ -447,7 +447,7 @@ Handle(Transfer_Binder) STEPControl_ActorWrite::Transfer (const Handle(Transfer_
Standard_Real lFactor = UnitsMethods::GetLengthFactorValue ( Interface_Static::IVal ( "write.step.unit" ) );
lFactor /= UnitsMethods::GetCasCadeLengthUnit();
Standard_Integer anglemode = Interface_Static::IVal("step.angleunit.mode");
UnitsMethods::InitializeFactors ( lFactor, ( anglemode <= 1 ? 1. : PI/180. ), 1. );
UnitsMethods::InitializeFactors ( lFactor, ( anglemode <= 1 ? 1. : M_PI/180. ), 1. );
// create SDR
STEPConstruct_Part SDRTool;