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0023915: Redundant header inclusion
Removed redundant inclusion
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d0e4e57891
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b4def8937f
@ -46,11 +46,6 @@
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#include <gp_Pnt.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Trsf.hxx>
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#include <gp_Trsf.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <TCollection_AsciiString.hxx>
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#ifdef WNT
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# include <WNT_Window.hxx>
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#else
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# include <Xw_Window.hxx>
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#endif
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V3d_PositionLight::V3d_PositionLight(const Handle(V3d_Viewer)& VM) : V3d_Light(VM) {
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V3d_PositionLight::V3d_PositionLight(const Handle(V3d_Viewer)& VM) : V3d_Light(VM) {
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}
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}
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@ -58,13 +58,6 @@
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#include <gp_Trsf.hxx>
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#include <gp_Trsf.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <TCollection_AsciiString.hxx>
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#ifdef WNT
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# include <WNT_Window.hxx>
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#else
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# include <Xw_Window.hxx>
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#endif
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V3d_SpotLight::V3d_SpotLight(const Handle(V3d_Viewer)& VM, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const V3d_TypeOfOrientation Direction, const Quantity_NameOfColor Name, const Standard_Real A1, const Standard_Real A2, const Standard_Real CN, const Standard_Real AN):V3d_PositionLight(VM) {
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V3d_SpotLight::V3d_SpotLight(const Handle(V3d_Viewer)& VM, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const V3d_TypeOfOrientation Direction, const Quantity_NameOfColor Name, const Standard_Real A1, const Standard_Real A2, const Standard_Real CN, const Standard_Real AN):V3d_PositionLight(VM) {
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V3d_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1
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V3d_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1
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