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Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
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@@ -11,7 +11,7 @@
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// commercial license or contractual agreement.
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#include <inspector/View_PreviewParameters.hxx>
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@@ -24,34 +24,34 @@
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// function : Constructor
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// purpose :
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// =======================================================================
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View_PreviewParameters::View_PreviewParameters (const Standard_Boolean theToTransparent)
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View_PreviewParameters::View_PreviewParameters(const Standard_Boolean theToTransparent)
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{
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myDrawer = new Prs3d_Drawer();
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Quantity_Color aColor(Quantity_NOC_TOMATO);
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// point parameters
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myDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_O_PLUS, aColor, 3.0));
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myDrawer->SetPointAspect(new Prs3d_PointAspect(Aspect_TOM_O_PLUS, aColor, 3.0));
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// shading parameters
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Graphic3d_MaterialAspect aShadingMaterial;
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aShadingMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
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aShadingMaterial.SetMaterialType(Graphic3d_MATERIAL_ASPECT);
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myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
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myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_SOLID);
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myDrawer->ShadingAspect()->SetColor (aColor);
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myDrawer->ShadingAspect()->SetMaterial (aShadingMaterial);
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myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
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myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle(Aspect_IS_SOLID);
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myDrawer->ShadingAspect()->SetColor(aColor);
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myDrawer->ShadingAspect()->SetMaterial(aShadingMaterial);
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myDrawer->SetLineAspect (new Prs3d_LineAspect (aColor, Aspect_TOL_SOLID, 1.));
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myDrawer->SetLineAspect(new Prs3d_LineAspect(aColor, Aspect_TOL_SOLID, 1.));
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if (theToTransparent)
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{
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Standard_ShortReal aTransparency = 0.8f;
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myDrawer->ShadingAspect()->Aspect()->ChangeFrontMaterial().SetTransparency (aTransparency);
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myDrawer->ShadingAspect()->Aspect()->ChangeBackMaterial() .SetTransparency (aTransparency);
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myDrawer->SetTransparency (aTransparency);
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myDrawer->ShadingAspect()->Aspect()->ChangeFrontMaterial().SetTransparency(aTransparency);
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myDrawer->ShadingAspect()->Aspect()->ChangeBackMaterial().SetTransparency(aTransparency);
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myDrawer->SetTransparency(aTransparency);
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}
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// common parameters
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myDrawer->SetZLayer (Graphic3d_ZLayerId_Topmost);
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myDrawer->SetZLayer(Graphic3d_ZLayerId_Topmost);
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}
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