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0025036: Compilation errors in occt qt Voxel sample
Graphic3d_CBounds was replaced by Graphic3d_BndBox4f
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@ -17,7 +17,7 @@
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#define _VOXEL_VISDRAWER_H_
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#include "Voxel_VisData.h"
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#include <Graphic3d_CBounds.hxx>
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#include <Graphic3d_BndBox4f.hxx>
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class Handle(OpenGl_GraphicDriver);
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@ -34,7 +34,7 @@ public:
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Standard_EXPORT VoxelClient_VisDrawer(Voxel_VisData* theData);
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Standard_EXPORT virtual ~VoxelClient_VisDrawer();
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Standard_EXPORT void EvalMinMax(Graphic3d_CBounds& theMinMax) const;
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Standard_EXPORT void EvalMinMax(Graphic3d_BndBox4f& theMinMax) const;
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Standard_EXPORT void Display(const Standard_Boolean theHighlight);
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private:
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@ -38,7 +38,7 @@ public:
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VisElement (Voxel_VisData*);
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virtual ~VisElement();
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void EvaluateBounds (Graphic3d_CBounds& theMinMax);
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void EvaluateBounds (Graphic3d_BndBox4f& theMinMax);
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void Render (const Handle(OpenGl_Workspace) &theWorkspace) const;
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@ -83,7 +83,7 @@ VoxelClient_VisDrawer::VisElement::~VisElement ()
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//=======================================================================
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void VoxelClient_VisDrawer::VisElement::EvaluateBounds
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(Graphic3d_CBounds& theMinMax)
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(Graphic3d_BndBox4f& theMinMax)
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{
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myHandler->EvalMinMax (theMinMax);
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}
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@ -221,60 +221,57 @@ VoxelClient_VisDrawer::~VoxelClient_VisDrawer()
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}
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/**************************************************************************/
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void VoxelClient_VisDrawer::EvalMinMax(Graphic3d_CBounds & theMinMax) const
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void VoxelClient_VisDrawer::EvalMinMax(Graphic3d_BndBox4f& theMinMax) const
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{
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theMinMax.XMin = FLT_MAX;
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theMinMax.YMin = FLT_MAX;
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theMinMax.ZMin = FLT_MAX;
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theMinMax.XMax = -FLT_MAX;
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theMinMax.YMax = -FLT_MAX;
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theMinMax.ZMax = -FLT_MAX;
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Graphic3d_Vec4 aMinPt (FLT_MAX, FLT_MAX, FLT_MAX, 1.0f);
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Graphic3d_Vec4 aMaxPt (-FLT_MAX, -FLT_MAX, -FLT_MAX, 1.0f);
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if(!myData)
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return;
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if(myData->myBoolVoxels)
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{
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if (theMinMax.XMin > myData->myBoolVoxels->GetX())
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theMinMax.XMin = myData->myBoolVoxels->GetX();
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if (theMinMax.XMax < myData->myBoolVoxels->GetX() + myData->myBoolVoxels->GetXLen())
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theMinMax.XMax = myData->myBoolVoxels->GetX() + myData->myBoolVoxels->GetXLen();
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if (theMinMax.YMin > myData->myBoolVoxels->GetY())
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theMinMax.YMin = myData->myBoolVoxels->GetY();
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if (theMinMax.YMax < myData->myBoolVoxels->GetY() + myData->myBoolVoxels->GetYLen())
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theMinMax.YMax = myData->myBoolVoxels->GetY() + myData->myBoolVoxels->GetYLen();
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if (theMinMax.ZMin > myData->myBoolVoxels->GetZ())
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theMinMax.ZMin = myData->myBoolVoxels->GetZ();
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if (theMinMax.ZMax < myData->myBoolVoxels->GetZ() + myData->myBoolVoxels->GetZLen())
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theMinMax.ZMax = myData->myBoolVoxels->GetZ() + myData->myBoolVoxels->GetZLen();
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Graphic3d_Vec4 aBoolVoxelsMin (RealToShortReal (myData->myBoolVoxels->GetX()),
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RealToShortReal (myData->myBoolVoxels->GetY()),
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RealToShortReal (myData->myBoolVoxels->GetZ()),
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1.0f);
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Graphic3d_Vec4 aBoolVoxelsMax (
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RealToShortReal (myData->myBoolVoxels->GetX() + myData->myBoolVoxels->GetXLen()),
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RealToShortReal (myData->myBoolVoxels->GetY() + myData->myBoolVoxels->GetYLen()),
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RealToShortReal (myData->myBoolVoxels->GetZ() + myData->myBoolVoxels->GetZLen()),
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1.0f);
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aMinPt = aMinPt.cwiseMin (aBoolVoxelsMin);
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aMaxPt = aMaxPt.cwiseMax (aBoolVoxelsMax);
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}
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if(myData->myColorVoxels)
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{
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if (theMinMax.XMin > myData->myColorVoxels->GetX())
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theMinMax.XMin = myData->myColorVoxels->GetX();
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if (theMinMax.XMax < myData->myColorVoxels->GetX() + myData->myColorVoxels->GetXLen())
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theMinMax.XMax = myData->myColorVoxels->GetX() + myData->myColorVoxels->GetXLen();
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if (theMinMax.YMin > myData->myColorVoxels->GetY())
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theMinMax.YMin = myData->myColorVoxels->GetY();
