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0029384: Visualization, TKOpenGl - basic integration with OpenVR

V3d_View::AutoZFit() is now called only before redraw
within methods V3d_View::Redraw() and V3d_View::Update().

Graphic3d_CView now holds Aspect_ExtendedRealitySession object.
Aspect_OpenVRSession implements new interface via optional OpenVR library.
Graphic3d_CView::ProcessInput() - added new interface method
which should be called for processing positional input (head tracking).

Graphic3d_Camera now allows setting custom stereoscopic Projection matrices.

OpenGl_Context::Camera() - context now holds Camera object
in addition to active camera matrices.

genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
This commit is contained in:
kgv
2020-04-16 18:44:50 +03:00
parent 2615c2d705
commit b40cdc2b55
69 changed files with 4819 additions and 267 deletions

View File

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// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Aspect_XRHapticActionData_HeaderFile
#define _Aspect_XRHapticActionData_HeaderFile
//! Haptic output XR action data.
struct Aspect_XRHapticActionData
{
float Delay; //!< delay in seconds before start
float Duration; //!< duration in seconds
float Frequency; //!< vibration frequency
float Amplitude; //!< vibration amplitude
//! Return TRUE if data is not empty.
bool IsValid() const
{
return Duration > 0.0f
&& Amplitude > 0.0f
&& Frequency > 0.0f
&& Delay >= 0.0f;
}
//! Empty constructor.
Aspect_XRHapticActionData() : Delay (0.0f), Duration (0.0f), Frequency (0.0f), Amplitude (0.0f) {}
};
#endif // _Aspect_XRHapticActionData_HeaderFile