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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-04 13:13:25 +03:00

0029322: Unify faces classification procedures in Boolean Operations

1. Unify the faces classification procedure of the methods BOPAlgo_BuilderSolid::PerformInternalShapes() and BOPAlgo_Builder::FillIn3DParts() using the latter as a base.
The new method BOPAlgo_Tools::ClassifyFaces() has been created for that. Both methods mentioned above have been updated to use the new one.

2. Forced intersection of the edges after enlarge of the tolerance values of their vertices during the operation has been added into BOP's intersection algorithm (BOPAlgo_PaveFiller).
BOPAlgo_Tools::PerformCommonBlocks() method has been updated to avoid loosing faces of the already created Common blocks.

As a result the case "boolean gdml_private ZF6" became more stable, because the intermediate result is no longer invalid.
Additional test cases have been added to verify this improvement (bugs modalg_7 bug29322_*)

3. When building PCurves for edges on faces, check the existing PCurves on its validity for periodic surfaces and adjust PCurves if necessary.
The improvement helps to produce the valid result in the test case "bugs moddata_1 bug152".

4. Avoid creation of empty Edge-Edge interference if the intersection point is lying close to a shared vertex.
The improvement helps obtain the valid result of the "bopcheck" operation in the test case "bugs modalg_7 bug27683".

Adjustment of the test case to current behavior:
- Avoid usage of the self-intersecting torus in the test case "boolean gdml_public A9".
- Fix the input shape in the test case "boolean bopfuse_complex H1" to provide valid result.
- Test cases "bugs moddata_1 bug152_1 bug152_2" have been unified into single test case "bugs moddata_1 bug152". Now, the case rebuilds invalid input data and performs all types of Boolean operations.
- Change the test case "bugs modalg_7 bug22750" to produce valid intermediate results used in subsequent operations as arguments.
- The following test cases are improvements:
- "boolean volumemaker D8"
- "boolean volumemaker G1"
- "bugs modalg_7 bug27683"
This commit is contained in:
emv
2017-11-13 11:11:27 +03:00
committed by bugmaster
parent c5b89fa358
commit b7cd7c2b7c
29 changed files with 1425 additions and 1040 deletions

View File

@@ -18,6 +18,7 @@
#include <BOPAlgo_BuilderSolid.hxx>
#include <BOPAlgo_ShellSplitter.hxx>
#include <BOPAlgo_Alerts.hxx>
#include <BOPAlgo_Tools.hxx>
#include <BOPCol_BoxBndTree.hxx>
#include <BOPCol_DataMapOfShapeListOfShape.hxx>
#include <BOPCol_DataMapOfShapeShape.hxx>
@@ -53,6 +54,7 @@
#include <TopAbs.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Compound.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
@@ -77,128 +79,6 @@ static
void MakeInternalShells(const BOPCol_IndexedMapOfShape& ,
BOPCol_ListOfShape& );
//=======================================================================
//function : BOPAlgo_FacePnt
//purpose :
//=======================================================================
class BOPAlgo_FacePnt {
public:
BOPAlgo_FacePnt() {
}
//
virtual ~BOPAlgo_FacePnt() {
}
//
void SetFace(const TopoDS_Face& aFace) {
myFace=aFace;
}
//
const TopoDS_Face& Face()const {
return myFace;
}
//
void SetPnt(const gp_Pnt& aPnt) {
myPnt=aPnt;
}
//
const gp_Pnt& Pnt()const {
return myPnt;
}
//
protected:
gp_Pnt myPnt;
TopoDS_Face myFace;
};
//
typedef BOPCol_NCVector
<BOPAlgo_FacePnt> BOPAlgo_VectorOfFacePnt;
//
//=======================================================================
//function : BOPAlgo_FaceSolid
//purpose :
//=======================================================================
class BOPAlgo_FaceSolid : public BOPAlgo_Algo {
public:
DEFINE_STANDARD_ALLOC
BOPAlgo_FaceSolid() :
myIsInternalFace(Standard_False) {
}
//
virtual ~BOPAlgo_FaceSolid() {
}
//
void SetFace(const TopoDS_Face& aFace) {
myFace=aFace;
}
//
const TopoDS_Face& Face()const {
return myFace;
}
//
void SetSolid(const TopoDS_Solid& aSolid) {
mySolid=aSolid;
}
//
const TopoDS_Solid& Solid()const {
return mySolid;
}
//
void SetPnt(const gp_Pnt& aPnt) {
myPnt=aPnt;
}
//
const gp_Pnt& Pnt()const {
return myPnt;
}
void SetContext(const Handle(IntTools_Context)& aContext) {
myContext=aContext;
}
//
const Handle(IntTools_Context)& Context()const {
return myContext;
}
//
Standard_Boolean IsInternalFace() const {
return myIsInternalFace;
}
//
virtual void Perform () {
TopAbs_State aState;
//
BOPAlgo_Algo::UserBreak();
//
aState=BOPTools_AlgoTools::ComputeState(myPnt, mySolid,
Precision::Confusion(),
myContext);
//
myIsInternalFace=(aState==TopAbs_IN);
}
//
protected:
Standard_Boolean myIsInternalFace;
gp_Pnt myPnt;
TopoDS_Face myFace;
TopoDS_Solid mySolid;
Handle(IntTools_Context) myContext;
};
//=======================================================================
typedef BOPCol_NCVector
<BOPAlgo_FaceSolid> BOPAlgo_VectorOfFaceSolid;
//
typedef BOPCol_ContextFunctor
<BOPAlgo_FaceSolid,
BOPAlgo_VectorOfFaceSolid,
Handle(IntTools_Context),
IntTools_Context> BOPAlgo_FaceSolidFunctor;
//
typedef BOPCol_ContextCnt
<BOPAlgo_FaceSolidFunctor,
BOPAlgo_VectorOfFaceSolid,
Handle(IntTools_Context)> BOPAlgo_FaceSolidCnt;
//
//=======================================================================
//=======================================================================
//function :
//purpose :
@@ -255,7 +135,9 @@ void BOPAlgo_BuilderSolid::Perform()
if (myContext.IsNull()) {
myContext=new IntTools_Context;
}
//
myBoxes.Clear();
TopoDS_Compound aC;
BRep_Builder aBB;
BOPCol_ListIteratorOfListOfShape aIt;
@@ -565,7 +447,16 @@ void BOPAlgo_BuilderSolid::PerformAreas()
if (aHoleShells.IsEmpty())
{
// No holes, stop the analysis
myAreas.Append(aNewSolids);
BOPCol_ListIteratorOfListOfShape aItLS(aNewSolids);
for (; aItLS.More(); aItLS.Next())
{
const TopoDS_Shape& aSol = aItLS.Value();
myAreas.Append(aSol);
// Build box
Bnd_Box aBox;
BRepBndLib::Add(aSol, aBox);
myBoxes.Bind(aSol, aBox);
}
return;
}
@@ -583,6 +474,8 @@ void BOPAlgo_BuilderSolid::PerformAreas()
Bnd_Box aBox;
BRepBndLib::Add(aHShell, aBox);
aTreeFiller.Add(i, aBox);
myBoxes.Bind(aHShell, aBox);
}
// Shake TreeFiller
@@ -600,6 +493,8 @@ void BOPAlgo_BuilderSolid::PerformAreas()
Bnd_Box aBox;
BRepBndLib::Add(aSolid, aBox);
myBoxes.Bind(aSolid, aBox);
BOPCol_BoxBndTreeSelector aSelector;
aSelector.SetBox(aBox);
aBBTree.Select(aSelector);
@@ -680,7 +575,13 @@ void BOPAlgo_BuilderSolid::PerformAreas()
aBB.Add (aSolid, aHole);
//
myAreas.Append(aSolid);
// Make an infinite box for the hole
Bnd_Box aBox;
aBox.SetWhole();
myBoxes.Bind(aSolid, aBox);
}
myBoxes.UnBind(aHole);
}
}
//=======================================================================
@@ -689,213 +590,119 @@ void BOPAlgo_BuilderSolid::PerformAreas()
//=======================================================================
void BOPAlgo_BuilderSolid::PerformInternalShapes()
{
if (myAvoidInternalShapes) {
if (myAvoidInternalShapes)
// user-defined option to avoid internal parts is in force
return;
}
//
Standard_Integer aNbFI=myLoopsInternal.Extent();
if (!aNbFI) {// nothing to do
if (myLoopsInternal.IsEmpty())
// no internal parts
return;
}
//
Standard_Boolean bIsInternalFace;
Standard_Integer k, aNbVFS, aNbSLF, aNbVFP, aNbA;
BRep_Builder aBB;
TopoDS_Iterator aIt;
TopExp_Explorer aExp;
BOPCol_ListIteratorOfListOfShape aItLS;
// Get all faces to classify
BOPCol_IndexedMapOfShape aMFs;
BOPCol_ListOfShape aLSI;
BOPAlgo_VectorOfFaceSolid aVFS;
BOPAlgo_VectorOfFacePnt aVFP;
BOPCol_ListIteratorOfListOfInteger aItLI;
BOPCol_BoxBndTreeSelector aSelector;
BOPCol_BoxBndTree aBBTree;
NCollection_UBTreeFiller
<Standard_Integer, Bnd_Box> aTreeFiller(aBBTree);
//
aNbA=myAreas.Extent();
//
// 1. aVFP
aItLS.Initialize(myLoopsInternal);
for (; aItLS.More(); aItLS.Next()) {
const TopoDS_Shape& aShell=aItLS.Value();
aIt.Initialize(aShell);
for (; aIt.More(); aIt.Next()) {
const TopoDS_Face& aF=*((TopoDS_Face*)&aIt.Value());
//
if (!aMFs.Contains(aF)) {
aMFs.Add(aF);
//
gp_Pnt aP;
gp_Pnt2d aP2D;
//
if (aNbA) {
BOPTools_AlgoTools3D::PointInFace(aF, aP, aP2D, myContext);
}
//
BOPAlgo_FacePnt& aFP=aVFP.Append1();
aFP.SetFace(aF);
aFP.SetPnt(aP);
}
}
BOPCol_ListIteratorOfListOfShape aItLS(myLoopsInternal);
for (; aItLS.More(); aItLS.Next())
{
const TopoDS_Shape& aShell = aItLS.Value();
TopoDS_Iterator aIt(aShell);
for (; aIt.More(); aIt.Next())
aMFs.Add(aIt.Value());
}
//
if (!aNbA) {
// 7b. "Rest" faces treatment
BRep_Builder aBB;
// Check existence of the growths solids
if (myAreas.IsEmpty())
{
// No areas.
// Just make solid of the faces
TopoDS_Solid aSolid;
aBB.MakeSolid(aSolid);
//
BOPCol_ListOfShape aLSI;
MakeInternalShells(aMFs, aLSI);
//
aItLS.Initialize(aLSI);
for (; aItLS.More(); aItLS.Next()) {
const TopoDS_Shape& aSI=aItLS.Value();
aBB.Add (aSolid, aSI);
}
for (; aItLS.More(); aItLS.Next())
aBB.Add(aSolid, aItLS.Value());
myAreas.Append(aSolid);
//
return; // =>
}//if (!aNbA) {
//
// 2. Prepare TreeFiller
aNbVFP=aVFP.Extent();
for(k=0; k<aNbVFP; ++k) {
Bnd_Box aBox;
//
const BOPAlgo_FacePnt& aFP=aVFP(k);
const TopoDS_Face& aF=aFP.Face();
//
BRepBndLib::Add(aF, aBox);
aTreeFiller.Add(k, aBox);
}
//
aTreeFiller.Fill();
//
// 3. Face/Solid candidates: aVFS
aItLS.Initialize(myAreas);
for (; aItLS.More(); aItLS.Next()) {
Bnd_Box aBox;
//
TopoDS_Solid& aSolid=(*(TopoDS_Solid*)(&aItLS.Value()));
BRepBndLib::Add(aSolid, aBox);
//
aMFs.Clear();
aExp.Init(aSolid, TopAbs_FACE);
for (; aExp.More(); aExp.Next()) {
const TopoDS_Shape& aFs=aExp.Current();
aMFs.Add(aFs);
}
//
aSelector.Clear();
aSelector.SetBox(aBox);
//
aBBTree.Select(aSelector);
//
const BOPCol_ListOfInteger& aLI=aSelector.Indices();
aItLI.Initialize(aLI);
for (; aItLI.More(); aItLI.Next()) {
k=aItLI.Value();
const BOPAlgo_FacePnt& aFP=aVFP(k);
const TopoDS_Face& aF=aFP.Face();
if (aMFs.Contains(aF)) {
continue;
}
//
const gp_Pnt& aP=aFP.Pnt();
//
BOPAlgo_FaceSolid& aFS=aVFS.Append1();
aFS.SetPnt(aP);
aFS.SetFace(aF);
aFS.SetSolid(aSolid);
}
}
//
aNbVFS=aVFS.Extent();
if (!aNbVFS) {
return;
}
// 4. Refine candidates
//=============================================================
BOPAlgo_FaceSolidCnt::Perform(myRunParallel, aVFS, myContext);
//=============================================================
//
// 5. Solid/Faces: aMSLF
// Classify faces relatively solids
// Prepare list of faces to classify
BOPCol_ListOfShape aLFaces;
Standard_Integer i, aNbF = aMFs.Extent();
for (i = 1; i <= aNbF; ++i)
aLFaces.Append(aMFs(i));
// Map of solids with IN faces
BOPCol_IndexedDataMapOfShapeListOfShape aMSLF;
BOPCol_MapOfShape aMFProcessed;
//
for (k=0; k < aNbVFS; ++k) {
const BOPAlgo_FaceSolid& aFS=aVFS(k);
//
const TopoDS_Solid& aSolid=aFS.Solid();
const TopoDS_Face& aF=aFS.Face();
//
bIsInternalFace=aFS.IsInternalFace();
if (!bIsInternalFace) {
// Perform classification
BOPAlgo_Tools::ClassifyFaces(aLFaces, myAreas, myRunParallel, myContext, aMSLF, myBoxes);
// Update Solids by internal Faces
BOPCol_MapOfShape aMFDone;
Standard_Integer aNbS = aMSLF.Extent();
for (i = 1; i <= aNbS; ++i)
{
const TopoDS_Shape& aSolid = aMSLF.FindKey(i);
TopoDS_Shape *pSolid = (TopoDS_Shape*)&aSolid;
const BOPCol_ListOfShape& aLF = aMSLF(i);
if (aLF.IsEmpty())
continue;
}
//
if (aMSLF.Contains(aSolid)) {
BOPCol_ListOfShape& aLF=aMSLF.ChangeFromKey(aSolid);
aLF.Append(aF);
}
else {
BOPCol_ListOfShape aLF;
//
aLF.Append(aF);
aMSLF.Add(aSolid, aLF);
}
}// for (k=0; k < aNbVE; ++k) {
//
// 6. Update Solids by internal Faces
aNbSLF=aMSLF.Extent();
for (k=1; k <= aNbSLF; ++k) {
const TopoDS_Shape& aSolid=aMSLF.FindKey(k);
TopoDS_Shape *pSolid=(TopoDS_Shape*)&aSolid;
//
const BOPCol_ListOfShape& aLF=aMSLF(k);
//
aMFs.Clear();
BOPCol_IndexedMapOfShape aMF;
aItLS.Initialize(aLF);
for (; aItLS.More(); aItLS.Next()) {
const TopoDS_Shape& aF=aItLS.Value();
aMFs.Add(aF);
aMFProcessed.Add(aF);
for (; aItLS.More(); aItLS.Next())
{
const TopoDS_Shape& aF = aItLS.Value();
aMF.Add(aF);
aMFDone.Add(aF);
}
//
aLSI.Clear();
MakeInternalShells(aMFs, aLSI);
BOPCol_ListOfShape aLSI;
MakeInternalShells(aMF, aLSI);
//
aItLS.Initialize(aLSI);
for (; aItLS.More(); aItLS.Next()) {
const TopoDS_Shape& aSI=aItLS.Value();
for (; aItLS.More(); aItLS.Next())
{
const TopoDS_Shape& aSI = aItLS.Value();
aBB.Add (*pSolid, aSI);
}
}
//
// 7. "Rest" faces treatment (if there are)
aMFs.Clear();
for (k=0; k < aNbVFS; ++k) {
const BOPAlgo_FaceSolid& aFS=aVFS(k);
//
const TopoDS_Face& aF=aFS.Face();
if (!aMFProcessed.Contains(aF)) {
aMFs.Add(aF);
}
// Make solid from the unused faces (if any)
BOPCol_IndexedMapOfShape aMFUnUsed;
for (i = 1; i <= aNbF; ++i)
{
const TopoDS_Shape& aF = aMFs(i);
if (!aMFDone.Contains(aF))
aMFUnUsed.Add(aF);
}
//
aNbFI=aMFs.Extent();
if (aNbFI) {
if (aMFUnUsed.Extent())
{
TopoDS_Solid aSolid;
aBB.MakeSolid(aSolid);
//
aLSI.Clear();
MakeInternalShells(aMFs, aLSI);
BOPCol_ListOfShape aLSI;
MakeInternalShells(aMFUnUsed, aLSI);
//
aItLS.Initialize(aLSI);
for (; aItLS.More(); aItLS.Next()) {
const TopoDS_Shape& aSI=aItLS.Value();
for (; aItLS.More(); aItLS.Next())
{
const TopoDS_Shape& aSI = aItLS.Value();
aBB.Add (aSolid, aSI);
Bnd_Box aBox;
BRepBndLib::Add(aSolid, aBox);
myBoxes.Bind(aSolid, aBox);
}
myAreas.Append(aSolid);
}

