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synced 2025-08-09 13:22:24 +03:00
Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
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@@ -24,10 +24,10 @@
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// purpose :
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// =======================================================================
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Graphic3d_CullingTool::Graphic3d_CullingTool()
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: myClipVerts (0, Graphic3d_Camera::FrustumVerticesNB),
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myIsProjectionParallel (Standard_True),
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myCamScale (1.0),
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myPixelSize (1.0)
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: myClipVerts(0, Graphic3d_Camera::FrustumVerticesNB),
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myIsProjectionParallel(Standard_True),
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myCamScale(1.0),
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myPixelSize(1.0)
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{
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//
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}
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@@ -36,45 +36,46 @@ Graphic3d_CullingTool::Graphic3d_CullingTool()
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// function : SetViewVolume
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// purpose :
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// =======================================================================
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void Graphic3d_CullingTool::SetViewVolume (const Handle(Graphic3d_Camera)& theCamera,
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const Graphic3d_Mat4d& theModelWorld)
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void Graphic3d_CullingTool::SetViewVolume(const Handle(Graphic3d_Camera)& theCamera,
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const Graphic3d_Mat4d& theModelWorld)
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{
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const bool hasModelTrsf = !theModelWorld.IsIdentity();
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if (!myWorldViewProjState.IsChanged (theCamera->WorldViewProjState())
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&& !hasModelTrsf)
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if (!myWorldViewProjState.IsChanged(theCamera->WorldViewProjState()) && !hasModelTrsf)
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{
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return;
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}
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myIsProjectionParallel = theCamera->IsOrthographic();
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const gp_Dir aCamDir = theCamera->Direction();
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const gp_Dir aCamDir = theCamera->Direction();
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myCamera = theCamera;
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myProjectionMat = theCamera->ProjectionMatrix();
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myWorldViewMat = theCamera->OrientationMatrix();
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myWorldViewProjState = theCamera->WorldViewProjState();
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myCamEye.SetValues (theCamera->Eye().X(), theCamera->Eye().Y(), theCamera->Eye().Z());
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myCamDir.SetValues (aCamDir.X(), aCamDir.Y(), aCamDir.Z());
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myCamEye.SetValues(theCamera->Eye().X(), theCamera->Eye().Y(), theCamera->Eye().Z());
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myCamDir.SetValues(aCamDir.X(), aCamDir.Y(), aCamDir.Z());
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if (hasModelTrsf)
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{
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Graphic3d_Mat4d aModelInv;
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theModelWorld.Inverted (aModelInv);
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myCamEye = (aModelInv * Graphic3d_Vec4d (myCamEye, 1.0)).xyz();
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myCamDir = (aModelInv * Graphic3d_Vec4d (myCamDir, 0.0)).xyz();
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theModelWorld.Inverted(aModelInv);
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myCamEye = (aModelInv * Graphic3d_Vec4d(myCamEye, 1.0)).xyz();
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myCamDir = (aModelInv * Graphic3d_Vec4d(myCamDir, 0.0)).xyz();
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}
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myCamScale = theCamera->IsOrthographic()
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? theCamera->Scale()
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: 2.0 * Tan (theCamera->FOVy() * M_PI / 360.0); // same as theCamera->Scale()/theCamera->Distance()
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? theCamera->Scale()
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: 2.0
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* Tan(theCamera->FOVy() * M_PI
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/ 360.0); // same as theCamera->Scale()/theCamera->Distance()
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// Compute frustum points
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theCamera->FrustumPoints (myClipVerts, theModelWorld);
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theCamera->FrustumPoints(myClipVerts, theModelWorld);
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// Compute frustum planes
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// Vertices go in order:
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// 0, 2, 1
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const Standard_Integer aLookup1[] = { 0, 1, 0 };
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const Standard_Integer aLookup2[] = { 0, 0, 1 };
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Standard_Integer aShifts[] = { 0, 0, 0 };
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const Standard_Integer aLookup1[] = {0, 1, 0};
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const Standard_Integer aLookup2[] = {0, 0, 1};
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Standard_Integer aShifts[] = {0, 0, 0};
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// Planes go in order:
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// LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR
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@@ -85,17 +86,18 @@ void Graphic3d_CullingTool::SetViewVolume (const Handle(Graphic3d_Camera)& theCa
