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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-19 13:40:49 +03:00

Coding - Apply .clang-format formatting #286

Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
This commit is contained in:
dpasukhi
2025-01-25 20:15:22 +00:00
parent dbba6f1289
commit a5a7b3185b
14005 changed files with 1273539 additions and 1195567 deletions

View File

@@ -11,101 +11,99 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Vrml_Texture2Transform.hxx>
Vrml_Texture2Transform::Vrml_Texture2Transform()
{
gp_Vec2d tmpVec(0,0);
gp_Vec2d tmpVec(0, 0);
myTranslation = tmpVec;
myCenter = tmpVec;
myCenter = tmpVec;
myRotation = 0;
tmpVec.SetCoord(1,1);
tmpVec.SetCoord(1, 1);
myScaleFactor = tmpVec;
}
Vrml_Texture2Transform::Vrml_Texture2Transform(const gp_Vec2d& aTranslation,
const Standard_Real aRotation,
const gp_Vec2d& aScaleFactor,
const gp_Vec2d& aCenter)
Vrml_Texture2Transform::Vrml_Texture2Transform(const gp_Vec2d& aTranslation,
const Standard_Real aRotation,
const gp_Vec2d& aScaleFactor,
const gp_Vec2d& aCenter)
{
myTranslation = aTranslation;
myRotation = aRotation;
myRotation = aRotation;
myScaleFactor = aScaleFactor;
myCenter = aCenter;
myCenter = aCenter;
}
void Vrml_Texture2Transform::SetTranslation(const gp_Vec2d& aTranslation)
void Vrml_Texture2Transform::SetTranslation(const gp_Vec2d& aTranslation)
{
myTranslation = aTranslation;
}
gp_Vec2d Vrml_Texture2Transform::Translation() const
gp_Vec2d Vrml_Texture2Transform::Translation() const
{
return myTranslation;
}
void Vrml_Texture2Transform::SetRotation(const Standard_Real aRotation)
void Vrml_Texture2Transform::SetRotation(const Standard_Real aRotation)
{
myRotation = aRotation;
}
Standard_Real Vrml_Texture2Transform::Rotation() const
Standard_Real Vrml_Texture2Transform::Rotation() const
{
return myRotation;
}
void Vrml_Texture2Transform::SetScaleFactor(const gp_Vec2d& aScaleFactor)
void Vrml_Texture2Transform::SetScaleFactor(const gp_Vec2d& aScaleFactor)
{
myScaleFactor = aScaleFactor;
}
gp_Vec2d Vrml_Texture2Transform::ScaleFactor() const
gp_Vec2d Vrml_Texture2Transform::ScaleFactor() const
{
return myScaleFactor;
}
void Vrml_Texture2Transform::SetCenter(const gp_Vec2d& aCenter)
void Vrml_Texture2Transform::SetCenter(const gp_Vec2d& aCenter)
{
myCenter = aCenter;
myCenter = aCenter;
}
gp_Vec2d Vrml_Texture2Transform::Center() const
gp_Vec2d Vrml_Texture2Transform::Center() const
{
return myCenter;
}
Standard_OStream& Vrml_Texture2Transform::Print(Standard_OStream& anOStream) const
Standard_OStream& Vrml_Texture2Transform::Print(Standard_OStream& anOStream) const
{
anOStream << "Texture2Transform {\n";
anOStream << "Texture2Transform {\n";
if ( Abs(myTranslation.X() - 0) > 0.0001 || Abs(myTranslation.Y() - 0) > 0.0001 )
{
anOStream << " translation\t";
if (Abs(myTranslation.X() - 0) > 0.0001 || Abs(myTranslation.Y() - 0) > 0.0001)
{
anOStream << " translation\t";
anOStream << myTranslation.X() << " " << myTranslation.Y() << "\n";
}
}
if ( Abs(myRotation - 0) > 0.0001 )
{
anOStream << " rotation\t";
if (Abs(myRotation - 0) > 0.0001)
{
anOStream << " rotation\t";
anOStream << myRotation << "\n";
}
}
if ( Abs(myScaleFactor.X() - 0) > 0.0001 || Abs(myScaleFactor.Y() - 0) > 0.0001 )
{
anOStream << " scaleFactor\t";
if (Abs(myScaleFactor.X() - 0) > 0.0001 || Abs(myScaleFactor.Y() - 0) > 0.0001)
{
anOStream << " scaleFactor\t";
anOStream << myScaleFactor.X() << " " << myScaleFactor.Y() << "\n";
}
}
if ( Abs(myCenter.X() - 0) > 0.0001 || Abs(myCenter.Y() - 0) > 0.0001 )
{
anOStream << " center\t";
if (Abs(myCenter.X() - 0) > 0.0001 || Abs(myCenter.Y() - 0) > 0.0001)
{
anOStream << " center\t";
anOStream << myCenter.X() << " " << myCenter.Y() << "\n";
}
anOStream << "}\n";
return anOStream;
}
anOStream << "}\n";
return anOStream;
}