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0023415: OSD_FontMgr can't idenify aspect for fonts with names dependant on system locale.
Added function DetectFontsAspects to Font_FontMgr class. This function uses workaround from OpenGl_FontMgr with FreeType for detecting font aspect. Removed font name parsing from Font_FontMgr::InitFontDataBase(). Now the font name and font style we get through the FreeType. Fixed Unix part of Font_FontMgr::InitFontDataBase() method. Font name and font style now detected through the FreeType. Remarks fix. Added recursive default font directories scanning . Fixed adding fonts folders recursively from configuration files. Moved fonts aliases map from OpenGl_Display_1 to Font_FontMgr. Moved fonts name definition from Graphic3d_NameOfFont.hxx to Font_NameOfFont.hxx. Added new methods to Font_FontMgr: GetAvailableFontsNames, GetFont and FindFont. Modified Font_SystemFont creation from XLFD. Added method IsEqual to Font_SystemFont. Modified methods OpenGl_Display::FindFont, OpenGl_FontMgr::request_font in accordance to the new functionality of the Font_FontMgr. OpenGl_FontMgr now stores only generated fonts instead of duplication of available fonts list. Removed method OpenGl_FontMgr::requestFontList. Its function now performs Font_FontMgr::GetAvailableFontsNames. Documentation was fixed Adjusting testing cases for current state of OCCT
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@@ -44,7 +44,7 @@
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#include <TCollection_AsciiString.hxx>
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#include <OSD_Environment.hxx>
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#include <Graphic3d_NameOfFont.hxx>
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#include <Font_NameOfFont.hxx>
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//-Aliases
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@@ -80,7 +80,7 @@
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Graphic3d_AspectText3d::Graphic3d_AspectText3d ():
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MyFont (Graphic3d_NOF_ASCII_MONO), MyColor (Quantity_NOC_YELLOW), MyFactor (1.0), MySpace (0.0), MyStyle (Aspect_TOST_NORMAL), MyDisplayType (Aspect_TODT_NORMAL), MyColorSubTitle (Quantity_NOC_WHITE) {
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MyFont (Font_NOF_ASCII_MONO), MyColor (Quantity_NOC_YELLOW), MyFactor (1.0), MySpace (0.0), MyStyle (Aspect_TOST_NORMAL), MyDisplayType (Aspect_TODT_NORMAL), MyColorSubTitle (Quantity_NOC_WHITE) {
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MyTextZoomable = Standard_False;
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MyTextAngle = 0.0;
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MyTextFontAspect = Font_FA_Regular;
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@@ -98,7 +98,7 @@ MyFont(AFont), MyColor (AColor), MyFactor (AFactor), MySpace (ASpace), MyStyle (
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MyTextAngle = 0.0;
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MyTextFontAspect = Font_FA_Regular;
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if(MyFont.Length() == 0)
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MyFont.AssignCat(Graphic3d_NOF_ASCII_MONO);
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MyFont.AssignCat(Font_NOF_ASCII_MONO);
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if (AFactor <= 0.0)
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Graphic3d_AspectTextDefinitionError::Raise
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@@ -127,7 +127,7 @@ void Graphic3d_AspectText3d::SetFont (const Standard_CString AFont) {
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TCollection_AsciiString aTemp("");
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if( !strlen(AFont))
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aTemp.AssignCat(Graphic3d_NOF_ASCII_MONO);
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aTemp.AssignCat(Font_NOF_ASCII_MONO);
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else
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aTemp.AssignCat(AFont);
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MyFont = aTemp;
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