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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00

0026648: Configuration - set default path for start of DRAWEXE under Visual Studio debugger

Default path for starting executable from Visual Studio debugger set to be $CASROOT in project files generated by genproj

Default path for starting DRAWEXE executable from Visual Studio debugger set to be CMake binary directory in project files generated by CMake
This commit is contained in:
abv 2015-10-01 13:22:19 +03:00 committed by bugmaster
parent 4485f3d0f0
commit c50591ee21
2 changed files with 7 additions and 0 deletions

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@ -5,17 +5,20 @@
PATH=@3RDPARTY_DLL_DIRS_FOR_PATH@;%PATH%
</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>@CMAKE_BINARY_DIR@</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|@X_COMPILER_BITNESS@'">
<LocalDebuggerEnvironment>CASROOT=@CMAKE_SOURCE_DIR@
PATH=@3RDPARTY_DLL_DIRS_FOR_PATH@;%PATH%
</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>@CMAKE_BINARY_DIR@</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|@X_COMPILER_BITNESS@'">
<LocalDebuggerEnvironment>CASROOT=@CMAKE_SOURCE_DIR@
PATH=@3RDPARTY_DLL_DIRS_FOR_PATH@;%PATH%
</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>@CMAKE_BINARY_DIR@</LocalDebuggerWorkingDirectory>
</PropertyGroup>
</Project>

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@ -3,17 +3,21 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerEnvironment>PATH=..\..\..\win32\__VCVER__\bind;$(CSF_OPT_BIN32D);$(PATH)</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\..\..\..</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerEnvironment>PATH=..\..\..\win32\__VCVER__\bin;$(CSF_OPT_BIN32);$(PATH)</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\..\..\..</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerEnvironment>PATH=..\..\..\win64\__VCVER__\bin;$(CSF_OPT_BIN64);$(PATH)</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\..\..\..</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerEnvironment>PATH=..\..\..\win64\__VCVER__\bind;$(CSF_OPT_BIN64D);$(PATH)</LocalDebuggerEnvironment>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>$(ProjectDir)\..\..\..\..</LocalDebuggerWorkingDirectory>
</PropertyGroup>
</Project>