1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0025742: A partition of 2 shapes stresses a performance issue

1. Algorithm of aStepU1 computing was changed.
2. Interface to allow convert gp_XY(Z) to the math_Vector has been added.
3. Algorithm of point in V-boundaries computing has been changed.
4. Situation when intersection line walks along V-boundary of cylinder(s) is processed better.
5. Intersection lines are created with their individual step along U1 parameter.
6. Points processing has been moved to the assembly level.
7. Extend output of "bfuseblend" and "bcutblend" DRAW-command.
8. New option for "bfuseblend" and "bcutblend" command has been added.

Update Test cases

Test cases for issue CR25742
This commit is contained in:
nbv
2015-04-07 17:41:37 +03:00
committed by bugmaster
parent 536d98e224
commit b5ef9d9151
11 changed files with 1368 additions and 584 deletions

View File

@@ -51,6 +51,25 @@ math_Vector::math_Vector(const Standard_Address theTab,
Standard_RangeError_Raise_if((theLower > theUpper) , "");
}
math_Vector::math_Vector(const gp_XY& theOther):
LowerIndex(1),
UpperIndex(2),
Array(1,2)
{
Array(1) = theOther.X();
Array(2) = theOther.Y();
}
math_Vector::math_Vector(const gp_XYZ& theOther):
LowerIndex(1),
UpperIndex(3),
Array(1, 3)
{
Array(1) = theOther.X();
Array(2) = theOther.Y();
Array(3) = theOther.Z();
}
void math_Vector::Init(const Standard_Real theInitialValue)
{
Array.Init(theInitialValue);