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0025511: Visualization - drop redundant viewer option V3d_View::Transparency()
Visual3d_ViewManager, activate texturing by default. Update Qt sample
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@@ -184,7 +184,6 @@ public:
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Image_PixMap& theImage,
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const Graphic3d_BufferType& theBufferType);
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void UseTransparency (const Standard_Boolean theFlag);
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Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
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Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
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Standard_Boolean& UseGLLight() { return myUseGLLight; }
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@@ -664,7 +663,6 @@ protected: //! @name protected fields
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Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
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Standard_Boolean myBackBufferRestored;
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Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
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Standard_Boolean myUseTransparency;
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Standard_Boolean myUseZBuffer;
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Standard_Boolean myUseDepthTest;
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Standard_Boolean myUseGLLight;
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