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0022792: Globally defined symbol PI conflicts with VTK definition (Intel compiler)

This commit is contained in:
DBV
2011-12-16 08:50:03 +00:00
committed by bugmaster
parent bc650d4170
commit c6541a0c86
438 changed files with 2142 additions and 2188 deletions

View File

@@ -1650,7 +1650,7 @@ void AIS_InteractiveContext::SetDeviationAngle(const Standard_Real anAngle)
Standard_Real AIS_InteractiveContext::DeviationAngle() const
{
return PI/180.0e0 ;
return M_PI/180.0e0 ;
// return myDefaultDrawer->DeviationAngle();
}
@@ -1963,7 +1963,7 @@ void AIS_InteractiveContext::SetColor(const Handle(AIS_InteractiveObject)& anIOb
// gp_Dir D =Tr->Component()->XDirection();
// gp_Pnt O = Tr->Component()->Location();
// gp_Vec V(D);V*=Lx/5.;
// T.SetRotation(gp_Ax1(O,D),PI/6.);
// T.SetRotation(gp_Ax1(O,D),M_PI/6.);
// T.SetTranslationPart(V);
// TopLoc_Location L,IncLoc(T);
@@ -2128,7 +2128,7 @@ void AIS_InteractiveContext::SetAngleAndDeviation(
{
// cout<<" Angle:"<< anAngle <<endl;
if(anIObj.IsNull()) return ;
// Standard_Real anAngleRad = PI*anAngle/180; test rob...
// Standard_Real anAngleRad = M_PI*anAngle/180; test rob...
if(!anIObj->HasInteractiveContext())
anIObj->SetContext(this);