View File

@@ -25,6 +25,7 @@
#include <TopoDS_Solid.hxx>
#include <BOPAlgo_BuilderArea.hxx>
#include <BOPCol_BaseAllocator.hxx>
#include <BOPCol_DataMapOfShapeBox.hxx>
class TopoDS_Solid;
@@ -50,6 +51,12 @@ Standard_EXPORT virtual ~BOPAlgo_BuilderSolid();
//! Performs the algorithm
Standard_EXPORT virtual void Perform() Standard_OVERRIDE;
//! Returns the map of solid/box pairs
const BOPCol_DataMapOfShapeBox& GetBoxesMap() const
{
return myBoxes;
}
protected:
//! Collect the faces that
@@ -76,16 +83,8 @@ protected:
private:
BOPCol_DataMapOfShapeBox myBoxes; // Boxes of the produced solids
};
#endif // _BOPAlgo_BuilderSolid_HeaderFile

View File

@@ -660,7 +660,7 @@ void BOPAlgo_Builder::FillSameDomainFaces()
const TopoDS_Shape& aFSD = aItLF.Value();
myShapesSD.Bind(aFSD, aFSD1);
// If the face has no splits but have an SD face, it is considered as being split
if (!mySplits.IsBound(aFSD))
if (myDS->Index(aFSD) >= 0)
mySplits.Bound(aFSD, BOPCol_ListOfShape())->Append(aFSD);
}
}

