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0026915: Visualization - return Handle from Graphic3d_CView::FBOCreate() instead of a pointer
OpenGl_View::FBO() - use copy Handle constructor for compatibility.
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@@ -95,7 +95,6 @@ Graphic3d_NameOfTexturePlane.hxx
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Graphic3d_NListOfHAsciiString.hxx
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Graphic3d_NMapOfTransient.hxx
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Graphic3d_PriorityDefinitionError.hxx
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Graphic3d_PtrFrameBuffer.hxx
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Graphic3d_RenderingMode.hxx
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Graphic3d_RenderingParams.hxx
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Graphic3d_SequenceOfGroup.hxx
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@@ -30,7 +30,6 @@
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#include <Graphic3d_GraduatedTrihedron.hxx>
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#include <Graphic3d_MapOfStructure.hxx>
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#include <Graphic3d_NMapOfTransient.hxx>
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#include <Graphic3d_PtrFrameBuffer.hxx>
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#include <Graphic3d_RenderingParams.hxx>
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#include <Graphic3d_SequenceOfHClipPlane.hxx>
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#include <Graphic3d_SequenceOfStructure.hxx>
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@@ -349,28 +348,28 @@ public:
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const Graphic3d_ZLayerSettings& theSettings) = 0;
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//! Returns pointer to an assigned framebuffer object.
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virtual Graphic3d_PtrFrameBuffer FBO() const = 0;
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virtual Handle(Standard_Transient) FBO() const = 0;
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//! Sets framebuffer object for offscreen rendering.
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virtual void SetFBO (const Graphic3d_PtrFrameBuffer theFBO) = 0;
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virtual void SetFBO (const Handle(Standard_Transient)& theFbo) = 0;
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//! Generate offscreen FBO in the graphic library.
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//! If not supported on hardware returns NULL.
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virtual Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth,
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const Standard_Integer theHeight) = 0;
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virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth,
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const Standard_Integer theHeight) = 0;
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//! Remove offscreen FBO from the graphic library
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virtual void FBORelease (Graphic3d_PtrFrameBuffer& theFBOPtr) = 0;
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virtual void FBORelease (Handle(Standard_Transient)& theFbo) = 0;
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//! Read offscreen FBO configuration.
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virtual void FBOGetDimensions (const Graphic3d_PtrFrameBuffer theFBOPtr,
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virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
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Standard_Integer& theWidth,
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Standard_Integer& theHeight,
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Standard_Integer& theWidthMax,
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Standard_Integer& theHeightMax) = 0;
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//! Change offscreen FBO viewport.
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virtual void FBOChangeViewport (Graphic3d_PtrFrameBuffer& theFBOPtr,
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virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
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const Standard_Integer theWidth,
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const Standard_Integer theHeight) = 0;
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@@ -38,7 +38,6 @@
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#include <Graphic3d_Vec3.hxx>
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#include <Standard_ShortReal.hxx>
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#include <Standard_Address.hxx>
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#include <Graphic3d_PtrFrameBuffer.hxx>
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#include <Image_PixMap.hxx>
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#include <Graphic3d_BufferType.hxx>
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#include <Aspect_Handle.hxx>
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@@ -1,20 +0,0 @@
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_PtrFrameBuffer_HeaderFile
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#define _Graphic3d_PtrFrameBuffer_HeaderFile
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class Graphic3d_FrameBuffer;
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typedef Graphic3d_FrameBuffer* Graphic3d_PtrFrameBuffer;
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#endif /*Graphic3d_PtrFrameBuffer_HeaderFile*/
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