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0024785: Visualization - Modifying z-layers concept to gain more control over OpenGl depth buffer.
Cosmetic fixes. glDepthFunc fix.
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@@ -90,7 +90,7 @@ Standard_Boolean OpenGl_Workspace::UpdateRaytraceGeometry (GeomUpdateMode theMod
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for (OpenGl_SequenceOfLayers::Iterator anLayerIt (aList.Layers()); anLayerIt.More(); anLayerIt.Next())
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{
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const OpenGl_PriorityList& aPriorityList = anLayerIt.Value();
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const OpenGl_PriorityList& aPriorityList = anLayerIt.Value().PriorityList();
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if (aPriorityList.NbStructures() == 0)
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continue;
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