View File

@@ -19,8 +19,6 @@
//
#include <Precision.hxx>
//
#include <NCollection_UBTreeFiller.hxx>
//
#include <Bnd_Box.hxx>
#include <TopAbs_State.hxx>
//
@@ -39,13 +37,14 @@
#include <TopExp_Explorer.hxx>
//
#include <BRep_Builder.hxx>
#include <BRepTools.hxx>
#include <BRepClass3d_SolidClassifier.hxx>
#include <BRepBndLib.hxx>
//
#include <BOPAlgo_Tools.hxx>
#include <BOPAlgo_BuilderSolid.hxx>
//
#include <BOPCol_IndexedMapOfShape.hxx>
#include <BOPCol_MapOfShape.hxx>
#include <BOPCol_IndexedDataMapOfShapeListOfShape.hxx>
#include <BOPCol_IndexedDataMapOfShapeShape.hxx>
#include <BOPCol_ListOfShape.hxx>
#include <BOPCol_BoxBndTree.hxx>
#include <BOPCol_ListOfInteger.hxx>
@@ -63,407 +62,17 @@
#include <BOPTools_MapOfSet.hxx>
#include <BOPTools_Set.hxx>
//
#include <BOPAlgo_BuilderSolid.hxx>
#include <BOPAlgo_Tools.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_IncAllocator.hxx>
#include <algorithm>
#include <BOPAlgo_Algo.hxx>
static
void OwnInternalShapes(const TopoDS_Shape& ,
BOPCol_IndexedMapOfShape& );
//=======================================================================
// BOPAlgo_BuilderSolid
//
typedef BOPCol_NCVector
<BOPAlgo_BuilderSolid> BOPAlgo_VectorOfBuilderSolid;
//
typedef BOPCol_Functor
<BOPAlgo_BuilderSolid,
BOPAlgo_VectorOfBuilderSolid> BOPAlgo_BuilderSolidFunctor;
//
typedef BOPCol_Cnt
<BOPAlgo_BuilderSolidFunctor,
BOPAlgo_VectorOfBuilderSolid> BOPAlgo_BuilderSolidCnt;
//
//=======================================================================
// class: BOPAlgo_ShapeBox
//
//=======================================================================
//class : BOPAlgo_ShapeBox
//purpose : Auxiliary class
//=======================================================================
class BOPAlgo_ShapeBox {
public:
BOPAlgo_ShapeBox() {
};
//
~BOPAlgo_ShapeBox() {
};
//
void SetShape(const TopoDS_Shape& aS) {
myShape=aS;
};
//
const TopoDS_Shape& Shape()const {
return myShape;
};
//
void SetBox(const Bnd_Box& aBox) {
myBox=aBox;
};
//
const Bnd_Box& Box()const {
return myBox;
};
//
protected:
TopoDS_Shape myShape;
Bnd_Box myBox;
};
//
typedef BOPCol_NCVector<BOPAlgo_ShapeBox> BOPAlgo_VectorOfShapeBox;
//
//=======================================================================
// class: BOPAlgo_FillIn3DParts
//
//=======================================================================
//class : BOPAlgo_FillIn3DParts
//purpose :
//=======================================================================
class BOPAlgo_FillIn3DParts : public BOPAlgo_Algo {
public:
DEFINE_STANDARD_ALLOC
BOPAlgo_FillIn3DParts(){
myHasImage=Standard_False;
myBBTree=NULL;
myVSB=NULL;
};
//
virtual ~BOPAlgo_FillIn3DParts(){
};
//
void SetSolid(const TopoDS_Solid& aS) {
mySolid=aS;
};
//
const TopoDS_Solid& Solid()const {
return mySolid;
};
//
void SetDraftSolid(const TopoDS_Solid& aS) {
myDraftSolid=aS;
};
//
const TopoDS_Solid& DraftSolid()const {
return myDraftSolid;
};
//
void SetHasImage(const Standard_Boolean bFlag) {
myHasImage=bFlag;
};
//
Standard_Boolean HasImage()const {
return myHasImage;
};
//
void SetBoxS(const Bnd_Box& aBox) {
myBoxS=aBox;
};
//
const Bnd_Box& BoxS()const {
return myBoxS;
};
//
void SetLIF(const BOPCol_ListOfShape& aLIF) {
myLIF=aLIF;
};
//
const BOPCol_ListOfShape& LIF()const {
return myLIF;
};
//
void SetBBTree(const BOPCol_BoxBndTree& aBBTree) {
myBBTree=(BOPCol_BoxBndTree*)&aBBTree;
};
//
void SetVSB(const BOPAlgo_VectorOfShapeBox& aVSB) {
myVSB=(BOPAlgo_VectorOfShapeBox*)&aVSB;
};
//
//
void SetContext(const Handle(IntTools_Context)& aContext) {
myContext=aContext;
}
//
const Handle(IntTools_Context)& Context()const {
return myContext;
}
//
virtual void Perform();
//
//
const BOPCol_ListOfShape& LFIN()const {
return myLFIN;
};
protected:
void MapEdgesAndFaces
(const TopoDS_Shape& ,
BOPCol_IndexedDataMapOfShapeListOfShape& ,
const Handle(NCollection_BaseAllocator)& );
void MakeConnexityBlock
(const TopoDS_Face& ,
const BOPCol_IndexedMapOfShape& ,
const BOPCol_IndexedDataMapOfShapeListOfShape& ,
BOPCol_MapOfShape& ,
BOPCol_ListOfShape& );
//
protected:
TopoDS_Solid mySolid;
TopoDS_Solid myDraftSolid;
Standard_Boolean myHasImage;
Bnd_Box myBoxS;
BOPCol_ListOfShape myLIF;
BOPCol_ListOfShape myLFIN;
//
BOPCol_BoxBndTree* myBBTree;
BOPAlgo_VectorOfShapeBox* myVSB;
//
TopoDS_Iterator myItF;
TopoDS_Iterator myItW;
Handle(IntTools_Context) myContext;
};
//=======================================================================
//function : BOPAlgo_FillIn3DParts::Perform
//purpose :
//=======================================================================
void BOPAlgo_FillIn3DParts::Perform()
{
BOPAlgo_Algo::UserBreak();
myLFIN.Clear();
Handle(NCollection_BaseAllocator) aAlr1 = new NCollection_IncAllocator;
BOPAlgo_VectorOfShapeBox& aVSB = *myVSB;
// 1. Fill maps of edges and faces of myDraftSolid
BOPCol_IndexedMapOfShape aME(1, aAlr1), aMF(1, aAlr1);
BOPTools::MapShapes(myDraftSolid, TopAbs_EDGE, aME);
BOPTools::MapShapes(myDraftSolid, TopAbs_FACE, aMF);
// Check if the Draft Solid contains any faces
Standard_Boolean bIsEmpty = aMF.IsEmpty();
// Add own internal faces of myDraftSolid into aMF
BOPCol_ListIteratorOfListOfShape aItLS(myLIF);
for (; aItLS.More(); aItLS.Next())
aMF.Add(aItLS.Value());
// 2. Select boxes of faces that are not out of aBoxS
BOPCol_BoxBndTreeSelector aSelector;
aSelector.SetBox(myBoxS);
//
myBBTree->Select(aSelector);
const BOPCol_ListOfInteger& aLIFP = aSelector.Indices();
//
// 3. aIVec - faces to process.
// Filter the selected faces with faces of the solid.
BOPCol_NCVector<Standard_Integer> aIVec(256, aAlr1);
BOPCol_ListIteratorOfListOfInteger aItLI(aLIFP);
for (; aItLI.More(); aItLI.Next()) {
Standard_Integer nFP = aItLI.Value();
const TopoDS_Shape& aFP = aVSB(nFP).Shape();
if (!aMF.Contains(aFP))
aIVec.Append1() = nFP;
}
// 4. Classify faces relatively solid.
// Store faces that are IN mySolid into <myLFIN>
Standard_Integer k, aNbFP = aIVec.Extent();
// Sort indices if necessary
if (aNbFP > 1)
std::sort(aIVec.begin(), aIVec.end());
if (bIsEmpty)
{
// The Draft solid is empty as it does not contain any faces.
// It could happen when the input solid consists of INTERNAL faces only.
// Classification of any point relatively empty solid would always give IN status.
// Thus, we consider all selected faces as IN without real classification.
for (k = 0; k < aNbFP; ++k)
myLFIN.Append(aVSB(aIVec(k)).Shape());
return;
}
// Prepare EF map of faces to process for building connexity blocks
BOPCol_IndexedDataMapOfShapeListOfShape aMEFP(1, aAlr1);
if (aNbFP > 1)
{
for (k = 0; k < aNbFP; ++k)
MapEdgesAndFaces(aVSB(aIVec(k)).Shape(), aMEFP, aAlr1);
}
// Map of Edge-Face connection, necessary for solid classification.
// It will be filled when first classification is performed.
BOPCol_IndexedDataMapOfShapeListOfShape aMEFDS(1, aAlr1);
// Fence map to avoid processing of the same faces twice
BOPCol_MapOfShape aMFDone(1, aAlr1);
for (k = 0; k < aNbFP; ++k)
{
Standard_Integer nFP = aIVec(k);
const TopoDS_Face& aFP = (*(TopoDS_Face*)&aVSB(nFP).Shape());
if (!aMFDone.Add(aFP))
continue;
// Make connexity blocks of faces, avoiding passing through the
// borders of the solid. It helps to reduce significantly the
// number of classified faces.
BOPCol_ListOfShape aLCBF(aAlr1);
MakeConnexityBlock(aFP, aME, aMEFP, aMFDone, aLCBF);
// First, try fast classification of the whole block by additional
// check on bounding boxes - check that bounding boxes of all vertices
// of the block interfere with the box of the solid.
// If not, the faces are out.
Standard_Boolean bOut = Standard_False;
aItLS.Initialize(aLCBF);
for (; aItLS.More() && !bOut; aItLS.Next())
{
TopExp_Explorer anExpV(aItLS.Value(), TopAbs_VERTEX);
for (; anExpV.More() && !bOut; anExpV.Next())
{
const TopoDS_Vertex& aV = TopoDS::Vertex(anExpV.Current());
Bnd_Box aBBV;
aBBV.Add(BRep_Tool::Pnt(aV));
aBBV.SetGap(BRep_Tool::Tolerance(aV));
bOut = myBoxS.IsOut(aBBV);
}
}
if (bOut)
continue;
if (aMEFDS.IsEmpty())
// Fill EF map for myDraftSolid
BOPTools::MapShapesAndAncestors(myDraftSolid, TopAbs_EDGE, TopAbs_FACE, aMEFDS);
// All vertices are interfere with the solids box, run classification.
Standard_Boolean bIsIN = BOPTools_AlgoTools::IsInternalFace
(aFP, myDraftSolid, aMEFDS, Precision::Confusion(), myContext);
if (bIsIN)
{
aItLS.Initialize(aLCBF);
for (; aItLS.More(); aItLS.Next())
myLFIN.Append(aItLS.Value());
}
}
}
//=======================================================================
// function: MapEdgesAndFaces
// purpose:
//=======================================================================
void BOPAlgo_FillIn3DParts::MapEdgesAndFaces
(const TopoDS_Shape& aF,
BOPCol_IndexedDataMapOfShapeListOfShape& aMEF,
const Handle(NCollection_BaseAllocator)& theAllocator)
{
myItF.Initialize(aF);
for (; myItF.More(); myItF.Next()) {
const TopoDS_Shape& aW=myItF.Value();
if (aW.ShapeType()!=TopAbs_WIRE) {
continue;
}
//
myItW.Initialize(aW);
for (; myItW.More(); myItW.Next()) {
const TopoDS_Shape& aE=myItW.Value();
//
BOPCol_ListOfShape* pLF = aMEF.ChangeSeek(aE);
if (!pLF)
pLF = &aMEF(aMEF.Add(aE, BOPCol_ListOfShape(theAllocator)));
pLF->Append(aF);
}
}
}
//=======================================================================
// function: MakeConnexityBlock
// purpose:
//=======================================================================
void BOPAlgo_FillIn3DParts::MakeConnexityBlock
(const TopoDS_Face& theFStart,
