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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-29 14:00:49 +03:00

0025973: Visualization, TKOpenGl - support EAGLContext as alternative to NSOpenGLContext

OpenGl_FrameBuffer::InitWithRB() - add method to initialize FBO with Render Buffer Objects.
OpenGl_FrameBuffer::InitWrapper() - add new method to initialize FBO from currently bound in context.

Aspect_RenderingContext - define type explicitly to EAGLContext* / NSOpenGLContext* for ARC.
OpenGl_Window - allow initialization from alien context for OS X / iOS.
This commit is contained in:
kgv
2015-04-02 16:28:54 +03:00
committed by bugmaster
parent 44ef962bdd
commit a2e4f780c2
18 changed files with 819 additions and 146 deletions

View File

@@ -21,6 +21,7 @@
#include <Aspect_Display.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Handle_OpenGl_Context.hxx>
#include <Handle_OpenGl_FrameBuffer.hxx>
#include <Handle_OpenGl_Sampler.hxx>
#include <Handle_OpenGl_ShaderManager.hxx>
#include <Handle_OpenGl_ShaderProgram.hxx>
@@ -34,12 +35,28 @@
#include <OpenGl_Resource.hxx>
#include <Standard_Transient.hxx>
#include <TCollection_AsciiString.hxx>
#include <Handle_OpenGl_Context.hxx>
#include <OpenGl_Clipping.hxx>
#include <OpenGl_GlCore11.hxx>
#include <OpenGl_Utils.hxx>
//! Forward declarations
#if defined(__APPLE__)
#import <TargetConditionals.h>
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
#ifdef __OBJC__
@class EAGLContext;
#else
struct EAGLContext;
#endif
#else
#ifdef __OBJC__
@class NSOpenGLContext;
#else
struct NSOpenGLContext;
#endif
#endif
#endif
struct OpenGl_GlFunctions;
struct OpenGl_ArbTBO;
struct OpenGl_ArbIns;
@@ -222,10 +239,19 @@ public:
}
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
//! Initialize class from specified OpenGL context (NSOpenGLContext). Method should be called only once.
Standard_EXPORT Standard_Boolean Init (const void* theGContext,
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
//! Initialize class from specified OpenGL ES context (EAGLContext). Method should be called only once.
Standard_EXPORT Standard_Boolean Init (EAGLContext* theGContext,
const Standard_Boolean theIsCoreProfile = Standard_False);
#else
//! Initialize class from specified OpenGL context (NSOpenGLContext). Method should be called only once.
Standard_EXPORT Standard_Boolean Init (NSOpenGLContext* theGContext,
const Standard_Boolean theIsCoreProfile = Standard_False);
#endif
#else
//! Initialize class from specified window and rendering context. Method should be called only once.
//! @return false if OpenGL context can not be bound to specified window
Standard_EXPORT Standard_Boolean Init (const Aspect_Drawable theWindow,
@@ -501,6 +527,16 @@ public: //! @name methods to alter or retrieve current state
//! Bind default Vertex Array Object
Standard_EXPORT void BindDefaultVao();
//! Default Frame Buffer Object.
const Handle(OpenGl_FrameBuffer)& DefaultFrameBuffer() const
{
return myDefaultFbo;
}
//! Setup new Default Frame Buffer Object and return previously set.
//! This call doesn't change Active FBO!
Standard_EXPORT Handle(OpenGl_FrameBuffer) SetDefaultFrameBuffer (const Handle(OpenGl_FrameBuffer)& theFbo);
//! Return debug context initialization state.
Standard_Boolean IsDebugContext() const
{
@@ -576,7 +612,11 @@ private: // system-dependent fields
Aspect_Handle myWindowDC; //!< Device Descriptor handle : HDC
Aspect_RenderingContext myGContext; //!< Rendering Context handle : HGLRC
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
void* myGContext; //!< Rendering Context handle : NSOpenGLContext
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
EAGLContext* myGContext; //!< Rendering Context handle
#else
NSOpenGLContext* myGContext; //!< Rendering Context handle
#endif
#else
Aspect_Drawable myWindow; //!< window handle (owner of GL context) : GLXDrawable
Aspect_Display myDisplay; //!< connection to the X-server : Display*
@@ -618,6 +658,7 @@ private: //! @name fields tracking current state
Handle(OpenGl_ShaderProgram) myActiveProgram; //!< currently active GLSL program
Handle(OpenGl_Sampler) myTexSampler; //!< currently active sampler object
Handle(OpenGl_FrameBuffer) myDefaultFbo; //!< default Frame Buffer Object
Standard_Integer myRenderMode; //!< value for active rendering mode
Standard_Integer myDrawBuffer; //!< current draw buffer
unsigned int myDefaultVao; //!< default Vertex Array Object