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Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
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@@ -22,72 +22,70 @@
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#include <StepFEA_ArbitraryVolume3dElementCoordinateSystem.hxx>
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#include <StepFEA_FeaAxis2Placement3d.hxx>
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//=======================================================================
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//function : RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem
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//purpose :
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//=======================================================================
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RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem::RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem ()
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//=================================================================================================
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RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem::
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RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem()
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{
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}
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//=======================================================================
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//function : ReadStep
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//purpose :
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//=======================================================================
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//=================================================================================================
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void RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem::ReadStep (const Handle(StepData_StepReaderData)& data,
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const Standard_Integer num,
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Handle(Interface_Check)& ach,
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const Handle(StepFEA_ArbitraryVolume3dElementCoordinateSystem) &ent) const
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void RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem::ReadStep(
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const Handle(StepData_StepReaderData)& data,
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const Standard_Integer num,
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Handle(Interface_Check)& ach,
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const Handle(StepFEA_ArbitraryVolume3dElementCoordinateSystem)& ent) const
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{
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// Check number of parameters
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if ( ! data->CheckNbParams(num,2,ach,"arbitrary_volume3d_element_coordinate_system") ) return;
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if (!data->CheckNbParams(num, 2, ach, "arbitrary_volume3d_element_coordinate_system"))
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return;
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// Inherited fields of RepresentationItem
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Handle(TCollection_HAsciiString) aRepresentationItem_Name;
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data->ReadString (num, 1, "representation_item.name", ach, aRepresentationItem_Name);
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data->ReadString(num, 1, "representation_item.name", ach, aRepresentationItem_Name);
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// Own fields of ArbitraryVolume3dElementCoordinateSystem
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Handle(StepFEA_FeaAxis2Placement3d) aCoordinateSystem;
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data->ReadEntity (num, 2, "coordinate_system", ach, STANDARD_TYPE(StepFEA_FeaAxis2Placement3d), aCoordinateSystem);
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data->ReadEntity(num,
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2,
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"coordinate_system",
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ach,
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STANDARD_TYPE(StepFEA_FeaAxis2Placement3d),
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aCoordinateSystem);
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// Initialize entity
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ent->Init(aRepresentationItem_Name,
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aCoordinateSystem);
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ent->Init(aRepresentationItem_Name, aCoordinateSystem);
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}
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//=======================================================================
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//function : WriteStep
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//purpose :
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//=======================================================================
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//=================================================================================================
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void RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem::WriteStep (StepData_StepWriter& SW,
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const Handle(StepFEA_ArbitraryVolume3dElementCoordinateSystem) &ent) const
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void RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem::WriteStep(
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StepData_StepWriter& SW,
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const Handle(StepFEA_ArbitraryVolume3dElementCoordinateSystem)& ent) const
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{
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// Inherited fields of RepresentationItem
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SW.Send (ent->StepRepr_RepresentationItem::Name());
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SW.Send(ent->StepRepr_RepresentationItem::Name());
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// Own fields of ArbitraryVolume3dElementCoordinateSystem
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SW.Send (ent->CoordinateSystem());
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SW.Send(ent->CoordinateSystem());
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}
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//=======================================================================
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//function : Share
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//purpose :
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//=======================================================================
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//=================================================================================================
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void RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem::Share (const Handle(StepFEA_ArbitraryVolume3dElementCoordinateSystem) &ent,
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Interface_EntityIterator& iter) const
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void RWStepFEA_RWArbitraryVolume3dElementCoordinateSystem::Share(
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const Handle(StepFEA_ArbitraryVolume3dElementCoordinateSystem)& ent,
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Interface_EntityIterator& iter) const
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{
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// Inherited fields of RepresentationItem
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// Own fields of ArbitraryVolume3dElementCoordinateSystem
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iter.AddItem (ent->CoordinateSystem());
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iter.AddItem(ent->CoordinateSystem());
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}
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