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#small remarks
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@@ -747,13 +747,10 @@ Standard_Boolean SelectMgr_RectangularFrustum::Overlaps (const gp_Pnt& thePnt1,
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if (isInterior)
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{
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thePickResult.SetSurfaceNormal(aTriangleNormal);
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thePickResult.SetSurfaceNormal (aTriangleNormal);
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}
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gp_Pnt aPnts[3] = { thePnt1, thePnt2, thePnt3 };
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gp_Vec aTrgNorm = aTriangleNormal.Normalized();
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gp_Pnt aProjNearPnt = projectPointOnPlane (myNearPickedPnt, aTrgNorm, thePnt1);
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gp_Pnt aProjFrustumPnt[4];
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@@ -819,7 +816,7 @@ Standard_Boolean SelectMgr_RectangularFrustum::Overlaps (const gp_Pnt& thePnt1,
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// Combining distances
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gp_Pnt aResPnt = aDistToFrustumRect > aDistToTriangle ? aNearPntOnFrustumRect : aNearPntOnTriangle;
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thePickResult.SetDepth (myNearPickedPnt.Distance(aResPnt) * myScale);
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thePickResult.SetDepth (myNearPickedPnt.Distance (aResPnt) * myScale);
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thePickResult.SetPickedPoint (aResPnt);
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}
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