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0029570: Visualization, Graphic3d_Aspect - merge Graphic3d_Group aspects
Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects. The old classes are preserved as dummy sub-classes of Graphic3d_Aspects preserving different per-aspect defaults. Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(), LineAspect() and MarkerAspect() have been removed from Graphic3d_Group. Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced for replacing existing group aspects. AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects() for updating computed groups with new aspects without presentation recomputation in places where SynchronizeAspects() is not applicable. OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker and OpenGl_AspectText have been merged into new class OpenGl_Aspects. ViewerTest::parseColor() - fix uninitialized alpha component. Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle. Remove getters Values() deprecated since OCCT 7.1.0.
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@@ -15,55 +15,43 @@
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#include <Graphic3d_AspectText3d.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d, Standard_Transient)
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d, Graphic3d_Aspects)
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// =======================================================================
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// function : Graphic3d_AspectText3d
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// purpose :
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// =======================================================================
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Graphic3d_AspectText3d::Graphic3d_AspectText3d()
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: myFont (Font_NOF_ASCII_MONO),
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myColor (Quantity_NOC_YELLOW),
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myFactor (1.0),
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mySpace (0.0),
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myStyle (Aspect_TOST_NORMAL),
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myDisplayType (Aspect_TODT_NORMAL),
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myColorSubTitle (Quantity_NOC_WHITE),
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myTextZoomable (false),
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myTextAngle (0.0),
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myTextFontAspect(Font_FA_Regular)
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{
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//
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// actually this should be a special state Graphic3d_AlphaMode_MaskBlend
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// since text is drawn in usual order with normal opaque objects (thanks to alpha test),
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// but blending is also enabled to smoothen boundaries
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SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f);
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myShadingModel = Graphic3d_TOSM_UNLIT;
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myInteriorColor.SetRGB (Quantity_NOC_YELLOW);
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myEdgeColor.SetRGB (Quantity_NOC_WHITE);
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}
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// =======================================================================
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// function : Graphic3d_AspectText3d
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// purpose :
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// =======================================================================
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Graphic3d_AspectText3d::Graphic3d_AspectText3d (const Quantity_Color& theColor,
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const Standard_CString theFont,
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const Standard_Real theExpansionFactor,
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const Standard_Real theSpace,
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const Aspect_TypeOfStyleText theStyle,
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const Aspect_TypeOfDisplayText theDisplayType)
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: myFont (theFont),
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myColor (theColor),
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myFactor (theExpansionFactor),
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mySpace (theSpace),
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myStyle (theStyle),
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myDisplayType (theDisplayType),
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myColorSubTitle (Quantity_NOC_WHITE),
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myTextZoomable (false),
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myTextAngle (0.0),
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myTextFontAspect(Font_FA_Regular)
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Graphic3d_AspectText3d::Graphic3d_AspectText3d (const Quantity_Color& theColor,
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Standard_CString theFont,
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Standard_Real ,
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Standard_Real ,
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Aspect_TypeOfStyleText theStyle,
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Aspect_TypeOfDisplayText theDisplayType)
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{
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if (myFont.IsEmpty())
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SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f);
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myShadingModel = Graphic3d_TOSM_UNLIT;
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myTextStyle = theStyle;
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myTextDisplayType = theDisplayType;
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myInteriorColor.SetRGB (theColor);
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myEdgeColor.SetRGB (Quantity_NOC_WHITE);
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if (theFont != NULL
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&& *theFont != '\0')
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{
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myFont = Font_NOF_ASCII_MONO;
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}
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if (theExpansionFactor <= 0.0)
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{
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throw Graphic3d_AspectTextDefinitionError("Bad value for TextScaleFactor");
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myTextFont = new TCollection_HAsciiString (theFont);
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}
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}
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