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0031939: Coding - correction of spelling errors in comments [part 5]
Fix various typos Fixed via `codespell v2.1.dev
This commit is contained in:
@@ -23,7 +23,7 @@
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#include <gp_XYZ.hxx>
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#include <NCollection_CellFilter.hxx>
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//! Auxilary class to find circles shot by the given point.
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//! Auxiliary class to find circles shot by the given point.
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class BRepMesh_CircleInspector : public NCollection_CellFilter_InspectorXY
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{
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public:
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@@ -83,7 +83,7 @@ public:
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myFaceMax = theMax;
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}
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//! Retruns true if cell filter contains no circle.
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//! Returns true if cell filter contains no circle.
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Standard_Boolean IsEmpty () const
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{
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return mySelector.Circles ().IsEmpty ();
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@@ -27,7 +27,7 @@
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class gp_Pnt2d;
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class CSLib_Class2d;
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//! Auxilary class intended for classification of points
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//! Auxiliary class intended for classification of points
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//! regarding internals of discrete face.
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class BRepMesh_Classifier : public Standard_Transient
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{
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@@ -18,7 +18,7 @@
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#include <IMeshTools_Context.hxx>
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//! Class implemeting default context of BRepMesh algorithm.
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//! Class implementing default context of BRepMesh algorithm.
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//! Initializes context by default algorithms.
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class BRepMesh_Context : public IMeshTools_Context
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{
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@@ -70,7 +70,7 @@ private:
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//! Adds internal vertices to discrete polygon.
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void addInternalVertices ();
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//Check deflection in 2d space for improvement of edge tesselation.
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//Check deflection in 2d space for improvement of edge tessellation.
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void splitByDeflection2d ();
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void splitSegment (
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@@ -162,9 +162,9 @@ public: //! @name API for accessing mesh links.
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Standard_EXPORT void RemoveLink(const Standard_Integer theIndex,
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const Standard_Boolean isForce = Standard_False);
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//! Returns indices of elements conected to the link with the given index.
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//! Returns indices of elements connected to the link with the given index.
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//! @param theLinkIndex index of link whose data should be retrieved.
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//! @return indices of elements conected to the link.
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//! @return indices of elements connected to the link.
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const BRepMesh_PairOfIndex& ElementsConnectedTo(
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const Standard_Integer theLinkIndex) const
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{
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@@ -222,7 +222,7 @@ public: //! @name API for accessing mesh elements.
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public: //! @name Auxilary API
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public: //! @name Auxiliary API
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//! Dumps information about this structure.
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//! @param theStream stream to be used for dump.
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@@ -936,7 +936,7 @@ void BRepMesh_Delaun::frontierAdjust()
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cleanupMesh();
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// When the mesh has been cleaned up, try to process frontier edges
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// once again to fill the possible gaps that might be occured in case of "saw" -
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// once again to fill the possible gaps that might be occurred in case of "saw" -
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// situation when frontier edge has a triangle at a right side, but its free
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// links cross another frontieres and meshLeftPolygonOf itself can't collect
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// a closed polygon.
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@@ -953,7 +953,7 @@ void BRepMesh_Delaun::frontierAdjust()
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//=======================================================================
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//function : fillBndBox
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//purpose : Add boundig box for edge defined by start & end point to
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//purpose : Add bounding box for edge defined by start & end point to
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// the given vector of bounding boxes for triangulation edges
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//=======================================================================
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void BRepMesh_Delaun::fillBndBox(IMeshData::SequenceOfBndB2d& theBoxes,
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@@ -1004,7 +1004,7 @@ Standard_Boolean BRepMesh_Delaun::meshLeftPolygonOf(
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if ( aRefLinkDir.SquareMagnitude() < Precision2 )
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return Standard_True;
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// Auxilary structures.
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// Auxiliary structures.
