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0031866: Documentation - add description to Graphic3d_NameOfMaterial enumeration values

Enumeration values have been renamed to use complete prefix Graphic3d_NOM_ -> Graphic3d_NameOfMaterial_
and to match string names (with old values preserved as aliases).
This commit is contained in:
kgv
2020-10-21 10:28:12 +03:00
committed by bugmaster
parent 8833fd4dc5
commit a966542b8a
47 changed files with 200 additions and 169 deletions

View File

@@ -402,7 +402,7 @@ public:
//! Returns settings for shading aspects.
//! These settings can be edited. The default values are:
//! - Color: Quantity_NOC_YELLOW
//! - Material: Graphic3d_NOM_BRASS
//! - Material: Graphic3d_NameOfMaterial_Brass
//! Shading aspect is obtained through decomposition of
//! 3d faces into triangles, each side of each triangle
//! being a chord of the corresponding curved edge in the face.

View File

@@ -28,7 +28,7 @@ IMPLEMENT_STANDARD_RTTIEXT(Prs3d_ShadingAspect, Prs3d_BasicAspect)
//=======================================================================
Prs3d_ShadingAspect::Prs3d_ShadingAspect()
{
const Graphic3d_MaterialAspect aMat (Graphic3d_NOM_BRASS);
const Graphic3d_MaterialAspect aMat (Graphic3d_NameOfMaterial_Brass);
const Quantity_Color aColor = aMat.AmbientColor();
myAspect = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID,
aColor,