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0031124: Configuration - linker errors when building with CLang on Windows
Standard_EXPORT is added in declaration of virtual methods where it was missing, to allow creation of sub-classes in other DLLs. In some classes in OpenGl package Standard_EXPORT is added for all methods to make these classes usable in other DLLs.
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@@ -33,35 +33,35 @@ protected:
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//! Creates an empty primitive set for BVH clipping.
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Graphic3d_BvhCStructureSet();
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Standard_EXPORT Graphic3d_BvhCStructureSet();
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//! Returns total number of structures.
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virtual Standard_Integer Size() const Standard_OVERRIDE;
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Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
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//! Returns AABB of the structure.
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virtual Graphic3d_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE;
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Standard_EXPORT virtual Graphic3d_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE;
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//! Calculates center of the AABB along given axis.
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virtual Standard_Real Center (const Standard_Integer theIdx,
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const Standard_Integer theAxis) const Standard_OVERRIDE;
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Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIdx,
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const Standard_Integer theAxis) const Standard_OVERRIDE;
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//! Swaps structures with the given indices.
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virtual void Swap (const Standard_Integer theIdx1,
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const Standard_Integer theIdx2) Standard_OVERRIDE;
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Standard_EXPORT virtual void Swap (const Standard_Integer theIdx1,
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const Standard_Integer theIdx2) Standard_OVERRIDE;
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//! Adds structure to the set.
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//! @return true if structure added, otherwise returns false (structure already in the set).
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Standard_Boolean Add (const Graphic3d_CStructure* theStruct);
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Standard_EXPORT Standard_Boolean Add (const Graphic3d_CStructure* theStruct);
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//! Removes the given structure from the set.
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//! @return true if structure removed, otherwise returns false (structure is not in the set).
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Standard_Boolean Remove (const Graphic3d_CStructure* theStruct);
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Standard_EXPORT Standard_Boolean Remove (const Graphic3d_CStructure* theStruct);
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//! Cleans the whole primitive set.
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void Clear();
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Standard_EXPORT void Clear();
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//! Returns the structure corresponding to the given ID.
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const Graphic3d_CStructure* GetStructureById (Standard_Integer theId);
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Standard_EXPORT const Graphic3d_CStructure* GetStructureById (Standard_Integer theId);
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//! Access directly a collection of structures.
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const NCollection_IndexedMap<const Graphic3d_CStructure*>& Structures() const { return myStructs; }
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@@ -41,35 +41,35 @@ private:
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public:
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//! Creates an empty primitive set for BVH clipping.
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Graphic3d_BvhCStructureSetTrsfPers (const Handle(Select3D_BVHBuilder3d)& theBuilder);
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Standard_EXPORT Graphic3d_BvhCStructureSetTrsfPers (const Handle(Select3D_BVHBuilder3d)& theBuilder);
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//! Returns total number of structures.
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virtual Standard_Integer Size() const Standard_OVERRIDE;
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Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
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//! Returns AABB of the structure.
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virtual Graphic3d_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE;
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Standard_EXPORT virtual Graphic3d_BndBox3d Box (const Standard_Integer theIdx) const Standard_OVERRIDE;
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//! Calculates center of the AABB along given axis.
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virtual Standard_Real Center (const Standard_Integer theIdx,
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const Standard_Integer theAxis) const Standard_OVERRIDE;
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Standard_EXPORT virtual Standard_Real Center (const Standard_Integer theIdx,
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const Standard_Integer theAxis) const Standard_OVERRIDE;
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//! Swaps structures with the given indices.
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virtual void Swap (const Standard_Integer theIdx1,
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const Standard_Integer theIdx2) Standard_OVERRIDE;
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Standard_EXPORT virtual void Swap (const Standard_Integer theIdx1,
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const Standard_Integer theIdx2) Standard_OVERRIDE;
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//! Adds structure to the set.
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//! @return true if structure added, otherwise returns false (structure already in the set).
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Standard_Boolean Add (const Graphic3d_CStructure* theStruct);
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Standard_EXPORT Standard_Boolean Add (const Graphic3d_CStructure* theStruct);
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//! Removes the given structure from the set.
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//! @return true if structure removed, otherwise returns false (structure is not in the set).
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Standard_Boolean Remove (const Graphic3d_CStructure* theStruct);
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Standard_EXPORT Standard_Boolean Remove (const Graphic3d_CStructure* theStruct);
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//! Cleans the whole primitive set.
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void Clear();
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Standard_EXPORT void Clear();
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//! Returns the structure corresponding to the given ID.
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const Graphic3d_CStructure* GetStructureById (Standard_Integer theId);
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Standard_EXPORT const Graphic3d_CStructure* GetStructureById (Standard_Integer theId);
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//! Access directly a collection of structures.
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const NCollection_IndexedMap<const Graphic3d_CStructure*>& Structures() const { return myStructs; }
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@@ -81,12 +81,12 @@ public:
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}
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//! Returns BVH tree for the given world view projection (builds it if necessary).
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const opencascade::handle<BVH_Tree<Standard_Real, 3> >& BVH (const Handle(Graphic3d_Camera)& theCamera,
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const Graphic3d_Mat4d& theProjectionMatrix,
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const Graphic3d_Mat4d& theWorldViewMatrix,
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const Standard_Integer theViewportWidth,
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const Standard_Integer theViewportHeight,
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const Graphic3d_WorldViewProjState& theWVPState);
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Standard_EXPORT const opencascade::handle<BVH_Tree<Standard_Real, 3> >& BVH (const Handle(Graphic3d_Camera)& theCamera,
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const Graphic3d_Mat4d& theProjectionMatrix,
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const Graphic3d_Mat4d& theWorldViewMatrix,
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const Standard_Integer theViewportWidth,
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const Standard_Integer theViewportHeight,
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const Graphic3d_WorldViewProjState& theWVPState);
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//! Returns builder for bottom-level BVH.
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const Handle(Select3D_BVHBuilder3d)& Builder() const { return myBuilder; }
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@@ -85,10 +85,10 @@ public:
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private:
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//! Lock the frame for decoding into.
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virtual Handle(Media_Frame) LockFrame() Standard_OVERRIDE;
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Standard_EXPORT virtual Handle(Media_Frame) LockFrame() Standard_OVERRIDE;
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//! Release the frame to present decoding results.
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virtual void ReleaseFrame (const Handle(Media_Frame)& theFrame) Standard_OVERRIDE;
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Standard_EXPORT virtual void ReleaseFrame (const Handle(Media_Frame)& theFrame) Standard_OVERRIDE;
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protected:
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