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// Bounding boxes of polygon links to be used for preliminary
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// analysis of intersections
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IMeshData::SequenceOfBndB2d aBoxes;
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@@ -1096,7 +1096,7 @@ Standard_Boolean BRepMesh_Delaun::meshLeftPolygonOf(
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// angle respect the given reference link.
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// Each time the next link is found other neighbor links at the
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// pivot node are marked as leprous and will be excluded from
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// consideration next time until a hanging end is occured.
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// consideration next time until a hanging end is occurred.
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//=======================================================================
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Standard_Integer BRepMesh_Delaun::findNextPolygonLink(
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const Standard_Integer& theFirstNode,
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@@ -1204,7 +1204,7 @@ Standard_Integer BRepMesh_Delaun::findNextPolygonLink(
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//=======================================================================
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//function : checkIntersection
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//purpose : Check is the given link intersects the polygon boundaries.
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// Returns bounding box for the given link trough the
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// Returns bounding box for the given link through the
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// <theLinkBndBox> parameter.
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//=======================================================================
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Standard_Boolean BRepMesh_Delaun::checkIntersection(
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@@ -1454,7 +1454,7 @@ void BRepMesh_Delaun::killTrianglesAroundVertex(
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}
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}
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// Add link to the survivers to avoid cycling
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// Add link to the survivors to avoid cycling
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theSurvivedLinks.Add( aNeighborLinkId );
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killLinkTriangles( aNeighborLinkId, theLoopEdges );
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}
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@@ -1760,7 +1760,7 @@ void BRepMesh_Delaun::meshPolygon(IMeshData::SequenceOfInteger& thePolygon,
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// In this context only intersections between frontier edges
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// are possible. If intersection between edges of different
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// types occured - treat this case as invalid (i.e. result
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// types occurred - treat this case as invalid (i.e. result
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// might not reflect the expectations).
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if ( !theSkipped.IsNull() )
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{
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@@ -1771,7 +1771,7 @@ void BRepMesh_Delaun::meshPolygon(IMeshData::SequenceOfInteger& thePolygon,
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}
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else if ( aIntFlag == BRepMesh_GeomTool::PointOnSegment )
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{
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// Indentify chopping link
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// Identify chopping link
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Standard_Boolean isFirstChopping = Standard_False;
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Standard_Integer aCheckPointIt = 0;
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for ( ; aCheckPointIt < 2; ++aCheckPointIt )
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@@ -2034,7 +2034,7 @@ void BRepMesh_Delaun::decomposeSimplePolygon(
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continue;
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}
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// Check is the test link crosses the polygon boudaries
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// Check is the test link crosses the polygon boundaries
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Standard_Boolean isIntersect = Standard_False;
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for ( Standard_Integer aRefLinkNodeIt = 0; aRefLinkNodeIt < 2; ++aRefLinkNodeIt )
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{
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@@ -176,7 +176,7 @@ private:
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const Standard_Integer theCellsCountU,
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const Standard_Integer theCellsCountV);
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//! Add boundig box for edge defined by start & end point to
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//! Add bounding box for edge defined by start & end point to
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//! the given vector of bounding boxes for triangulation edges.
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void fillBndBox (IMeshData::SequenceOfBndB2d& theBoxes,
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const BRepMesh_Vertex& theV1,
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@@ -212,7 +212,7 @@ private:
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//! angle respect the given reference link.
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//! Each time the next link is found other neighbor links at the pivot
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//! node are marked as leprous and will be excluded from consideration
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//! next time until a hanging end is occured.
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//! next time until a hanging end is occurred.
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Standard_Integer findNextPolygonLink (const Standard_Integer& theFirstNode,
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const Standard_Integer& thePivotNode,
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const BRepMesh_Vertex& thePivotVertex,
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@@ -228,7 +228,7 @@ private:
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Bnd_B2d& theNextLinkBndBox);
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//! Check is the given link intersects the polygon boundaries.
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//! Returns bounding box for the given link trough the theLinkBndBox parameter.
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//! Returns bounding box for the given link through the theLinkBndBox parameter.
