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0028811: Visualization - merge texturing support into AIS_Shape class and get rid of AIS_TexturedShape

AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.

OpenGl_Context::SetTextureMatrix() - fixed inconsistent handling
of texture cooridnates translation vector.

vtexture command has been extended to handle new arguments:
* -trsfTrans, -trsfScale, -trsfAngle defining transformation matrix
* -setFilter, -setAnisoFilter to setup texture filtering
This commit is contained in:
kgv
2017-07-17 15:19:33 +03:00
committed by bugmaster
parent 798849860f
commit a6dee93dfa
19 changed files with 648 additions and 481 deletions

View File

@@ -3251,7 +3251,8 @@ void OpenGl_Context::SetTextureMatrix (const Handle(Graphic3d_TextureParams)& th
// pack transformation parameters
OpenGl_Vec4 aTrsf[2];
aTrsf[0].xy() = theParams->Translation();
aTrsf[0].x() = -theParams->Translation().x();
aTrsf[0].y() = -theParams->Translation().y();
aTrsf[0].zw() = theParams->Scale();
aTrsf[1].x() = std::sin (-theParams->Rotation() * static_cast<float> (M_PI / 180.0));
aTrsf[1].y() = std::cos (-theParams->Rotation() * static_cast<float> (M_PI / 180.0));