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0023415: OSD_FontMgr can't idenify aspect for fonts with names dependant on system locale.
Added function DetectFontsAspects to Font_FontMgr class. This function uses workaround from OpenGl_FontMgr with FreeType for detecting font aspect. Removed font name parsing from Font_FontMgr::InitFontDataBase(). Now the font name and font style we get through the FreeType. Fixed Unix part of Font_FontMgr::InitFontDataBase() method. Font name and font style now detected through the FreeType. Remarks fix. Added recursive default font directories scanning . Fixed adding fonts folders recursively from configuration files. Moved fonts aliases map from OpenGl_Display_1 to Font_FontMgr. Moved fonts name definition from Graphic3d_NameOfFont.hxx to Font_NameOfFont.hxx. Added new methods to Font_FontMgr: GetAvailableFontsNames, GetFont and FindFont. Modified Font_SystemFont creation from XLFD. Added method IsEqual to Font_SystemFont. Modified methods OpenGl_Display::FindFont, OpenGl_FontMgr::request_font in accordance to the new functionality of the Font_FontMgr. OpenGl_FontMgr now stores only generated fonts instead of duplication of available fonts list. Removed method OpenGl_FontMgr::requestFontList. Its function now performs Font_FontMgr::GetAvailableFontsNames. Documentation was fixed Adjusting testing cases for current state of OCCT
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@@ -25,7 +25,7 @@
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#include <Prs3d_TextAspect.ixx>
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#include <Quantity_Color.hxx>
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#include <Graphic3d_NameOfFont.hxx>
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#include <Font_NameOfFont.hxx>
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Prs3d_TextAspect::Prs3d_TextAspect ()
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: myAngle(0.),
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@@ -36,7 +36,7 @@ Prs3d_TextAspect::Prs3d_TextAspect ()
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myTextAspect = new Graphic3d_AspectText3d (
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Quantity_Color(Quantity_NOC_YELLOW),
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Graphic3d_NOF_ASCII_TRIPLEX,
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Font_NOF_ASCII_TRIPLEX,
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1.,
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0.);
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}
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