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0025511: Visualization - drop redundant viewer option V3d_View::Transparency()

Visual3d_ViewManager, activate texturing by default.

Update Qt sample
This commit is contained in:
kgv
2014-12-04 14:52:49 +03:00
committed by bugmaster
parent 21087d914b
commit a6964ce627
18 changed files with 15 additions and 156 deletions

View File

@@ -184,7 +184,6 @@ public:
Image_PixMap& theImage,
const Graphic3d_BufferType& theBufferType);
void UseTransparency (const Standard_Boolean theFlag);
Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
Standard_Boolean& UseGLLight() { return myUseGLLight; }
@@ -664,7 +663,6 @@ protected: //! @name protected fields
Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
Standard_Boolean myBackBufferRestored;
Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
Standard_Boolean myUseTransparency;
Standard_Boolean myUseZBuffer;
Standard_Boolean myUseDepthTest;
Standard_Boolean myUseGLLight;