const BOPCol_IndexedMapOfShape& theMEAvoid,
const BOPCol_IndexedDataMapOfShapeListOfShape& theMEF,
BOPCol_MapOfShape& theMFDone,
BOPCol_ListOfShape& theLCB)
{
// Add start element
theLCB.Append(theFStart);
if (theMEF.IsEmpty())
return;
BOPCol_ListIteratorOfListOfShape aItCB(theLCB);
for (; aItCB.More(); aItCB.Next())
{
const TopoDS_Shape& aF = aItCB.Value();
myItF.Initialize(aF);
for (; myItF.More(); myItF.Next())
{
const TopoDS_Shape& aW = myItF.Value();
if (aW.ShapeType() != TopAbs_WIRE)
continue;
myItW.Initialize(aW);
for (; myItW.More(); myItW.Next())
{
const TopoDS_Shape& aE = myItW.Value();
if (theMEAvoid.Contains(aE))
continue;
const BOPCol_ListOfShape* pLF = theMEF.Seek(aE);
if (!pLF)
continue;
BOPCol_ListIteratorOfListOfShape aItLF(*pLF);
for (; aItLF.More(); aItLF.Next())
{
const TopoDS_Shape& aFx = aItLF.Value();
if (!aFx.IsSame(aF) && theMFDone.Add(aFx))
theLCB.Append(aFx);
}
}
}
}
}
//
typedef BOPCol_NCVector<BOPAlgo_FillIn3DParts> \
BOPAlgo_VectorOfFillIn3DParts;
//
typedef BOPCol_ContextFunctor
<BOPAlgo_FillIn3DParts,
BOPAlgo_VectorOfFillIn3DParts,
Handle(IntTools_Context),
IntTools_Context> BOPCol_FillIn3DPartsFunctor;
//
typedef BOPCol_ContextCnt
<BOPCol_FillIn3DPartsFunctor,
BOPAlgo_VectorOfFillIn3DParts,
Handle(IntTools_Context)> BOPAlgo_FillIn3DPartsCnt;
//
//=======================================================================
// class: BOPAlgo_Builder
//
//=======================================================================
//function : FillImagesSolids
//purpose :
@@ -510,157 +119,125 @@ void BOPAlgo_Builder::FillIn3DParts
BOPCol_DataMapOfShapeShape& theDraftSolids,
const BOPCol_BaseAllocator& )
{
Standard_Boolean bHasImage;
Standard_Integer i, k, aNbS, aNbLIF, aNbFIN, aNbVSB, aNbVFIP;
Handle(NCollection_BaseAllocator) aAlr0;
TopoDS_Solid aSD;
TopoDS_Iterator aIt;
BRep_Builder aBB;
//
BOPCol_ListIteratorOfListOfInteger aItLI, aItLI1;
BOPCol_ListIteratorOfListOfShape aItLS;
//
aAlr0=
NCollection_BaseAllocator::CommonBaseAllocator();
//
BOPCol_MapOfShape aMFence(100, aAlr0);
BOPAlgo_VectorOfShapeBox aVSB(256, aAlr0);
//
theDraftSolids.Clear();
//
// 1. aVSB vector Index/FaceBox
aNbS=myDS->NbSourceShapes();
for (i=0; i<aNbS; ++i) {
const BOPDS_ShapeInfo& aSI=myDS->ShapeInfo(i);
if (aSI.ShapeType()!=TopAbs_FACE) {
Handle(NCollection_BaseAllocator) anAlloc = new NCollection_IncAllocator;
// Find all faces that are IN solids
// Store boxes of the shapes into a map
BOPCol_DataMapOfShapeBox aShapeBoxMap(1, anAlloc);
// Fence map
BOPCol_MapOfShape aMFence(1, anAlloc);
// Get all faces
BOPCol_ListOfShape aLFaces(anAlloc);
Standard_Integer i, aNbS = myDS->NbSourceShapes();
for (i = 0; i < aNbS; ++i)
{
const BOPDS_ShapeInfo& aSI = myDS->ShapeInfo(i);
if (aSI.ShapeType() != TopAbs_FACE)
continue;
}
//
const TopoDS_Shape& aS=aSI.Shape();
//
if (myImages.IsBound(aS)) {
const BOPCol_ListOfShape& aLS=myImages.Find(aS);
aItLS.Initialize(aLS);
for (; aItLS.More(); aItLS.Next()) {
const TopoDS_Shape& aSx=aItLS.Value();
if (!aMFence.Add(aSx)) {
continue;
}
Bnd_Box aBox;
BRepBndLib::Add(aSx, aBox);
aBox.SetGap(aBox.GetGap() + Precision::Confusion());
//
BOPAlgo_ShapeBox& aSB=aVSB.Append1();
aSB.SetShape(aSx);
aSB.SetBox(aBox);
const TopoDS_Shape& aS = aSI.Shape();
const BOPCol_ListOfShape* pLSIm = myImages.Seek(aS);
if (pLSIm)
{
BOPCol_ListIteratorOfListOfShape aItLSIm(*pLSIm);
for (; aItLSIm.More(); aItLSIm.Next())
{
const TopoDS_Shape& aSIm = aItLSIm.Value();
if (aMFence.Add(aSIm))
aLFaces.Append(aSIm);
}
}
else {
const Bnd_Box& aBox=aSI.Box();
//
BOPAlgo_ShapeBox& aSB=aVSB.Append1();
aSB.SetShape(aS);
aSB.SetBox(aBox);
else
{
aLFaces.Append(aS);
aShapeBoxMap.Bind(aS, aSI.Box());
}
}//for (i=0; i<aNbS; ++i) {
aMFence.Clear();
//
// 1.2. Prepare TreeFiller
BOPCol_BoxBndTree aBBTree;
NCollection_UBTreeFiller <Standard_Integer, Bnd_Box>
aTreeFiller(aBBTree);
//
aNbVSB=aVSB.Extent();
for (k=0; k<aNbVSB; ++k) {
const BOPAlgo_ShapeBox& aSBk=aVSB(k);
const Bnd_Box& aBk=aSBk.Box();
//
aTreeFiller.Add(k, aBk);
}
//
// 1.3. Shake TreeFiller
aTreeFiller.Fill();
//
//---------------------------------------------
// 2. Solids
BOPAlgo_VectorOfFillIn3DParts aVFIP;
//
for (i=0; i<aNbS; ++i) {
BOPDS_ShapeInfo& aSI=myDS->ChangeShapeInfo(i);
if (aSI.ShapeType()!=TopAbs_SOLID) {
BRep_Builder aBB;
// Get all solids
BOPCol_ListOfShape aLSolids(anAlloc);
// Keep INTERNAL faces of the solids
BOPCol_DataMapOfShapeListOfShape aSolidsIF(1, anAlloc);
// Draft solids
BOPCol_IndexedDataMapOfShapeShape aDraftSolid(1, anAlloc);
for (i = 0; i < aNbS; ++i)
{
BOPDS_ShapeInfo& aSI = myDS->ChangeShapeInfo(i);
if (aSI.ShapeType() != TopAbs_SOLID)
continue;
}
const TopoDS_Shape& aS = aSI.Shape();
const TopoDS_Solid& aSolid = (*(TopoDS_Solid*)(&aS));
//
const TopoDS_Shape& aS=aSI.Shape();
const TopoDS_Solid& aSolid=(*(TopoDS_Solid*)(&aS));
//
// 2.0 Flag bHasImage
bHasImage=Standard_False;
aIt.Initialize(aS);
for (; aIt.More(); aIt.Next()) {
const TopoDS_Shape& aShell=aIt.Value();
bHasImage=myImages.IsBound(aShell);
if (bHasImage){
break;
}
}
//
// 2.1 Bounding box for the solid aS [ aBoxS ]
// Bounding box for the solid aS
Bnd_Box& aBoxS = aSI.ChangeBox();
if (aBoxS.IsVoid())
myDS->BuildBndBoxSolid(i, aBoxS, myCheckInverted);
//
// 2.2 Build Draft Solid [aSD]
// Build Draft Solid
BOPCol_ListOfShape aLIF;
//
TopoDS_Solid aSD;
aBB.MakeSolid(aSD);
BuildDraftSolid(aSolid, aSD, aLIF);
//
BOPAlgo_FillIn3DParts& aFIP=aVFIP.Append1();
//
aFIP.SetSolid(aSolid);
aFIP.SetDraftSolid(aSD);
aFIP.SetHasImage(bHasImage);
aFIP.SetBoxS(aBoxS);
aFIP.SetLIF(aLIF);
aFIP.SetBBTree(aBBTree);
aFIP.SetVSB(aVSB);
}//for (i=0; i<aNbS; ++i) {
//
aNbVFIP=aVFIP.Extent();
//================================================================
BOPAlgo_FillIn3DPartsCnt::Perform(myRunParallel, aVFIP, myContext);
//================================================================
for (k=0; k<aNbVFIP; ++k) {
BOPAlgo_FillIn3DParts& aFIP=aVFIP(k);
bHasImage=aFIP.HasImage();
const TopoDS_Solid& aSolid=aFIP.Solid();
const TopoDS_Solid& aSDraft =aFIP.DraftSolid();
const BOPCol_ListOfShape& aLFIN=aFIP.LFIN();
const BOPCol_ListOfShape& aLIF=aFIP.LIF();
//
aNbLIF=aLIF.Extent();
//
// Store the results in theInParts, theDraftSolids
BOPCol_ListOfShape aLFINx;
//
aNbFIN=aLFIN.Extent();
if (aNbFIN || aNbLIF) {
aItLS.Initialize(aLFIN);
for (; aItLS.More(); aItLS.Next()) {
const TopoDS_Shape& aFI=aItLS.Value();
aLFINx.Append(aFI);
}
aItLS.Initialize(aLIF);
for (; aItLS.More(); aItLS.Next()) {
const TopoDS_Shape& aFI=aItLS.Value();
aLFINx.Append(aFI);
}
theInParts.Bind(aSolid, aLFINx);
aLSolids.Append(aSD);
aSolidsIF.Bind(aSD, aLIF);
aShapeBoxMap.Bind(aSD, aBoxS);
aDraftSolid.Add(aS, aSD);
}
// Perform classification of the faces
BOPCol_IndexedDataMapOfShapeListOfShape anInParts;
BOPAlgo_Tools::ClassifyFaces(aLFaces, aLSolids, myRunParallel,
myContext, anInParts, aShapeBoxMap, aSolidsIF);
// Analyze the results of classification
Standard_Integer aNbSol = aDraftSolid.Extent();
for (i = 1; i <= aNbSol; ++i)
{
const TopoDS_Solid& aSolid = TopoDS::Solid(aDraftSolid.FindKey(i));
const TopoDS_Solid& aSDraft = TopoDS::Solid(aDraftSolid(i));
const BOPCol_ListOfShape& aLInFaces = anInParts.FindFromKey(aSDraft);
const BOPCol_ListOfShape& aLInternal = aSolidsIF.Find(aSDraft);
Standard_Integer aNbIN = aLInFaces.Extent();
if (!aNbIN)
{
Standard_Boolean bHasImage = Standard_False;
// Check if the shells of the solid have image
for (TopoDS_Iterator it(aSolid); it.More() && !bHasImage; it.Next())
bHasImage = myImages.IsBound(it.Value());
if (!bHasImage)
// no need to split the solid
continue;
}
//
if (aNbFIN || bHasImage) {
theDraftSolids.Bind(aSolid, aSDraft);
theDraftSolids.Bind(aSolid, aSDraft);
Standard_Integer aNbInt = aLInternal.Extent();
if (aNbInt || aNbIN)
{
// Combine the lists
BOPCol_ListOfShape *pLIN = theInParts.Bound(aSolid, BOPCol_ListOfShape());
BOPCol_ListIteratorOfListOfShape aItLS(aLInFaces);
for (; aItLS.More(); aItLS.Next())
pLIN->Append(aItLS.Value());
aItLS.Initialize(aLInternal);
for (; aItLS.More(); aItLS.Next())
pLIN->Append(aItLS.Value());
}
}
}
@@ -755,6 +332,18 @@ void BOPAlgo_Builder::BuildDraftSolid(const TopoDS_Shape& theSolid,
}
} //for (; aIt1.More(); aIt1.Next()) {
}
//=======================================================================
// Vector of Solid Builders
typedef BOPCol_NCVector<BOPAlgo_BuilderSolid> BOPAlgo_VectorOfBuilderSolid;
// Functors to split solids
typedef BOPCol_Functor<BOPAlgo_BuilderSolid,
BOPAlgo_VectorOfBuilderSolid> BOPAlgo_BuilderSolidFunctor;
//
typedef BOPCol_Cnt<BOPAlgo_BuilderSolidFunctor,
BOPAlgo_VectorOfBuilderSolid> BOPAlgo_BuilderSolidCnt;
//=======================================================================
//=======================================================================
//function : BuildSplitSolids
//purpose :
@@ -777,7 +366,7 @@ void BOPAlgo_Builder::BuildSplitSolids
BOPTools_MapOfSet aMST(100, aAlr0);
BOPAlgo_VectorOfBuilderSolid aVBS;
//
// 0. Find same domain solids for non-interferred solids
// 0. Find same domain solids for non-interfered solids
aNbS=myDS->NbSourceShapes();
for (i=0; i<aNbS; ++i) {
const BOPDS_ShapeInfo& aSI=myDS->ShapeInfo(i);
@@ -817,7 +406,7 @@ void BOPAlgo_Builder::BuildSplitSolids
const TopoDS_Shape& aSD = theDraftSolids.Find(aS);
const BOPCol_ListOfShape* pLFIN = theInParts.Seek(aS);
if (!pLFIN)
if (!pLFIN || pLFIN->IsEmpty())
{
aSolidsIm(aSolidsIm.Add(aS, BOPCol_ListOfShape())).Append(aSD);
continue;

