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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00

0028657: Foundation Classes - OSD_Thread does not release thread resources on non-Windows platforms

~OSD_Thread(), OSD_Thread::SetFunction() and OSD_Thread::Run()
now detach old thread also on platforms using pthreads.
OSD_Thread::Wait() now closes thread handle after joining.
This commit is contained in:
kgv 2017-04-15 18:57:30 +03:00 committed by bugmaster
parent 6fd4ffd9eb
commit b2ec0b4da5
2 changed files with 103 additions and 125 deletions

View File

@ -13,7 +13,6 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OSD_Thread.hxx>
//=============================================
@ -51,50 +50,31 @@ void OSD_Thread::Assign (const OSD_Thread &other)
myFunc = other.myFunc;
myPriority = other.myPriority;
// detach current thread
Detach();
#ifdef _WIN32
// On Windows, close current handle
if ( myThread )
CloseHandle ( myThread );
myThread = 0;
// and replace it by duplicate of the source handle
// duplicate the source handle
if ( other.myThread ) {
HANDLE hProc = GetCurrentProcess(); // we are always within the same process
DuplicateHandle ( hProc, other.myThread, hProc, &myThread,
0, TRUE, DUPLICATE_SAME_ACCESS );
}
#else
// On Unix/Linux, just copy the thread id
myThread = other.myThread;
#endif
myThreadId = other.myThreadId;
}
//=============================================
// OSD_Thread::Destroy
// OSD_Thread::~OSD_Thread
//=============================================
void OSD_Thread::Destroy ()
OSD_Thread::~OSD_Thread()
{
#ifdef _WIN32
// On Windows, close current handle
if ( myThread )
CloseHandle ( myThread );
#else
// On Unix/Linux, do nothing
#endif
myThread = 0;
myThreadId = 0;
Detach();
}
//=============================================
@ -118,7 +98,7 @@ void OSD_Thread::SetPriority (const Standard_Integer thePriority)
void OSD_Thread::SetFunction (const OSD_ThreadFunction &func)
{
// close current handle if any
Destroy();
Detach();
myFunc = func;
}
@ -151,15 +131,11 @@ Standard_Boolean OSD_Thread::Run (const Standard_Address data,
{
if ( ! myFunc ) return Standard_False;
myThreadId = 0;
// detach current thread, if open
Detach();
#ifdef _WIN32
// On Windows, close current handle if open
if ( myThread )
CloseHandle ( myThread );
myThread = 0;
// allocate intermediate data structure to pass both data parameter and address
// of the real thread function to Windows thread wrapper function
WNTthread_data *adata = (WNTthread_data*)malloc ( sizeof(WNTthread_data) );
@ -180,11 +156,14 @@ Standard_Boolean OSD_Thread::Run (const Standard_Address data,
#else
// On Unix/Linux, create a new thread
if ( pthread_create ( &myThread, 0, myFunc, data ) )
if (pthread_create (&myThread, 0, myFunc, data) != 0)
{
myThread = 0;
else myThreadId = myThread;
}
else
{
myThreadId = myThread;
}
#endif
return myThread != 0;
}
@ -217,40 +196,43 @@ void OSD_Thread::Detach ()
// OSD_Thread::Wait
//=============================================
Standard_Boolean OSD_Thread::Wait () const
{
Standard_Address aRes = 0;
return Wait ( aRes );
}
//=============================================
// OSD_Thread::Wait
//=============================================
Standard_Boolean OSD_Thread::Wait (Standard_Address &result) const
Standard_Boolean OSD_Thread::Wait (Standard_Address& theResult)
{
// check that thread handle is not null
result = 0;
theResult = 0;
if (!myThread)
{
return Standard_False;
}
#ifdef _WIN32
// On Windows, wait for the thread handle to be signaled
if (WaitForSingleObject (myThread, INFINITE) != WAIT_OBJECT_0)
{
return Standard_False;
}
// and convert result of the thread execution to Standard_Address
DWORD anExitCode;
if (GetExitCodeThread (myThread, &anExitCode))
result = ULongToPtr (anExitCode);
{
theResult = ULongToPtr (anExitCode);
}
CloseHandle (myThread);
myThread = 0;
myThreadId = 0;
return Standard_True;
#else
// On Unix/Linux, join the thread
return ! pthread_join ( myThread, &result );
if (pthread_join (myThread, &theResult) != 0)
{
return Standard_False;
}
myThread = 0;
myThreadId = 0;
return Standard_True;
#endif
}
@ -258,22 +240,30 @@ Standard_Boolean OSD_Thread::Wait (Standard_Address &result) const
// OSD_Thread::Wait
//=============================================
Standard_Boolean OSD_Thread::Wait (const Standard_Integer theTimeMs, Standard_Address &result) const
Standard_Boolean OSD_Thread::Wait (const Standard_Integer theTimeMs,
Standard_Address& theResult)
{
// check that thread handle is not null
result = 0;
theResult = 0;
if (!myThread)
{
return Standard_False;
}
#ifdef _WIN32
// On Windows, wait for the thread handle to be signaled
DWORD ret = WaitForSingleObject (myThread, theTimeMs);
if (ret == WAIT_OBJECT_0)
{
DWORD anExitCode;
if (GetExitCodeThread (myThread, &anExitCode))
result = ULongToPtr (anExitCode);
{
theResult = ULongToPtr (anExitCode);
}
CloseHandle (myThread);
myThread = 0;
myThreadId = 0;
return Standard_True;
}
else if (ret == WAIT_TIMEOUT)
@ -282,7 +272,6 @@ Standard_Boolean OSD_Thread::Wait (const Standard_Integer theTimeMs, Standard_Ad
}
return Standard_False;
#else
#if defined(__GLIBC__) && defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2,4)
@ -302,13 +291,22 @@ Standard_Boolean OSD_Thread::Wait (const Standard_Integer theTimeMs, Standard_Ad
aTimeout.tv_sec += aSeconds;
aTimeout.tv_nsec += aMicroseconds * 1000;
return pthread_timedjoin_np (myThread, &result, &aTimeout) == 0;
if (pthread_timedjoin_np (myThread, &theResult, &aTimeout) != 0)
{
return Standard_False;
}
#else
// join the thread without timeout
(void )theTimeMs;
return pthread_join (myThread, &result) == 0;
if (pthread_join (myThread, &theResult) != 0)
{
return Standard_False;
}
#endif
myThread = 0;
myThreadId = 0;
return Standard_True;
#endif
}
@ -333,4 +331,3 @@ Standard_ThreadId OSD_Thread::Current ()
return pthread_self();
#endif
}