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Standard_Boolean checkIntersection (const BRepMesh_Edge& theLink,
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const IMeshData::SequenceOfInteger& thePolygon,
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const IMeshData::SequenceOfBndB2d& thePolyBoxes,
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@@ -57,7 +57,7 @@ public:
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//! Checks if the given edge and this one have the same orientation.
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//! @param theOther edge to be checked against this one.
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//! \retrun TRUE if edges have the same orientation, FALSE if not.
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//! \return TRUE if edges have the same orientation, FALSE if not.
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Standard_Boolean IsSameOrientation(const BRepMesh_Edge& theOther) const
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{
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return BRepMesh_OrientedEdge::IsEqual(theOther);
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@@ -25,7 +25,7 @@
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//! Auxiliary class checking wires of target face for self-intersections.
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//! Explodes wires of discrete face on sets of segments using tessellation
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//! data stored in model. Each segment is then checked for intersection with
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//! other ones. All collisions are registerd and returned as result of check.
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//! other ones. All collisions are registered and returned as result of check.
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class BRepMesh_FaceChecker : public Standard_Transient
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{
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public: //! @name mesher API
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@@ -505,7 +505,7 @@ Standard_Integer BRepMesh_GeomTool::classifyPoint(
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if (thePointToCheck.IsEqual(thePoint1, aPrec) ||
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thePointToCheck.IsEqual(thePoint2, aPrec))
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{
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return -1; //coinsides with an end point
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return -1; //coincides with an end point
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}
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return 1;
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@@ -57,7 +57,7 @@ public:
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//! @param theLastParam last parameter of the curve.
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//! @param theLinDeflection linear deflection.
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//! @param theAngDeflection angular deflection.
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//! @param theMinPointsNb minimum nuber of points to be produced.
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//! @param theMinPointsNb minimum number of points to be produced.
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Standard_EXPORT BRepMesh_GeomTool(
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const BRepAdaptor_Curve& theCurve,
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const Standard_Real theFirstParam,
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@@ -77,7 +77,7 @@ public:
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//! @param theLastParam last parameter of the curve.
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//! @param theLinDeflection linear deflection.
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//! @param theAngDeflection angular deflection.
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//! @param theMinPointsNb minimum nuber of points to be produced.
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//! @param theMinPointsNb minimum number of points to be produced.
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Standard_EXPORT BRepMesh_GeomTool(
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const Handle(BRepAdaptor_Surface)& theSurface,
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const GeomAbs_IsoType theIsoType,
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@@ -53,7 +53,7 @@ public: //! @name mesher API
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const IMeshTools_Parameters& theParameters,
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const Message_ProgressRange& theRange = Message_ProgressRange());
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//! Performs meshing ot the shape.
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//! Performs meshing of the shape.
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Standard_EXPORT virtual void Perform(const Message_ProgressRange& theRange = Message_ProgressRange()) Standard_OVERRIDE;
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//! Performs meshing using custom context;
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@@ -151,7 +151,7 @@ public:
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Standard_EXPORT void CleanFrontierLinks();
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//! Erases the given set of triangles.
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//! Fills map of loop edges forming the countour surrounding the erased triangles.
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//! Fills map of loop edges forming the contour surrounding the erased triangles.
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void EraseTriangles(const IMeshData::MapOfInteger& theTriangles,
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IMeshData::MapOfIntegerInteger& theLoopEdges);
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@@ -23,7 +23,7 @@
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//! Class implements interface representing tool for discrete model building.
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//!
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//! The following statuses should be used by default:
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//! Message_Done1 - model has been sucessfully built.
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//! Message_Done1 - model has been successfully built.
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//! Message_Fail1 - empty shape.
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//! Message_Fail2 - model has not been build due to unexpected reason.
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class BRepMesh_ModelBuilder : public IMeshTools_ModelBuilder
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@@ -32,7 +32,7 @@
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//! tolerances of 3D space only. This means that there are no specific
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//! computations are made for the sake of determination of U and V tolerance.