View File

@@ -285,6 +285,10 @@ void BOPAlgo_PaveFiller::PerformInternal()
}
UpdatePaveBlocksWithSDVertices();
UpdateInterfsWithSDVertices();
// Force intersection of edges after increase
// of the tolerance values of their vertices
ForceInterfEE();
//
// 22
PerformFF();

View File

@@ -386,10 +386,11 @@ protected:
//! Updates tolerance of vertex with index <nV>
//! to make it interfere with edge
Standard_EXPORT void ForceInterfVE(const Standard_Integer nV,
Handle(BOPDS_PaveBlock)& aPB,
BOPCol_MapOfInteger& theMEdges);
//! to make it interfere with edge.
//! Returns TRUE if intersection happened.
Standard_EXPORT Standard_Boolean ForceInterfVE(const Standard_Integer nV,
Handle(BOPDS_PaveBlock)& aPB,
BOPCol_MapOfInteger& theMEdges);
//! Updates tolerance of vertex with index <nV>
//! to make it interfere with face with index <nF>
@@ -484,6 +485,12 @@ protected:
//! Adds the warning about failed intersection of pair of sub-shapes
Standard_EXPORT void AddIntersectionFailedWarning(const TopoDS_Shape& theS1, const TopoDS_Shape& theS2);
//! The method looks for the additional common blocks among pairs of edges
//! which did not participate in edges intersection (PerformEE() method)
//! due to being rejected by bounding boxes intersection.
Standard_EXPORT void ForceInterfEE();
BOPCol_ListOfShape myArguments;
BOPDS_PDS myDS;
BOPDS_PIterator myIterator;

