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0024131: TKOpenGL redesign GPU memory management for markers presentation
Introduce Point Sprites usage. Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray. Added new Draw Harness commands vcaps, vmarkerstest.
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src/OpenGl/Handle_OpenGl_PointSprite.hxx
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src/OpenGl/Handle_OpenGl_PointSprite.hxx
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// Created on: 2013-08-26
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _Handle_OpenGl_PointSprite_Header
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#define _Handle_OpenGl_PointSprite_Header
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#include <Handle_OpenGl_Texture.hxx>
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class OpenGl_PointSprite;
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DEFINE_STANDARD_HANDLE(OpenGl_PointSprite, OpenGl_Texture)
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#endif // _Handle_OpenGl_PointSprite_Header
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