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0024785: Visualization - Modifying z-layers concept to gain more control over OpenGl depth buffer.
Cosmetic fixes. glDepthFunc fix.
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60
src/OpenGl/OpenGl_Layer.hxx
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60
src/OpenGl/OpenGl_Layer.hxx
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// Created on: 2014-03-31
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// Created by: Danila ULYANOV
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and / or modify it
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// under the terms of the GNU Lesser General Public version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_Layer_Header
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#define _OpenGl_Layer_Header
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#include <OpenGl_PriorityList.hxx>
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#include <Graphic3d_ZLayerSettings.hxx>
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class Handle(OpenGl_Workspace);
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class OpenGl_Layer
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{
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public:
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//! Initializes associated priority list and layer properties
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OpenGl_Layer (const Standard_Integer theNbPriorities = 11);
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//! Returns settings of the layer object.
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const Graphic3d_ZLayerSettings LayerSettings() const { return myLayerSettings; };
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//! Sets settings of the layer object.
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void SetLayerSettings (Graphic3d_ZLayerSettings theSettings)
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{
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myLayerSettings = theSettings;
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}
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//! Returns true if theSetting is enabled for the layer.
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const Standard_Boolean IsSettingEnabled (const Graphic3d_ZLayerSetting theSetting) const
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{
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return myLayerSettings.IsSettingEnabled (theSetting);
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}
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//! Returns reference to associated priority list.
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OpenGl_PriorityList& PriorityList() { return myPriorityList; }
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//! Returns const reference to associated priority list.
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const OpenGl_PriorityList& PriorityList() const { return myPriorityList; }
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void Render (const Handle(OpenGl_Workspace) &AWorkspace, int theDefaultDepthFunc) const;
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private:
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OpenGl_PriorityList myPriorityList; //!< Associated priority list object.
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Graphic3d_ZLayerSettings myLayerSettings; //!< Layer setting flags.
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};
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#endif //_OpenGl_Layer_Header
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