View File

@@ -45,6 +45,7 @@
#include <IntTools_SequenceOfRanges.hxx>
#include <IntTools_ShrunkRange.hxx>
#include <IntTools_Tools.hxx>
#include <NCollection_IncAllocator.hxx>
#include <Precision.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
@@ -347,8 +348,7 @@ void BOPAlgo_PaveFiller::PerformEE()
if (bIsOnPave[j]) {
//add interf VE(nV[j], nE)
Handle(BOPDS_PaveBlock)& aPB = (j < 2) ? aPB2 : aPB1;
ForceInterfVE(nV[j], aPB, aMEdges);
bFlag = Standard_True;
bFlag = ForceInterfVE(nV[j], aPB, aMEdges);
break;
}
}
@@ -664,9 +664,9 @@ void BOPAlgo_PaveFiller::AnalyzeShrunkData(const Handle(BOPDS_PaveBlock)& thePB,
//function : ForceInterfVE
//purpose :
//=======================================================================
void BOPAlgo_PaveFiller::ForceInterfVE(const Standard_Integer nV,
Handle(BOPDS_PaveBlock)& aPB,
BOPCol_MapOfInteger& theMEdges)
Standard_Boolean BOPAlgo_PaveFiller::ForceInterfVE(const Standard_Integer nV,
Handle(BOPDS_PaveBlock)& aPB,
BOPCol_MapOfInteger& theMEdges)
{
Standard_Integer nE, nVx, nVSD, iFlag;
Standard_Real aT, aTolVNew;
@@ -675,20 +675,20 @@ void BOPAlgo_PaveFiller::ForceInterfVE(const Standard_Integer nV,
//
const BOPDS_ShapeInfo& aSIE=myDS->ShapeInfo(nE);
if (aSIE.HasSubShape(nV)) {
return;
return Standard_False;
}
//
if (myDS->HasInterf(nV, nE)) {
return;
return Standard_False;
}
//
if (myDS->HasInterfShapeSubShapes(nV, nE)) {
return;
return Standard_False;
}
//
if (aPB->Pave1().Index() == nV ||
aPB->Pave2().Index() == nV) {
return;
return Standard_False;
}
//
nVx = nV;
@@ -736,7 +736,9 @@ void BOPAlgo_PaveFiller::ForceInterfVE(const Standard_Integer nV,
BRep_Builder().Add(aWC, aE);
AddWarning (new BOPAlgo_AlertSelfInterferingShape (aWC));
}
return Standard_True;
}
return Standard_False;
}
//=======================================================================
@@ -781,3 +783,212 @@ Standard_Boolean BOPAlgo_PaveFiller::GetPBBox(const TopoDS_Edge& theE,
}
return bValid;
}
//=======================================================================
//function : ForceInterfEE
//purpose :
//=======================================================================
void BOPAlgo_PaveFiller::ForceInterfEE()
{
// Now that we have vertices increased and unified, try to find additional
// common blocks among the pairs of edges that did not participate in
// intersection (PerformEE() method) due to being rejected by bounding boxes.
// Here, we are interested in common blocks only, as all real intersections
// should have happened already. Thus, we need to look only for the same
// vertices in the pairs of pave blocks and check the coincidence of such pave blocks.
Handle(NCollection_IncAllocator) anAlloc = new NCollection_IncAllocator;
// Initialize pave blocks for all SD vertices
Standard_Integer i, aNbS = myDS->NbSourceShapes();
for (i = 0; i < aNbS; ++i)
{
const BOPDS_ShapeInfo& aSI = myDS->ShapeInfo(i);
if (aSI.ShapeType() == TopAbs_VERTEX)
{
Standard_Integer nVSD;
if (myDS->HasShapeSD(i, nVSD))
myDS->InitPaveBlocksForVertex(i);
}
}
// Find all Pave Blocks with both paves being SD vertices.
NCollection_IndexedDataMap<BOPDS_Pair,
BOPDS_ListOfPaveBlock,
BOPDS_PairMapHasher> aPBMap(1, anAlloc);
// Fence map of pave blocks
BOPDS_MapOfPaveBlock aMPBFence(1, anAlloc);
BOPDS_VectorOfListOfPaveBlock& aPBP = myDS->ChangePaveBlocksPool();
Standard_Integer aNbPBP = aPBP.Extent();
for (i = 0; i < aNbPBP; ++i)
{
BOPDS_ListOfPaveBlock& aLPB = aPBP(i);
BOPDS_ListIteratorOfListOfPaveBlock aItLPB(aLPB);
for (; aItLPB.More(); aItLPB.Next())
{
const Handle(BOPDS_PaveBlock)& aPB = aItLPB.Value();
const Handle(BOPDS_PaveBlock)& aPBR = myDS->RealPaveBlock(aPB);
if (!aMPBFence.Add(aPBR))
continue;
// Get indices
Standard_Integer nV1, nV2;
aPBR->Indices(nV1, nV2);
// Add pave block to a map
BOPDS_Pair aPair(nV1, nV2);
BOPDS_ListOfPaveBlock *pList = aPBMap.ChangeSeek(aPair);
if (!pList)
pList = &aPBMap(aPBMap.Add(aPair, BOPDS_ListOfPaveBlock(anAlloc)));
pList->Append(aPBR);
}
}
Standard_Integer aNbPB = aPBMap.Extent();
if (!aNbPB)
return;
// Find pairs of Pave Blocks having the same SD vertices,
// rejecting the pairs of edges that have already been intersected
// Prepare map of pairs of intersected edges
BOPDS_MapOfPair aMEEDone(1, anAlloc);
myIterator->Initialize(TopAbs_EDGE, TopAbs_EDGE);
for (; myIterator->More(); myIterator->Next())
{
Standard_Integer nE1, nE2;
myIterator->Value(nE1, nE2);
aMEEDone.Add(BOPDS_Pair(nE1, nE2));
}
// Vector of pairs for intersection
BOPAlgo_VectorOfEdgeEdge aVEdgeEdge;
for (i = 1; i <= aNbPB; ++i)
{
const BOPDS_ListOfPaveBlock& aLPB = aPBMap(i);
if (aLPB.Extent() < 2)
continue;
const BOPDS_Pair& aPair = aPBMap.FindKey(i);
Standard_Integer nV1, nV2;
aPair.Indices(nV1, nV2);
const TopoDS_Vertex& aV1 = TopoDS::Vertex(myDS->Shape(nV1));
const TopoDS_Vertex& aV2 = TopoDS::Vertex(myDS->Shape(nV2));
// Use the max tolerance of vertices as Fuzzy value for intersection
// of edges
Standard_Real aTolAdd = 2 * Max(BRep_Tool::Tolerance(aV1),
BRep_Tool::Tolerance(aV2));
// All possible pairs combined from the list <aLPB> should be checked
BOPDS_ListIteratorOfListOfPaveBlock aItLPB1(aLPB);
for (; aItLPB1.More(); aItLPB1.Next())
{
const Handle(BOPDS_PaveBlock)& aPB1 = aItLPB1.Value();
const Standard_Integer nE1 = aPB1->OriginalEdge();
const TopoDS_Edge& aE1 = TopoDS::Edge(myDS->Shape(nE1));
Standard_Real aT11, aT12;
aPB1->Range(aT11, aT12);
BOPDS_ListIteratorOfListOfPaveBlock aItLPB2 = aItLPB1;
for (aItLPB2.Next(); aItLPB2.More(); aItLPB2.Next())
{
const Handle(BOPDS_PaveBlock)& aPB2 = aItLPB2.Value();
const Standard_Integer nE2 = aPB2->OriginalEdge();
if (aMEEDone.Contains(BOPDS_Pair(nE1, nE2)))
continue;
// Make sure that the edges came from different arguments
if (myDS->Rank(nE1) == myDS->Rank(nE2))
continue;
const TopoDS_Edge& aE2 = TopoDS::Edge(myDS->Shape(nE2));
Standard_Real aT21, aT22;
aPB2->Range(aT21, aT22);
// Add pair for intersection
BOPAlgo_EdgeEdge& anEdgeEdge = aVEdgeEdge.Append1();
anEdgeEdge.UseQuickCoincidenceCheck(Standard_True);
anEdgeEdge.SetPaveBlock1(aPB1);
anEdgeEdge.SetPaveBlock2(aPB2);
anEdgeEdge.SetEdge1(aE1, aT11, aT12);
anEdgeEdge.SetEdge2(aE2, aT21, aT22);
anEdgeEdge.SetFuzzyValue(myFuzzyValue + aTolAdd);
anEdgeEdge.SetProgressIndicator(myProgressIndicator);
}
}
}
Standard_Integer aNbPairs = aVEdgeEdge.Extent();
if (!aNbPairs)
return;
aPBMap.Clear();
aMPBFence.Clear();
aMEEDone.Clear();
anAlloc->Reset();
// Perform intersection of the found pairs
BOPAlgo_EdgeEdgeCnt::Perform(myRunParallel, aVEdgeEdge);
BOPDS_VectorOfInterfEE& aEEs = myDS->InterfEE();
if (aEEs.IsEmpty())
aEEs.SetIncrement(10);
// Analyze the results of intersection looking for TopAbs_EDGE
// intersection type only.
BOPDS_IndexedDataMapOfPaveBlockListOfPaveBlock aMPBLPB(1, anAlloc);
for (i = 0; i < aNbPairs; ++i)
{
BOPAlgo_EdgeEdge& anEdgeEdge = aVEdgeEdge(i);
if (!anEdgeEdge.IsDone() || anEdgeEdge.HasErrors())
{
// Warn about failed intersection of sub-shapes
const TopoDS_Shape& aE1 = myDS->Shape(anEdgeEdge.PaveBlock1()->OriginalEdge());
const TopoDS_Shape& aE2 = myDS->Shape(anEdgeEdge.PaveBlock2()->OriginalEdge());
AddIntersectionFailedWarning(aE1, aE2);
continue;
}
const IntTools_SequenceOfCommonPrts& aCParts = anEdgeEdge.CommonParts();
if (aCParts.Length() != 1)
continue;
const IntTools_CommonPrt& aCP = aCParts(1);
if (aCP.Type() != TopAbs_EDGE)
continue;
Handle(BOPDS_PaveBlock) aPB[] = {anEdgeEdge.PaveBlock1(), anEdgeEdge.PaveBlock2()};
const Standard_Integer nE1 = aPB[0]->OriginalEdge();
const Standard_Integer nE2 = aPB[1]->OriginalEdge();
BOPDS_InterfEE& aEE = aEEs.Append1();
aEE.SetIndices(nE1, nE2);
aEE.SetCommonPart(aCP);
myDS->AddInterf(nE1, nE2);
// Fill map for common blocks creation
for (Standard_Integer j = 0; j < 2; ++j)
{
if (myDS->IsCommonBlock(aPB[j]))
{
const BOPDS_ListOfPaveBlock& aLPBCB = myDS->CommonBlock(aPB[j])->PaveBlocks();
BOPDS_ListIteratorOfListOfPaveBlock aItLPB(aLPBCB);
for (; aItLPB.More(); aItLPB.Next())
BOPAlgo_Tools::FillMap<Handle(BOPDS_PaveBlock),
TColStd_MapTransientHasher>(aPB[j], aItLPB.Value(), aMPBLPB, anAlloc);
}
}
BOPAlgo_Tools::FillMap<Handle(BOPDS_PaveBlock),
TColStd_MapTransientHasher>(aPB[0], aPB[1], aMPBLPB, anAlloc);
}
// Create new common blocks of coinciding pairs.
BOPAlgo_Tools::PerformCommonBlocks(aMPBLPB, anAlloc, myDS);
}

View File

@@ -281,6 +281,20 @@ class BOPAlgo_MPC : public BOPAlgo_Algo {
else
myNewTol = BRep_Tool::Tolerance(aCopyE);
}
else
{
const BRepAdaptor_Surface& aBAS = myContext->SurfaceAdaptor(myF);
if (aBAS.IsUPeriodic() || aBAS.IsVPeriodic())
{
// The curve already exists. Adjust it for periodic cases.
BOPTools_AlgoTools2D::AdjustPCurveOnSurf
(myContext->SurfaceAdaptor(myF), f, l, aC2d, myNewC2d);
if (myNewC2d != aC2d)
myNewTol = BRep_Tool::Tolerance(aCopyE);
else
myNewC2d.Nullify();
}
}
if (myFlag) {
UpdateVertices(aCopyE, myF);

