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0031939: Coding - correction of spelling errors in comments [part 5]
Fix various typos Fixed via `codespell v2.1.dev
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@@ -1017,7 +1017,7 @@ TopoDS_Wire BRepFill::InsertACR(const TopoDS_Wire& wire,
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TColStd_SequenceOfReal SR;
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SR.Clear();
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// the wire is always FORWARD
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// it is necesary to modify the parameter of cut6 if the edge is REVERSED
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// it is necessary to modify the parameter of cut6 if the edge is REVERSED
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if (E.Orientation() == TopAbs_FORWARD) {
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for (j=1; j<=ndec; j++) SR.Append(paradec(j));
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}
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@@ -1372,7 +1372,7 @@ void BRepFill_CompatibleWires::SameNumberByACR(const Standard_Boolean report)
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dec2(k) = dec(k);
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}
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//Check of cuts: are all the new edges long enouph or not
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//Check of cuts: are all the new edges long enough or not
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TColStd_MapOfInteger CutsToRemove;
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for (k = 1; k <= nbdec; k++)
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{
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@@ -1084,7 +1084,7 @@ void BRepFill_Evolved::ElementaryPerform (const TopoDS_Face& Sp,
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// Find if one of two faces connected to the edge
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// belongs to volevo. The edges on this face serve
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// to eliminate certain vertices that can appear twice
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// on the parallel edge. These Vertices corespond to the
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// on the parallel edge. These Vertices correspond to the
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// nodes of the map.
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//---------------------------------------------------------
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TopoDS_Shape FaceControle;
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@@ -106,14 +106,13 @@ public:
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//! 0 : It is connex (G0)
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//! 1 : It is tangent (G1)
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Standard_EXPORT Standard_Integer IsG1 (const Standard_Integer Index, const Standard_Real SpatialTolerance = 1.0e-7, const Standard_Real AngularTolerance = 1.0e-4) const;
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//! Apply the Law to a shape, for a given Curnilinear abscissa
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//! Apply the Law to a shape, for a given Curvilinear abscissa
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Standard_EXPORT void D0 (const Standard_Real Abscissa, TopoDS_Shape& Section);
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//! Find the index Law and the parmaeter, for a given
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//! Curnilinear abscissa
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//! Find the index Law and the parameter, for a given Curvilinear abscissa
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Standard_EXPORT void Parameter (const Standard_Real Abscissa, Standard_Integer& Index, Standard_Real& Param);
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//! Return the curvilinear abscissa corresponding to a point
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//! of the path, defined by <Index> of Edge and a
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//! parameter on the edge.
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@@ -57,7 +57,7 @@ public:
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//! Say if the Law is Constant.
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Standard_EXPORT virtual Standard_Boolean IsConstant() const Standard_OVERRIDE;
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//! Give the law build on a concatened section
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//! Give the law build on a concatenated section
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Standard_EXPORT virtual Handle(GeomFill_SectionLaw) ConcatenedLaw() const Standard_OVERRIDE;
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Standard_EXPORT virtual GeomAbs_Shape Continuity (const Standard_Integer Index, const Standard_Real TolAngular) const Standard_OVERRIDE;
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@@ -67,7 +67,7 @@ public:
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Standard_EXPORT BRepFill_OffsetWire(const TopoDS_Face& Spine, const GeomAbs_JoinType Join = GeomAbs_Arc, const Standard_Boolean IsOpenResult = Standard_False);
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//! Initialize the evaluation of Offseting.
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//! Initialize the evaluation of Offsetting.
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Standard_EXPORT void Init (const TopoDS_Face& Spine, const GeomAbs_JoinType Join = GeomAbs_Arc, const Standard_Boolean IsOpenResult = Standard_False);
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//! Performs an OffsetWire at an altitude <Alt> from
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@@ -125,18 +125,14 @@ public:
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//! Possibilities are :
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//! - Give one or sevral profile
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//! - Give one profile and an homotetic law.
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//! - Automatic compute of correspondance between profile, and section
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//! on the sweeped shape
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//! - correspondance between profile, and section on the sweeped shape
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//! defined by a vertex of the spine
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//! - Automatic compute of correspondence between profile, and section on the sweeped shape
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//! - correspondence between profile, and section on the sweeped shape defined by a vertex of the spine
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Standard_EXPORT void SetForceApproxC1 (const Standard_Boolean ForceApproxC1);
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//! Set an section. The corespondance with the spine, will
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//! be automaticaly performed.
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//! Set an section. The correspondence with the spine, will be automaticaly performed.
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Standard_EXPORT void Add (const TopoDS_Shape& Profile, const Standard_Boolean WithContact = Standard_False, const Standard_Boolean WithCorrection = Standard_False);
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//! Set an section. The corespondance with the spine, is
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//! given by <Location>
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//! Set an section. The correspondence with the spine, is given by Location.
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Standard_EXPORT void Add (const TopoDS_Shape& Profile, const TopoDS_Vertex& Location, const Standard_Boolean WithContact = Standard_False, const Standard_Boolean WithCorrection = Standard_False);
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//! Set an section and an homotetic law.
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@@ -60,7 +60,7 @@ public:
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//! Say if the Law is Constant.
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Standard_EXPORT virtual Standard_Boolean IsConstant() const Standard_OVERRIDE;
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//! Give the law build on a concaneted section
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//! Give the law build on a concatenated section
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Standard_EXPORT virtual Handle(GeomFill_SectionLaw) ConcatenedLaw() const Standard_OVERRIDE;
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Standard_EXPORT virtual GeomAbs_Shape Continuity (const Standard_Integer Index, const Standard_Real TolAngular) const Standard_OVERRIDE;
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@@ -2758,7 +2758,7 @@ BRepFill_Sweep::BRepFill_Sweep(const Handle(BRepFill_SectionLaw)& Section,
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}
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}
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// (3.1) Reverse the faces that have been built ealier
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// (3.1) Reverse the faces that have been built earlier
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for (ipath = 1; ipath <= NbPath; ipath++)
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for (isec = 1; isec <= NbLaw; isec++)
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if (IsBuilt(isec))
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@@ -61,7 +61,7 @@ public:
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//! Set Approximation Tolerance
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//! Tol3d : Tolerance to surface approximation
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//! Tol2d : Tolerance used to perform curve approximation
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//! Normaly the 2d curve are approximated with a
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//! Normally the 2d curve are approximated with a
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//! tolerance given by the resolution on support surfaces,
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//! but if this tolerance is too large Tol2d is used.
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//! TolAngular : Tolerance (in radian) to control the angle
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