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0031866: Documentation - add description to Graphic3d_NameOfMaterial enumeration values

Enumeration values have been renamed to use complete prefix Graphic3d_NOM_ -> Graphic3d_NameOfMaterial_
and to match string names (with old values preserved as aliases).
This commit is contained in:
kgv
2020-10-21 10:28:12 +03:00
committed by bugmaster
parent 8833fd4dc5
commit a966542b8a
47 changed files with 200 additions and 169 deletions

View File

@@ -489,7 +489,7 @@ void AIS_Shape::UnsetColor()
|| IsTransparent()
|| myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
{
const Graphic3d_MaterialAspect aDefaultMat (Graphic3d_NOM_BRASS);
const Graphic3d_MaterialAspect aDefaultMat (Graphic3d_NameOfMaterial_Brass);
Graphic3d_MaterialAspect mat = aDefaultMat;
Quantity_Color anInteriorColors[2] = {Quantity_NOC_CYAN1, Quantity_NOC_CYAN1};
if (myDrawer->HasLink())