View File

@@ -48,6 +48,8 @@
#include <BRep_Tool.hxx>
#include <BRep_Builder.hxx>
#include <BRepBndLib.hxx>
#include <GeomAPI_ProjectPointOnCurve.hxx>
#include <GeomAPI_ProjectPointOnSurf.hxx>
@@ -66,9 +68,12 @@
#include <BOPTools_AlgoTools2D.hxx>
#include <NCollection_UBTreeFiller.hxx>
#include <NCollection_IncAllocator.hxx>
#include <IntTools_Context.hxx>
#include <algorithm>
typedef NCollection_IndexedDataMap
<TopoDS_Shape, gp_Dir, TopTools_ShapeMapHasher> BOPAlgo_IndexedDataMapOfShapeDir;
typedef NCollection_IndexedDataMap
@@ -129,25 +134,57 @@ void BOPAlgo_Tools::PerformCommonBlocks(BOPDS_IndexedDataMapOfPaveBlockListOfPav
if (!aNbCB) {
return;
}
//
Handle(BOPDS_CommonBlock) aCB;
// Make Blocks of the pave blocks
NCollection_List<BOPDS_ListOfPaveBlock> aMBlocks(aAllocator);
//
BOPAlgo_Tools::MakeBlocks<Handle(BOPDS_PaveBlock), TColStd_MapTransientHasher>(aMPBLPB, aMBlocks, aAllocator);
//
// Use temporary allocator for the local fence map
Handle(NCollection_IncAllocator) anAllocTmp = new NCollection_IncAllocator;
NCollection_List<BOPDS_ListOfPaveBlock>::Iterator aItB(aMBlocks);
for (; aItB.More(); aItB.Next()) {
const BOPDS_ListOfPaveBlock& aLPB = aItB.Value();
Standard_Integer aNbPB = aLPB.Extent();
if (aNbPB>1) {
aCB=new BOPDS_CommonBlock;
aCB->SetPaveBlocks(aLPB);
//
BOPDS_ListIteratorOfListOfPaveBlock aItLPB(aLPB);
for (; aItLPB.More(); aItLPB.Next()) {
pDS->SetCommonBlock(aItLPB.Value(), aCB);
if (aNbPB < 2)
continue;
// Reset the allocator
anAllocTmp->Reset();
// New common block
Handle(BOPDS_CommonBlock) aCB;
// Faces of the common block
BOPCol_ListOfInteger aLFaces;
// Fence map to avoid duplicates in the list of faces of the common block
BOPCol_MapOfInteger aMFaces(1, anAllocTmp);
BOPDS_ListIteratorOfListOfPaveBlock aItLPB(aLPB);
for (; aItLPB.More(); aItLPB.Next())
{
const Handle(BOPDS_PaveBlock)& aPB = aItLPB.Value();
if (pDS->IsCommonBlock(aPB))
{
const Handle(BOPDS_CommonBlock)& aCBx = pDS->CommonBlock(aPB);
// Move all faces to the new common block
BOPCol_ListIteratorOfListOfInteger aItLF(aCBx->Faces());
for (; aItLF.More(); aItLF.Next())
{
const Standard_Integer nF = aItLF.Value();
// Append to common list avoiding duplicates
if (aMFaces.Add(nF))
aLFaces.Append(nF);
}
if (aCB.IsNull())
aCB = aCBx;
}
}//if (aNbPB>1) {
}
if (aCB.IsNull())
aCB = new BOPDS_CommonBlock;
aCB->SetPaveBlocks(aLPB);
aCB->SetFaces(aLFaces);
for (aItLPB.Initialize(aLPB); aItLPB.More(); aItLPB.Next())
pDS->SetCommonBlock(aItLPB.Value(), aCB);
}
}
//=======================================================================
@@ -1112,3 +1149,499 @@ void BOPAlgo_Tools::TreatCompound(const TopoDS_Shape& theS,
TreatCompound(aS, aMFence, theLS);
}
}
//=======================================================================
// Classification of the faces relatively solids
//=======================================================================
//=======================================================================
//class : BOPAlgo_ShapeBox
//purpose : Auxiliary class defining ShapeBox structure
//=======================================================================
class BOPAlgo_ShapeBox
{
public:
//! Empty constructor
BOPAlgo_ShapeBox() {};
//! Sets the shape
void SetShape(const TopoDS_Shape& theS)
{
myShape = theS;
};
//! Returns the shape
const TopoDS_Shape& Shape() const
{
return myShape;
};
//! Sets the bounding box
void SetBox(const Bnd_Box& theBox)
{
myBox = theBox;
};
//! Returns the bounding box
const Bnd_Box& Box() const
{
return myBox;
};
private:
TopoDS_Shape myShape;
Bnd_Box myBox;
};
// Vector of ShapeBox
typedef BOPCol_NCVector<BOPAlgo_ShapeBox> BOPAlgo_VectorOfShapeBox;
//=======================================================================
//class : BOPAlgo_FillIn3DParts
//purpose : Auxiliary class for faces classification in parallel mode
//=======================================================================
class BOPAlgo_FillIn3DParts : public BOPAlgo_Algo
{
public:
DEFINE_STANDARD_ALLOC
//! Constructor
BOPAlgo_FillIn3DParts()
{
myBBTree = NULL;
myVShapeBox = NULL;
};
//! Destructor
virtual ~BOPAlgo_FillIn3DParts() {};
//! Sets the solid
void SetSolid(const TopoDS_Solid& theSolid)
{
mySolid = theSolid;
};
//! Returns the solid
const TopoDS_Solid& Solid() const
{
return mySolid;
};
//! Sets the box for the solid
void SetBoxS(const Bnd_Box& theBox)
{
myBoxS = theBox;
};
//! Returns the solid's box
const Bnd_Box& BoxS() const
{
return myBoxS;
};
//! Sets own INTERNAL faces of the solid
void SetOwnIF(const BOPCol_ListOfShape& theLIF)
{
myOwnIF = theLIF;
};
//! Returns own INTERNAL faces of the solid
const BOPCol_ListOfShape& OwnIF() const
{
return myOwnIF;
};
//! Sets the Bounding Box tree
void SetBBTree(const BOPCol_BoxBndTree& theBBTree)
{
myBBTree = (BOPCol_BoxBndTree*)&theBBTree;
};
//! Sets the ShapeBox structure
void SetShapeBoxVector(const BOPAlgo_VectorOfShapeBox& theShapeBox)
{
myVShapeBox = (BOPAlgo_VectorOfShapeBox*)&theShapeBox;
};
//! Sets the context
void SetContext(const Handle(IntTools_Context)& theContext)
{
myContext = theContext;
}
//! Returns the context
const Handle(IntTools_Context)& Context() const
{
return myContext;
}
//! Performs the classification
virtual void Perform();
//! Returns the faces classified as IN for solid
const BOPCol_ListOfShape& InFaces() const
{
return myInFaces;
};
private:
//! Prepares Edge-Face connection map of the given shape
void MapEdgesAndFaces(const TopoDS_Shape& theF,
BOPCol_IndexedDataMapOfShapeListOfShape& theEFMap,
const Handle(NCollection_BaseAllocator)& theAlloc);
//! Makes the connexity block of faces using the connection map
void MakeConnexityBlock(const TopoDS_Face& theF,
const BOPCol_IndexedMapOfShape& theMEToAvoid,
const BOPCol_IndexedDataMapOfShapeListOfShape& theEFMap,
BOPCol_MapOfShape& theMFDone,
BOPCol_ListOfShape& theLCB,
TopoDS_Face& theFaceToClassify);
TopoDS_Solid mySolid; //! Solid
Bnd_Box myBoxS; // Bounding box of the solid
BOPCol_ListOfShape myOwnIF; //! Own INTERNAL faces of the solid
BOPCol_ListOfShape myInFaces; //! Faces classified as IN
BOPCol_BoxBndTree* myBBTree; //! UB tree of bounding boxes
BOPAlgo_VectorOfShapeBox* myVShapeBox; //! ShapeBoxMap
TopoDS_Iterator myItF; //! Iterators
TopoDS_Iterator myItW;
Handle(IntTools_Context) myContext; //! Context
};
//=======================================================================
//function : BOPAlgo_FillIn3DParts::Perform
//purpose :
//=======================================================================
void BOPAlgo_FillIn3DParts::Perform()
{
BOPAlgo_Algo::UserBreak();
myInFaces.Clear();
// 1. Select boxes of faces that are not out of aBoxS
BOPCol_BoxBndTreeSelector aSelector;
aSelector.SetBox(myBoxS);
//
if (!myBBTree->Select(aSelector))
return;
const BOPCol_ListOfInteger& aLIFP = aSelector.Indices();
// 2. Fill maps of edges and faces of the solid
Handle(NCollection_BaseAllocator) anAlloc = new NCollection_IncAllocator;
BOPAlgo_VectorOfShapeBox& aVShapeBox = *myVShapeBox;
BOPCol_IndexedMapOfShape aMSE(1, anAlloc), aMSF(1, anAlloc);
BOPTools::MapShapes(mySolid, TopAbs_EDGE, aMSE);
BOPTools::MapShapes(mySolid, TopAbs_FACE, aMSF);
// Check if the Solid contains any faces
Standard_Boolean bIsEmpty = aMSF.IsEmpty();
// Add own internal faces of the solid into aMSF
BOPCol_ListIteratorOfListOfShape aItLS(myOwnIF);
for (; aItLS.More(); aItLS.Next())
aMSF.Add(aItLS.Value());
// 3. aIVec - faces to process.
// Filter the selected faces with faces of the solid.
BOPCol_NCVector<Standard_Integer> aIVec(256, anAlloc);
BOPCol_ListIteratorOfListOfInteger aItLI(aLIFP);
for (; aItLI.More(); aItLI.Next()) {
Standard_Integer nFP = aItLI.Value();
const TopoDS_Shape& aFP = aVShapeBox(nFP).Shape();
if (!aMSF.Contains(aFP))
aIVec.Append1() = nFP;
}
// 4. Classify faces relatively solid.
// Store faces that are IN mySolid into <myInFaces>
Standard_Integer k, aNbFP = aIVec.Extent();
// Sort indices if necessary
if (aNbFP > 1)
std::sort(aIVec.begin(), aIVec.end());
if (bIsEmpty)
{
// The solid is empty as it does not contain any faces.
// It could happen when the input solid consists of INTERNAL faces only.
// Classification of any point relatively empty solid would always give IN status.
// Thus, we consider all selected faces as IN without real classification.
for (k = 0; k < aNbFP; ++k)
myInFaces.Append(aVShapeBox(aIVec(k)).Shape());
return;
}
// Prepare EF map of faces to process for building connexity blocks
BOPCol_IndexedDataMapOfShapeListOfShape aMEFP(1, anAlloc);
if (aNbFP > 1)
{
for (k = 0; k < aNbFP; ++k)
MapEdgesAndFaces(aVShapeBox(aIVec(k)).Shape(), aMEFP, anAlloc);
}
// Map of Edge-Face connection, necessary for solid classification.
// It will be filled when first classification is performed.
BOPCol_IndexedDataMapOfShapeListOfShape aMEFDS(1, anAlloc);
// Fence map to avoid processing of the same faces twice
BOPCol_MapOfShape aMFDone(1, anAlloc);
for (k = 0; k < aNbFP; ++k)
{
Standard_Integer nFP = aIVec(k);
const TopoDS_Face& aFP = (*(TopoDS_Face*)&aVShapeBox(nFP).Shape());
if (!aMFDone.Add(aFP))
continue;
// Make connexity blocks of faces, avoiding passing through the
// borders of the solid. It helps to reduce significantly the
// number of classified faces.
BOPCol_ListOfShape aLCBF(anAlloc);
// The most appropriate face for classification
TopoDS_Face aFaceToClassify;
MakeConnexityBlock(aFP, aMSE, aMEFP, aMFDone, aLCBF, aFaceToClassify);
if (!myBoxS.IsWhole())
{
// First, try fast classification of the whole block by additional
// check on bounding boxes - check that bounding boxes of all vertices
// of the block interfere with the box of the solid.
// If not, the faces are out.
Standard_Boolean bOut = Standard_False;
aItLS.Initialize(aLCBF);
for (; aItLS.More() && !bOut; aItLS.Next())
{
TopExp_Explorer anExpV(aItLS.Value(), TopAbs_VERTEX);
for (; anExpV.More() && !bOut; anExpV.Next())
{
const TopoDS_Vertex& aV = TopoDS::Vertex(anExpV.Current());
Bnd_Box aBBV;
aBBV.Add(BRep_Tool::Pnt(aV));
aBBV.SetGap(BRep_Tool::Tolerance(aV));
bOut = myBoxS.IsOut(aBBV);
}
}
if (bOut)
continue;
}
if (aFaceToClassify.IsNull())
aFaceToClassify = aFP;
if (aMEFDS.IsEmpty())
// Fill EF map for Solid
BOPTools::MapShapesAndAncestors(mySolid, TopAbs_EDGE, TopAbs_FACE, aMEFDS);
// All vertices are interfere with the solids box, run classification.
Standard_Boolean bIsIN = BOPTools_AlgoTools::IsInternalFace
(aFaceToClassify, mySolid, aMEFDS, Precision::Confusion(), myContext);
if (bIsIN)
{
aItLS.Initialize(aLCBF);
for (; aItLS.More(); aItLS.Next())
myInFaces.Append(aItLS.Value());
}
}
}
//=======================================================================
// function: MapEdgesAndFaces
// purpose:
//=======================================================================
void BOPAlgo_FillIn3DParts::MapEdgesAndFaces(const TopoDS_Shape& theF,
BOPCol_IndexedDataMapOfShapeListOfShape& theEFMap,
const Handle(NCollection_BaseAllocator)& theAllocator)
{
myItF.Initialize(theF);
for (; myItF.More(); myItF.Next())
{
const TopoDS_Shape& aW = myItF.Value();
if (aW.ShapeType() != TopAbs_WIRE)
continue;
myItW.Initialize(aW);
for (; myItW.More(); myItW.Next())
{
const TopoDS_Shape& aE = myItW.Value();
BOPCol_ListOfShape* pLF = theEFMap.ChangeSeek(aE);
if (!pLF)
pLF = &theEFMap(theEFMap.Add(aE, BOPCol_ListOfShape(theAllocator)));
pLF->Append(theF);
}
}
}
//=======================================================================
// function: MakeConnexityBlock
// purpose:
//=======================================================================
void BOPAlgo_FillIn3DParts::MakeConnexityBlock(const TopoDS_Face& theFStart,
const BOPCol_IndexedMapOfShape& theMEAvoid,
const BOPCol_IndexedDataMapOfShapeListOfShape& theEFMap,
BOPCol_MapOfShape& theMFDone,
BOPCol_ListOfShape& theLCB,
TopoDS_Face& theFaceToClassify)
{
// Add start element
theLCB.Append(theFStart);
if (theEFMap.IsEmpty())
return;
BOPCol_ListIteratorOfListOfShape aItCB(theLCB);
for (; aItCB.More(); aItCB.Next())
{
const TopoDS_Shape& aF = aItCB.Value();
myItF.Initialize(aF);
for (; myItF.More(); myItF.Next())
{
const TopoDS_Shape& aW = myItF.Value();
if (aW.ShapeType() != TopAbs_WIRE)
continue;
myItW.Initialize(aW);
for (; myItW.More(); myItW.Next())
{
const TopoDS_Shape& aE = myItW.Value();
if (theMEAvoid.Contains(aE))
{
if (theFaceToClassify.IsNull())
theFaceToClassify = TopoDS::Face(aF);
continue;
}
const BOPCol_ListOfShape* pLF = theEFMap.Seek(aE);
if (!pLF)
continue;
BOPCol_ListIteratorOfListOfShape aItLF(*pLF);
for (; aItLF.More(); aItLF.Next())
{
const TopoDS_Shape& aFToAdd = aItLF.Value();
if (theMFDone.Add(aFToAdd))
theLCB.Append(aFToAdd);
}
}
}
}
}
// Vector of solid classifiers
typedef BOPCol_NCVector<BOPAlgo_FillIn3DParts> BOPAlgo_VectorOfFillIn3DParts;
// Functors to perform classification
typedef BOPCol_ContextFunctor<BOPAlgo_FillIn3DParts,
BOPAlgo_VectorOfFillIn3DParts,
Handle(IntTools_Context),
IntTools_Context> BOPCol_FillIn3DPartsFunctor;
typedef BOPCol_ContextCnt<BOPCol_FillIn3DPartsFunctor,
BOPAlgo_VectorOfFillIn3DParts,
Handle(IntTools_Context)> BOPAlgo_FillIn3DPartsCnt;
//=======================================================================
//function : ClassifyFaces
//purpose :
//=======================================================================
void BOPAlgo_Tools::ClassifyFaces(const BOPCol_ListOfShape& theFaces,
const BOPCol_ListOfShape& theSolids,
const Standard_Boolean theRunParallel,
Handle(IntTools_Context)& theContext,
BOPCol_IndexedDataMapOfShapeListOfShape& theInParts,
const BOPCol_DataMapOfShapeBox& theShapeBoxMap,
const BOPCol_DataMapOfShapeListOfShape& theSolidsIF)
{
Handle(NCollection_BaseAllocator) anAlloc = new NCollection_IncAllocator;
// Fill the vector of shape box with faces and its bounding boxes
BOPAlgo_VectorOfShapeBox aVSB(256, anAlloc);
BOPCol_ListIteratorOfListOfShape aItLF(theFaces);
for (; aItLF.More(); aItLF.Next())
{
const TopoDS_Shape& aF = aItLF.Value();
// Append face to the vector of shape box
BOPAlgo_ShapeBox& aSB = aVSB.Append1();
aSB.SetShape(aF);
// Get bounding box for the face
const Bnd_Box* pBox = theShapeBoxMap.Seek(aF);
if (pBox)
aSB.SetBox(*pBox);
else
{
// Build the bounding box
Bnd_Box aBox;
BRepBndLib::Add(aF, aBox);
aSB.SetBox(aBox);
}
}
// Prepare UB tree of bounding boxes of the faces to classify
// taking the bounding boxes from the just prepared vector
BOPCol_BoxBndTree aBBTree;
NCollection_UBTreeFiller <Standard_Integer, Bnd_Box> aTreeFiller(aBBTree);
Standard_Integer aNbF = aVSB.Extent();
for (Standard_Integer i = 0; i < aNbF; ++i)
{
aTreeFiller.Add(i, aVSB(i).Box());
}
// Shake tree filler
aTreeFiller.Fill();
// Prepare vector of solids to classify
BOPAlgo_VectorOfFillIn3DParts aVFIP;
BOPCol_ListIteratorOfListOfShape aItLS(theSolids);
for (; aItLS.More(); aItLS.Next())
{
const TopoDS_Solid& aSolid = TopoDS::Solid(aItLS.Value());
// Append solid to the vector
BOPAlgo_FillIn3DParts& aFIP = aVFIP.Append1();
aFIP.SetSolid(aSolid);
// Get bounding box for the solid
const Bnd_Box* pBox = theShapeBoxMap.Seek(aSolid);
if (pBox)
aFIP.SetBoxS(*pBox);
else
{
// Build the bounding box
Bnd_Box aBox;
BRepBndLib::Add(aSolid, aBox);
if (!aBox.IsWhole())
{
if (BOPTools_AlgoTools::IsInvertedSolid(aSolid))
aBox.SetWhole();
}
aFIP.SetBoxS(aBox);
}
const BOPCol_ListOfShape* pLIF = theSolidsIF.Seek(aSolid);
if (pLIF)
aFIP.SetOwnIF(*pLIF);
aFIP.SetBBTree(aBBTree);
aFIP.SetShapeBoxVector(aVSB);
}
// Perform classification
//================================================================
BOPAlgo_FillIn3DPartsCnt::Perform(theRunParallel, aVFIP, theContext);
//================================================================
// Analyze the results and fill the resulting map
Standard_Integer aNbS = aVFIP.Extent();
for (Standard_Integer i = 0; i < aNbS; ++i)
{
BOPAlgo_FillIn3DParts& aFIP = aVFIP(i);
const TopoDS_Shape& aS = aFIP.Solid();
const BOPCol_ListOfShape& aLFIn = aFIP.InFaces();
theInParts.Add(aS, aLFIn);
}
}

