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0031866: Documentation - add description to Graphic3d_NameOfMaterial enumeration values
Enumeration values have been renamed to use complete prefix Graphic3d_NOM_ -> Graphic3d_NameOfMaterial_ and to match string names (with old values preserved as aliases).
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@@ -489,7 +489,7 @@ void AIS_Shape::UnsetColor()
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|| IsTransparent()
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|| myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
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{
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const Graphic3d_MaterialAspect aDefaultMat (Graphic3d_NOM_BRASS);
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const Graphic3d_MaterialAspect aDefaultMat (Graphic3d_NameOfMaterial_Brass);
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Graphic3d_MaterialAspect mat = aDefaultMat;
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Quantity_Color anInteriorColors[2] = {Quantity_NOC_CYAN1, Quantity_NOC_CYAN1};
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if (myDrawer->HasLink())
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