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if (theMinMax.YMax < myData->myColorVoxels->GetY() + myData->myColorVoxels->GetYLen())
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theMinMax.YMax = myData->myColorVoxels->GetY() + myData->myColorVoxels->GetYLen();
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if (theMinMax.ZMin > myData->myColorVoxels->GetZ())
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theMinMax.ZMin = myData->myColorVoxels->GetZ();
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if (theMinMax.ZMax < myData->myColorVoxels->GetZ() + myData->myColorVoxels->GetZLen())
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theMinMax.ZMax = myData->myColorVoxels->GetZ() + myData->myColorVoxels->GetZLen();
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Graphic3d_Vec4 aColorVoxelsMin (RealToShortReal (myData->myColorVoxels->GetX()),
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RealToShortReal (myData->myColorVoxels->GetY()),
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RealToShortReal (myData->myColorVoxels->GetZ()),
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1.0f);
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Graphic3d_Vec4 aColorVoxelsMax (
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RealToShortReal (myData->myColorVoxels->GetX() + myData->myColorVoxels->GetXLen()),
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RealToShortReal (myData->myColorVoxels->GetY() + myData->myColorVoxels->GetYLen()),
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RealToShortReal (myData->myColorVoxels->GetZ() + myData->myColorVoxels->GetZLen()),
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1.0f);
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aMinPt = aMinPt.cwiseMin (aColorVoxelsMin);
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aMaxPt = aMaxPt.cwiseMax (aColorVoxelsMax);
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}
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if(myData->myROctBoolVoxels)
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{
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if (theMinMax.XMin > myData->myROctBoolVoxels->GetX())
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theMinMax.XMin = myData->myROctBoolVoxels->GetX();
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if (theMinMax.XMax < myData->myROctBoolVoxels->GetX() + myData->myROctBoolVoxels->GetXLen())
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theMinMax.XMax = myData->myROctBoolVoxels->GetX() + myData->myROctBoolVoxels->GetXLen();
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if (theMinMax.YMin > myData->myROctBoolVoxels->GetY())
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theMinMax.YMin = myData->myROctBoolVoxels->GetY();
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if (theMinMax.YMax < myData->myROctBoolVoxels->GetY() + myData->myROctBoolVoxels->GetYLen())
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theMinMax.YMax = myData->myROctBoolVoxels->GetY() + myData->myROctBoolVoxels->GetYLen();
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if (theMinMax.ZMin > myData->myROctBoolVoxels->GetZ())
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theMinMax.ZMin = myData->myROctBoolVoxels->GetZ();
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if (theMinMax.ZMax < myData->myROctBoolVoxels->GetZ() + myData->myROctBoolVoxels->GetZLen())
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theMinMax.ZMax = myData->myROctBoolVoxels->GetZ() + myData->myROctBoolVoxels->GetZLen();
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Graphic3d_Vec4 aROctBoolVoxelsMin (RealToShortReal (myData->myROctBoolVoxels->GetX()),
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RealToShortReal (myData->myROctBoolVoxels->GetY()),
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RealToShortReal (myData->myROctBoolVoxels->GetZ()),
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1.0f);
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Graphic3d_Vec4 aROctBoolVoxelsMax (
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RealToShortReal (myData->myROctBoolVoxels->GetX() + myData->myROctBoolVoxels->GetXLen()),
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RealToShortReal (myData->myROctBoolVoxels->GetY() + myData->myROctBoolVoxels->GetYLen()),
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RealToShortReal (myData->myROctBoolVoxels->GetZ() + myData->myROctBoolVoxels->GetZLen()),
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1.0f);
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aMinPt = aMinPt.cwiseMin (aROctBoolVoxelsMin);
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aMaxPt = aMaxPt.cwiseMax (aROctBoolVoxelsMax);
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}
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if (!myData->myTriangulation.IsNull())
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{
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@ -284,20 +281,25 @@ void VoxelClient_VisDrawer::EvalMinMax(Graphic3d_CBounds & theMinMax) const
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for (; inode <= nb_nodes; inode++)
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{
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nodes.Value(inode).Coord(x, y, z);
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if (theMinMax.XMin > x)
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theMinMax.XMin = x;
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if (theMinMax.XMax < x)
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theMinMax.XMax = x;
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if (theMinMax.YMin > y)
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theMinMax.YMin = y;
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if (theMinMax.YMax < y)
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theMinMax.YMax = y;
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if (theMinMax.ZMin > z)
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theMinMax.ZMin = z;
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if (theMinMax.ZMax < z)
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theMinMax.ZMax = z;
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Graphic3d_Vec4 aNodeCoord (RealToShortReal (x),
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RealToShortReal (y),
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RealToShortReal (z),
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1.0f);
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aMinPt = aMinPt.cwiseMin (aNodeCoord);
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aMaxPt = aMaxPt.cwiseMax (aNodeCoord);
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}
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}
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if (theMinMax.IsValid())
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{
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theMinMax.CornerMin() = aMinPt;
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theMinMax.CornerMax() = aMaxPt;
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}
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else
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{
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theMinMax.Add (aMinPt);
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theMinMax.Add (aMaxPt);
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}
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}
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/**************************************************************************/
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