View File

@ -36,7 +36,6 @@ public:
DEFINE_STANDARD_ALLOC
//! Empty constructor
Standard_EXPORT OSD_Thread();
@ -56,13 +55,8 @@ void operator = (const OSD_Thread& other)
Assign(other);
}
//! Destructor. On Windows, closes handle to the thread.
//! On UNIX/Linux, does nothing.
Standard_EXPORT void Destroy();
~OSD_Thread()
{
Destroy();
}
//! Destructor. Detaches the thread if it wasn't done already.
Standard_EXPORT ~OSD_Thread();
Standard_EXPORT void SetPriority (const Standard_Integer thePriority);
@ -90,7 +84,12 @@ void operator = (const OSD_Thread& other)
//! release all thread data upon its completion.
Standard_EXPORT void Detach();
Standard_EXPORT Standard_Boolean Wait() const;
//! Waits till the thread finishes execution.
Standard_Boolean Wait()
{
Standard_Address aRes = 0;
return Wait (aRes);
}
//! Wait till the thread finishes execution.
//! Returns True if wait was successful, False in case of error.
@ -101,12 +100,12 @@ void operator = (const OSD_Thread& other)
//! Note however that it is advisable not to rely upon returned result
//! value, as it is not always the value actually returned by the thread
//! function. In addition, on Windows it is converted via DWORD.
Standard_EXPORT Standard_Boolean Wait (Standard_Address& result) const;
Standard_EXPORT Standard_Boolean Wait (Standard_Address& theResult);
//! Waits for some time and if the thread is finished,
//! it returns the result.
//! The function returns false if the thread is not finished yet.
Standard_EXPORT Standard_Boolean Wait (const Standard_Integer time, Standard_Address& result) const;
Standard_EXPORT Standard_Boolean Wait (const Standard_Integer time, Standard_Address& theResult);
//! Returns ID of the currently controlled thread ID,
//! or 0 if no thread is run
@ -115,31 +114,13 @@ void operator = (const OSD_Thread& other)
//! Auxiliary: returns ID of the current thread
Standard_EXPORT static Standard_ThreadId Current();
protected:
private:
OSD_ThreadFunction myFunc;
OSD_PThread myThread;
Standard_ThreadId myThreadId;
Standard_Integer myPriority;
};
#endif // _OSD_Thread_HeaderFile