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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0022312: Translation of french commentaries in OCCT files

This commit is contained in:
YSN
2011-10-26 10:11:35 +00:00
committed by bugmaster
parent c898afcea8
commit b2342827fa
3 changed files with 202 additions and 210 deletions

View File

@@ -321,7 +321,7 @@ void BRepMesh_Delaun::FrontierAdjust()
}
}
// Destruction des triangles :
// Destruction of triangles :
Standard_Integer kk = 0;
for (; !tril.IsEmpty(); tril.RemoveFirst()) {
DeleteTriangle(tril.First(), loopEdges);
@@ -351,7 +351,7 @@ void BRepMesh_Delaun::FrontierAdjust()
(itFr.Key()==e3 && !o3)) {
#ifdef TRIANGULATION_DEBUG
if (Triangulation_Trace>0) {
cout << "---> destruction du triangle " << aPair.Index(j) << endl;
cout << "---> destruction of triangle " << aPair.Index(j) << endl;
}
#endif
tril.Append(aPair.Index(j));
@@ -427,7 +427,7 @@ void BRepMesh_Delaun::MeshLeftPolygonOf(const Standard_Integer indexEdg,
if (oth==0) {
#ifdef TRIANGULATION_DEBUG
if (Triangulation_Trace>0)
cout << " MeshLeftPolygonOf : Aucun chemin Edge pr<70>c<EFBFBD>dente !" << endl;
cout << " MeshLeftPolygonOf : No path previous Edge!" << endl;
#endif
return;
}
@@ -521,7 +521,7 @@ void BRepMesh_Delaun::MeshLeftPolygonOf(const Standard_Integer indexEdg,
//there is a risk of looping (attention to open contours)
#ifdef TRIANGULATION_DEBUG
if (Triangulation_Trace>0)
cout << " MeshLeftPolygonOf : pas de fermeture du polygone !"
cout << " MeshLeftPolygonOf : no closing of the polygon !"
<< endl;
#endif
@@ -554,7 +554,7 @@ void BRepMesh_Delaun::MeshLeftPolygonOf(const Standard_Integer indexEdg,
else {
#ifdef TRIANGULATION_DEBUG
if (Triangulation_Trace>0)
cout << " MeshLeftPolygonOf : Pas de suivante !" << endl;
cout << " MeshLeftPolygonOf : No next !" << endl;
#endif
return;
}
@@ -822,7 +822,7 @@ void BRepMesh_Delaun::CreateTriangles (const Standard_Integer theVertexIndex,
#ifdef TRIANGULATION_DEBUG
else {
if (Triangulation_Trace>0)
cout << " CreateTriangles : produit vectoriel trop petit !" << endl;
cout << " CreateTriangles : vector product too small !" << endl;
}
#endif
}