View File

@@ -20,13 +20,18 @@
#include <Standard_Handle.hxx>
#include <BOPCol_BaseAllocator.hxx>
#include <BOPDS_IndexedDataMapOfPaveBlockListOfInteger.hxx>
#include <BOPCol_DataMapOfShapeBox.hxx>
#include <BOPCol_DataMapOfShapeListOfShape.hxx>
#include <BOPCol_IndexedDataMapOfShapeListOfShape.hxx>
#include <BOPCol_IndexedDataMapOfShapeReal.hxx>
#include <BOPCol_ListOfListOfShape.hxx>
#include <BOPCol_MapOfShape.hxx>
#include <BOPCol_ListOfShape.hxx>
#include <BOPDS_IndexedDataMapOfPaveBlockListOfInteger.hxx>
#include <BOPDS_IndexedDataMapOfPaveBlockListOfPaveBlock.hxx>
#include <BOPDS_PDS.hxx>
#include <Standard_Integer.hxx>
class BOPDS_PaveBlock;
@@ -163,6 +168,28 @@ public:
Standard_EXPORT static void TreatCompound(const TopoDS_Shape& theS,
BOPCol_MapOfShape& theMFence,
BOPCol_ListOfShape& theLS);
//! Classifies the faces <theFaces> relatively solids <theSolids>.
//! The IN faces for solids are stored into output data map <theInParts>.
//!
//! The map <theSolidsIF> contains INTERNAL faces of the solids, to avoid
//! their additional classification.
//!
//! Firstly, it checks the intersection of bounding boxes of the shapes.
//! If the Box is not stored in the <theShapeBoxMap> map, it builds the box.
//! If the bounding boxes of solid and face are interfering the classification is performed.
//!
//! It is assumed that all faces and solids are already intersected and
//! do not have any geometrically coinciding parts without topological
//! sharing of these parts
Standard_EXPORT static void ClassifyFaces(const BOPCol_ListOfShape& theFaces,
const BOPCol_ListOfShape& theSolids,
const Standard_Boolean theRunParallel,
Handle(IntTools_Context)& theContext,
BOPCol_IndexedDataMapOfShapeListOfShape& theInParts,
const BOPCol_DataMapOfShapeBox& theShapeBoxMap = BOPCol_DataMapOfShapeBox(),
const BOPCol_DataMapOfShapeListOfShape& theSolidsIF = BOPCol_DataMapOfShapeListOfShape());
};
#endif // _BOPAlgo_Tools_HeaderFile