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0026617: Visualization, Ray Tracing - adopt progressive rendering Path Tracing for rendering stereoscopic pair
- Use two different FBOs for accumulating frames for left/right eye projection. - Added equality checks to camera modification methods to avoid camera updates when performing identity operations.
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@@ -322,6 +322,9 @@ void OpenGl_FrameBuffer::Release (OpenGl_Context* theGlCtx)
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myColorTexture->Release (theGlCtx);
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myDepthStencilTexture->Release (theGlCtx);
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myVPSizeX = 0;
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myVPSizeY = 0;
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}
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// =======================================================================
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