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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-04 13:13:25 +03:00

Coding - Apply .clang-format formatting #286

Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
This commit is contained in:
dpasukhi
2025-01-25 20:15:22 +00:00
parent dbba6f1289
commit a5a7b3185b
14005 changed files with 1273539 additions and 1195567 deletions

View File

@@ -11,7 +11,7 @@
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// commercial license or contractual agreement.
#include <inspector/View_PreviewParameters.hxx>
@@ -24,34 +24,34 @@
// function : Constructor
// purpose :
// =======================================================================
View_PreviewParameters::View_PreviewParameters (const Standard_Boolean theToTransparent)
View_PreviewParameters::View_PreviewParameters(const Standard_Boolean theToTransparent)
{
myDrawer = new Prs3d_Drawer();
Quantity_Color aColor(Quantity_NOC_TOMATO);
// point parameters
myDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_O_PLUS, aColor, 3.0));
myDrawer->SetPointAspect(new Prs3d_PointAspect(Aspect_TOM_O_PLUS, aColor, 3.0));
// shading parameters
Graphic3d_MaterialAspect aShadingMaterial;
aShadingMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
aShadingMaterial.SetMaterialType(Graphic3d_MATERIAL_ASPECT);
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle (Aspect_IS_SOLID);
myDrawer->ShadingAspect()->SetColor (aColor);
myDrawer->ShadingAspect()->SetMaterial (aShadingMaterial);
myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->Aspect()->SetInteriorStyle(Aspect_IS_SOLID);
myDrawer->ShadingAspect()->SetColor(aColor);
myDrawer->ShadingAspect()->SetMaterial(aShadingMaterial);
myDrawer->SetLineAspect (new Prs3d_LineAspect (aColor, Aspect_TOL_SOLID, 1.));
myDrawer->SetLineAspect(new Prs3d_LineAspect(aColor, Aspect_TOL_SOLID, 1.));
if (theToTransparent)
{
Standard_ShortReal aTransparency = 0.8f;
myDrawer->ShadingAspect()->Aspect()->ChangeFrontMaterial().SetTransparency (aTransparency);
myDrawer->ShadingAspect()->Aspect()->ChangeBackMaterial() .SetTransparency (aTransparency);
myDrawer->SetTransparency (aTransparency);
myDrawer->ShadingAspect()->Aspect()->ChangeFrontMaterial().SetTransparency(aTransparency);
myDrawer->ShadingAspect()->Aspect()->ChangeBackMaterial().SetTransparency(aTransparency);
myDrawer->SetTransparency(aTransparency);
}
// common parameters
myDrawer->SetZLayer (Graphic3d_ZLayerId_Topmost);
myDrawer->SetZLayer(Graphic3d_ZLayerId_Topmost);
}