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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-29 14:00:49 +03:00

0023415: OSD_FontMgr can't idenify aspect for fonts with names dependant on system locale.

Added function DetectFontsAspects to Font_FontMgr class. This function uses workaround from OpenGl_FontMgr with FreeType for detecting font aspect.
Removed font name parsing from Font_FontMgr::InitFontDataBase(). Now the font name and font style we get through the FreeType.
Fixed Unix part of Font_FontMgr::InitFontDataBase() method. Font name and font style now detected through the FreeType.
Remarks fix. Added recursive default font directories scanning .
Fixed adding fonts folders recursively from configuration files.
Moved fonts aliases map from OpenGl_Display_1 to Font_FontMgr.
Moved fonts name definition from Graphic3d_NameOfFont.hxx to Font_NameOfFont.hxx.
Added new methods to Font_FontMgr: GetAvailableFontsNames, GetFont and FindFont.
Modified Font_SystemFont creation from XLFD. Added method IsEqual to Font_SystemFont.
Modified methods OpenGl_Display::FindFont, OpenGl_FontMgr::request_font in accordance to the new functionality of the Font_FontMgr.
OpenGl_FontMgr now stores only generated fonts instead of duplication of available fonts list.
Removed method OpenGl_FontMgr::requestFontList. Its function now performs Font_FontMgr::GetAvailableFontsNames.
Documentation was fixed
Adjusting testing cases for current state of OCCT
This commit is contained in:
dbv
2012-12-07 13:42:37 +04:00
parent cb9292ed80
commit aff395a36d
29 changed files with 809 additions and 840 deletions

View File

@@ -44,7 +44,7 @@
#include <TCollection_AsciiString.hxx>
#include <OSD_Environment.hxx>
#include <Graphic3d_NameOfFont.hxx>
#include <Font_NameOfFont.hxx>
//-Aliases
@@ -80,7 +80,7 @@
Graphic3d_AspectText3d::Graphic3d_AspectText3d ():
MyFont (Graphic3d_NOF_ASCII_MONO), MyColor (Quantity_NOC_YELLOW), MyFactor (1.0), MySpace (0.0), MyStyle (Aspect_TOST_NORMAL), MyDisplayType (Aspect_TODT_NORMAL), MyColorSubTitle (Quantity_NOC_WHITE) {
MyFont (Font_NOF_ASCII_MONO), MyColor (Quantity_NOC_YELLOW), MyFactor (1.0), MySpace (0.0), MyStyle (Aspect_TOST_NORMAL), MyDisplayType (Aspect_TODT_NORMAL), MyColorSubTitle (Quantity_NOC_WHITE) {
MyTextZoomable = Standard_False;
MyTextAngle = 0.0;
MyTextFontAspect = Font_FA_Regular;
@@ -98,7 +98,7 @@ MyFont(AFont), MyColor (AColor), MyFactor (AFactor), MySpace (ASpace), MyStyle (
MyTextAngle = 0.0;
MyTextFontAspect = Font_FA_Regular;
if(MyFont.Length() == 0)
MyFont.AssignCat(Graphic3d_NOF_ASCII_MONO);
MyFont.AssignCat(Font_NOF_ASCII_MONO);
if (AFactor <= 0.0)
Graphic3d_AspectTextDefinitionError::Raise
@@ -127,7 +127,7 @@ void Graphic3d_AspectText3d::SetFont (const Standard_CString AFont) {
TCollection_AsciiString aTemp("");
if( !strlen(AFont))
aTemp.AssignCat(Graphic3d_NOF_ASCII_MONO);
aTemp.AssignCat(Font_NOF_ASCII_MONO);
else
aTemp.AssignCat(AFont);
MyFont = aTemp;