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Graphic3d_Vec3d aPlanePnts[3];
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for (Standard_Integer aPntIter = 0; aPntIter < 3; ++aPntIter)
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{
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aShifts[aFaceIdx] = i;
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aShifts[aFaceIdx] = i;
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aShifts[(aFaceIdx + 1) % 3] = aLookup1[aPntIter];
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aShifts[(aFaceIdx + 2) % 3] = aLookup2[aPntIter];
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aPlanePnts[aPntIter] = myClipVerts[aShifts[0] * 2 * 2 + aShifts[1] * 2 + aShifts[2]];
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}
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myClipPlanes[aFaceIdx * 2 + i].Origin = aPlanePnts[0];
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myClipPlanes[aFaceIdx * 2 + i].Normal =
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Graphic3d_Vec3d::Cross (aPlanePnts[1] - aPlanePnts[0],
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aPlanePnts[2] - aPlanePnts[0]).Normalized() * (i == 0 ? -1.f : 1.f);
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Graphic3d_Vec3d::Cross(aPlanePnts[1] - aPlanePnts[0], aPlanePnts[2] - aPlanePnts[0])
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.Normalized()
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* (i == 0 ? -1.f : 1.f);
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}
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}
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}
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@@ -104,35 +106,33 @@ void Graphic3d_CullingTool::SetViewVolume (const Handle(Graphic3d_Camera)& theCa
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// function : SetViewportSize
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// purpose :
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// =======================================================================
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void Graphic3d_CullingTool::SetViewportSize (Standard_Integer theViewportWidth,
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Standard_Integer theViewportHeight,
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Standard_Real theResolutionRatio)
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void Graphic3d_CullingTool::SetViewportSize(Standard_Integer theViewportWidth,
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Standard_Integer theViewportHeight,
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Standard_Real theResolutionRatio)
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{
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myViewportHeight = theViewportHeight > 0 ? theViewportHeight : 1;
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myViewportWidth = theViewportWidth > 0 ? theViewportWidth : 1;
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myPixelSize = Max (theResolutionRatio / myViewportHeight,
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theResolutionRatio / myViewportWidth);
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myViewportWidth = theViewportWidth > 0 ? theViewportWidth : 1;
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myPixelSize = Max(theResolutionRatio / myViewportHeight, theResolutionRatio / myViewportWidth);
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}
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// =======================================================================
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// function : SignedPlanePointDistance
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// purpose :
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// =======================================================================
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Standard_Real Graphic3d_CullingTool::SignedPlanePointDistance (const Graphic3d_Vec4d& theNormal,
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const Graphic3d_Vec4d& thePnt)
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Standard_Real Graphic3d_CullingTool::SignedPlanePointDistance(const Graphic3d_Vec4d& theNormal,
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const Graphic3d_Vec4d& thePnt)
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{
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const Standard_Real aNormLength = std::sqrt (theNormal.x() * theNormal.x()
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+ theNormal.y() * theNormal.y()
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+ theNormal.z() * theNormal.z());
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const Standard_Real aNormLength = std::sqrt(
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theNormal.x() * theNormal.x() + theNormal.y() * theNormal.y() + theNormal.z() * theNormal.z());
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if (aNormLength < gp::Resolution())
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return 0.0;
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const Standard_Real anInvNormLength = 1.0 / aNormLength;
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const Standard_Real aD = theNormal.w() * anInvNormLength;
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const Standard_Real anA = theNormal.x() * anInvNormLength;
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const Standard_Real aB = theNormal.y() * anInvNormLength;
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const Standard_Real aC = theNormal.z() * anInvNormLength;
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const Standard_Real aD = theNormal.w() * anInvNormLength;
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const Standard_Real anA = theNormal.x() * anInvNormLength;
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const Standard_Real aB = theNormal.y() * anInvNormLength;
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const Standard_Real aC = theNormal.z() * anInvNormLength;
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return aD + (anA * thePnt.x() + aB * thePnt.y() + aC * thePnt.z());
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}
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@@ -140,15 +140,13 @@ Standard_Real Graphic3d_CullingTool::SignedPlanePointDistance (const Graphic3d_V
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// function : SetCullingDistance
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// purpose :
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// =======================================================================
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void Graphic3d_CullingTool::SetCullingDistance (CullingContext& theCtx,