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//! Registers intersections on edges forming the face's shape and tries to
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//! amplify discrete represenation by decreasing of deflection for the target edge.
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//! amplify discrete representation by decreasing of deflection for the target edge.
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//! Checks can be performed in parallel mode.
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class BRepMesh_ModelHealer : public IMeshTools_ModelAlgo
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{
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@@ -86,7 +86,7 @@ private:
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//! Connects pcurves of previous and current edge on the specified face
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//! according to topological connectivity. Uses next edge in order to
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//! identify closest point in case of signle vertex shared between both
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//! identify closest point in case of single vertex shared between both
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//! ends of edge (degenerative edge)
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Standard_Boolean connectClosestPoints(
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const IMeshData::IPCurveHandle& thePrevDEdge,
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@@ -172,7 +172,7 @@ namespace
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return aSteps.second;
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}
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//! Splits 3D and all pcurves accoring using the specified step.
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//! Splits 3D and all pcurves accordingly using the specified step.
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Standard_Boolean splitEdge(const IMeshData::IEdgePtr& theDEdge,
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const Standard_Real theDU) const
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{
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@@ -64,7 +64,7 @@ public:
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//! Checks this and other edge for equality.
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//! @param theOther edge to be checked against this one.
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//! @retrun TRUE if edges have the same orientation, FALSE if not.
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//! @return TRUE if edges have the same orientation, FALSE if not.
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Standard_Boolean IsEqual(const BRepMesh_OrientedEdge& theOther) const
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{
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return (myFirstNode == theOther.myFirstNode && myLastNode == theOther.myLastNode);
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@@ -69,7 +69,7 @@ public:
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return (myIndex[0] < 0);
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}
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//! Returns number of initialized indeces.
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//! Returns number of initialized indices.
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Standard_Integer Extent() const
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{
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return (myIndex[0] < 0 ? 0 : (myIndex[1] < 0 ? 1 : 2));
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@@ -30,7 +30,7 @@ IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_ShapeTool, Standard_Transient)
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namespace
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{
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//! Auxilary struct to take a tolerance of edge.
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//! Auxiliary struct to take a tolerance of edge.
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struct EdgeTolerance
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{
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static Standard_Real Get(const TopoDS_Shape& theEdge)
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@@ -39,7 +39,7 @@ namespace
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}
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};
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//! Auxilary struct to take a tolerance of vertex.
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//! Auxiliary struct to take a tolerance of vertex.
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struct VertexTolerance
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{
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static Standard_Real Get(const TopoDS_Shape& theVertex)
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@@ -134,7 +134,7 @@ Standard_Boolean BRepMesh_Triangulator::Perform (NCollection_List<Poly_Triangle>
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//=======================================================================
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//function : addTriange34
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//purpose : auxilary for makeTrianglesUsingBRepMesh
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//purpose : auxiliary for makeTrianglesUsingBRepMesh
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//=======================================================================
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void BRepMesh_Triangulator::addTriange34(
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const TColStd_SequenceOfInteger& theW,
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@@ -178,7 +178,7 @@ void BRepMesh_Triangulator::addTriange34(
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//=======================================================================
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//function : checkCondition
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//purpose : auxilary for addTriange34
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//purpose : auxiliary for addTriange34
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//=======================================================================
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Standard_Boolean BRepMesh_Triangulator::checkCondition(
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const int (&theNodes)[4],
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@@ -204,7 +204,7 @@ Standard_Boolean BRepMesh_Triangulator::prepareMeshStructure ()
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myIndices = new IMeshData::VectorOfInteger (wireNodesNb(myWires));
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myMeshStructure = new BRepMesh_DataStructureOfDelaun (new NCollection_IncAllocator);
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// fill this structure created BRepMesh_Vertexes using 2d points recieved
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// fill this structure created BRepMesh_Vertexes using 2d points received
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// by projection initial 3d point on plane.
