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0024394: Visualization - implement more general way for rendering of immediate objects
Move OpenGl_Structure::myZLayer to base class Graphic3d_CStructure. Graphic3d_ZLayerId - introduce new pre-defined ZLayers. Do not clear Depth buffer twice for default ZLayer. AIS_InteractiveContext::Display() - add new argument AIS_DisplayStatus to specify displaying status. Drop unused Graphic3d_CPick and related methods. Drop OpenGl_Structure::myNamedStatus - use flags from parent class Graphic3d_CStructure directly. OpenGl_LayerList ::ChangeLayer(), ::ChangePriority - fix structure remove from unexpected layer. Merge class OpenGl_PriorityList into OpenGl_Layer. PrsMgr_PresentationManager::mySelectionColor - store selection color as field of Presentation Manager. PrsMgr_Presentation class - do not declare private methods as virtual. PrsMgr_Presentation::Highlight() - extend method syntax and drop methods ::Color() and ::BoundBox(). PrsMgr_PresentableObject - store ZLayer in presentable object to display object presentations in required layer directly (without displaying it in wrong layer first). test/mesh/end - force re-displaying the shape to compute mesh anew Test-case for issue
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@@ -180,7 +180,6 @@ void V3d_PositionLight::Display( const Handle(V3d_View)& aView,
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}
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Handle(Graphic3d_Group) gnopick = MyGraphicStructure1->NewGroup();
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MyGraphicStructure1->SetPick(Standard_False);
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X0 = MyTarget.X();
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Y0 = MyTarget.Y();
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