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0024131: TKOpenGL redesign GPU memory management for markers presentation
Introduce Point Sprites usage. Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray. Added new Draw Harness commands vcaps, vmarkerstest.
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@@ -52,8 +52,7 @@
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_Vertex.hxx>
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#include <Graphic3d_Array1OfVertex.hxx>
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#include <Graphic3d_ArrayOfPoints.hxx>
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#include <Visual3d_ViewManager.hxx>
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#include <V3d_Viewer.hxx>
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#include <TColgp_SequenceOfPnt.hxx>
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@@ -326,14 +325,14 @@ void V3d_RectangularGrid::DefinePoints ()
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Standard_Integer i;
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Standard_Real X,Y,Z;
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const Standard_Integer nbv = aSeqPnts.Length();
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Graphic3d_Array1OfVertex Vertical (1,nbv);
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Handle(Graphic3d_ArrayOfPoints) Vertical = new Graphic3d_ArrayOfPoints (nbv);
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for (i=1; i<=nbv; i++)
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{
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aSeqPnts(i).Coord(X,Y,Z);
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Vertical(i).SetCoord(X,Y,Z);
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Vertical->AddVertex (X,Y,Z);
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}
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myGroup->SetGroupPrimitivesAspect (MarkerAttrib);
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myGroup->MarkerSet (Vertical, Standard_False);
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myGroup->AddPrimitiveArray (Vertical, Standard_False);
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}
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myGroup->SetMinMaxValues(-myXSize, -myYSize, 0.0, myXSize, myYSize, 0.0);
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