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try
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{
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@@ -242,7 +242,7 @@ Standard_Boolean BRepMesh_Triangulator::prepareMeshStructure ()
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//=======================================================================
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//function : triangulate
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//purpose : auxilary
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//purpose : auxiliary
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//=======================================================================
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Standard_Boolean BRepMesh_Triangulator::triangulate (NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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|
@@ -31,7 +31,7 @@
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class Message_Messenger;
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//! Auxilary tool to generate triangulation
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//! Auxiliary tool to generate triangulation
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class BRepMesh_Triangulator
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{
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public:
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@@ -51,7 +51,7 @@ public:
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const NCollection_List<TColStd_SequenceOfInteger>& theWires,
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const gp_Dir& theNorm);
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//! Perfroms triangulation of source wires and stores triangles the the output list.
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//! Performs triangulation of source wires and stores triangles the the output list.
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Standard_EXPORT Standard_Boolean Perform (NCollection_List<Poly_Triangle>& thePolyTriangles);
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//! Set messenger for output information
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@@ -65,12 +65,12 @@ public:
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private:
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// auxilary for makeTrianglesUsingBRepMesh
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// auxiliary for makeTrianglesUsingBRepMesh
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void addTriange34 (
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const TColStd_SequenceOfInteger& theW,
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NCollection_List<Poly_Triangle>& thePolyTriangles);
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// auxilary for addTriange34
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// auxiliary for addTriange34
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Standard_Boolean checkCondition(
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const int (&theNodes)[4],
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const TColStd_SequenceOfInteger& theWire);
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@@ -78,7 +78,7 @@ private:
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// performs initialization of mesh data structure.
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Standard_Boolean prepareMeshStructure();
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// auxilary for triangulation
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// auxiliary for triangulation
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Standard_Boolean triangulate (NCollection_List<Poly_Triangle>& thePolyTriangles);
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private:
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|
@@ -216,7 +216,7 @@ struct CDelaBella : IDelaBella
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int points = inp_verts;
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std::sort(vert_alloc, vert_alloc + points);
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// rmove dups
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// remove dups
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{
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int w = 0, r = 1; // skip initial no-dups block
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while (r < points && !Vert::overlap(vert_alloc + r, vert_alloc + w))
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@@ -261,7 +261,7 @@ struct CDelaBella : IDelaBella
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else
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{
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if (errlog_proc)
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errlog_proc(errlog_file, "[WRN] all input points are identical, returning signle point!\n");
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errlog_proc(errlog_file, "[WRN] all input points are identical, returning single point!\n");
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first_hull_vert = vert_alloc + 0;
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vert_alloc[0].next = 0;
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}
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@@ -333,7 +333,7 @@ struct CDelaBella : IDelaBella
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// so we calc all signs...
|
||||
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||||
// why not testing sign of dot prod of 2 normals?
|
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// that way we'd fall into precission problems
|
||||
// that way we'd fall into precision problems
|
||||
|
||||
Norm LvH = (*v - *last).cross(*head - *last);
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||||
bool lvh =
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@@ -614,7 +614,7 @@ struct CDelaBella : IDelaBella
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||||
Face* _f = hull;
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||||
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||||
// 1. FIND FIRST VISIBLE FACE
|
||||
// simply iterate around last vertex using last added triange adjecency info
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||||
// simply iterate around last vertex using last added triangle adjecency info
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||||
while (_f->dot(*_q) <= 0)
|
||||
{
|
||||
_f = _f->Next(_p);
|
||||
@@ -725,8 +725,8 @@ struct CDelaBella : IDelaBella
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}
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// if add<del+2 hungry hull has consumed some point
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// that means we can't do delaunay for some under precission reasons
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// althought convex hull would be fine with it
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// that means we can't do delaunay for some under precision reasons
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// although convex hull would be fine with it
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assert(add == del + 2);
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// 3. SEW SIDES OF CONE BUILT ON SLIHOUTTE SEGMENTS
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