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Standard_Real theDistance) const
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void Graphic3d_CullingTool::SetCullingDistance(CullingContext& theCtx,
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Standard_Real theDistance) const
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{
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theCtx.DistCull = -1.0;
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if (!myIsProjectionParallel)
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{
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theCtx.DistCull = theDistance > 0.0 && !Precision::IsInfinite (theDistance)
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? theDistance
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: -1.0;
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theCtx.DistCull = theDistance > 0.0 && !Precision::IsInfinite(theDistance) ? theDistance : -1.0;
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}
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}
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@@ -156,11 +154,10 @@ void Graphic3d_CullingTool::SetCullingDistance (CullingContext& theCtx,
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// function : SetCullingSize
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// purpose :
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// =======================================================================
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void Graphic3d_CullingTool::SetCullingSize (CullingContext& theCtx,
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Standard_Real theSize) const
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void Graphic3d_CullingTool::SetCullingSize(CullingContext& theCtx, Standard_Real theSize) const
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{
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theCtx.SizeCull2 = -1.0;
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if (theSize > 0.0 && !Precision::IsInfinite (theSize))
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if (theSize > 0.0 && !Precision::IsInfinite(theSize))
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{
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theCtx.SizeCull2 = myPixelSize * theSize;
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theCtx.SizeCull2 *= myCamScale;
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@@ -179,30 +176,32 @@ void Graphic3d_CullingTool::CacheClipPtsProjections()
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for (Standard_Integer aPlaneIter = 0; aPlaneIter < PlanesNB - 1; aPlaneIter += anIncFactor)
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{
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Standard_Real aMaxProj = -std::numeric_limits<Standard_Real>::max();
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Standard_Real aMinProj = std::numeric_limits<Standard_Real>::max();
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for (Standard_Integer aCornerIter = 0; aCornerIter < Graphic3d_Camera::FrustumVerticesNB; ++aCornerIter)
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Standard_Real aMinProj = std::numeric_limits<Standard_Real>::max();
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for (Standard_Integer aCornerIter = 0; aCornerIter < Graphic3d_Camera::FrustumVerticesNB;
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++aCornerIter)
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{
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Standard_Real aProjection = myClipVerts[aCornerIter].Dot (myClipPlanes[aPlaneIter].Normal);
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aMaxProj = Max (aProjection, aMaxProj);
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aMinProj = Min (aProjection, aMinProj);
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Standard_Real aProjection = myClipVerts[aCornerIter].Dot(myClipPlanes[aPlaneIter].Normal);
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aMaxProj = Max(aProjection, aMaxProj);
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aMinProj = Min(aProjection, aMinProj);
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}
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myMaxClipProjectionPts[aPlaneIter] = aMaxProj;
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myMinClipProjectionPts[aPlaneIter] = aMinProj;
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}
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// project frustum onto main axes
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Graphic3d_Vec3d anAxes[] = { Graphic3d_Vec3d (1.0, 0.0, 0.0),
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Graphic3d_Vec3d (0.0, 1.0, 0.0),
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Graphic3d_Vec3d (0.0, 0.0, 1.0) };
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Graphic3d_Vec3d anAxes[] = {Graphic3d_Vec3d(1.0, 0.0, 0.0),
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Graphic3d_Vec3d(0.0, 1.0, 0.0),
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Graphic3d_Vec3d(0.0, 0.0, 1.0)};
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for (Standard_Integer aDim = 0; aDim < 3; ++aDim)
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{
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Standard_Real aMaxProj = -std::numeric_limits<Standard_Real>::max();
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Standard_Real aMinProj = std::numeric_limits<Standard_Real>::max();
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for (Standard_Integer aCornerIter = 0; aCornerIter < Graphic3d_Camera::FrustumVerticesNB; ++aCornerIter)
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Standard_Real aMinProj = std::numeric_limits<Standard_Real>::max();
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for (Standard_Integer aCornerIter = 0; aCornerIter < Graphic3d_Camera::FrustumVerticesNB;
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++aCornerIter)
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{
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Standard_Real aProjection = myClipVerts[aCornerIter].Dot (anAxes[aDim]);
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aMaxProj = Max (aProjection, aMaxProj);
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aMinProj = Min (aProjection, aMinProj);
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Standard_Real aProjection = myClipVerts[aCornerIter].Dot(anAxes[aDim]);
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aMaxProj = Max(aProjection, aMaxProj);
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aMinProj = Min(aProjection, aMinProj);
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}
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myMaxOrthoProjectionPts[aDim] = aMaxProj;
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myMinOrthoProjectionPts[aDim] = aMinProj;
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