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0025261: NCollection, set of improvements

The following improvements were implemented:
* two additional allocators were introduced
  * Allocator which used WinHeap
  * Accumulating memory allocator
* Access to Allocators in lists are provided
* Access optimization in data map (seek and find functions returning reference or pointer to value in one shot)

Warning fixed
This commit is contained in:
pdn
2014-10-02 16:00:36 +04:00
committed by bugmaster
parent 848fa7e315
commit 9df7f42944
7 changed files with 601 additions and 51 deletions

View File

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// Created on: 2013-11-12
// Created by: Maxim YAKUNIN (myn)
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <NCollection_AccAllocator.hxx>
#include <Standard_OutOfMemory.hxx>
#include <Standard_Assert.hxx>
IMPLEMENT_STANDARD_HANDLE (NCollection_AccAllocator, NCollection_BaseAllocator)
IMPLEMENT_STANDARD_RTTIEXT (NCollection_AccAllocator, NCollection_BaseAllocator)
//=======================================================================
//function : NCollection_AccAllocator
//purpose : Constructor
//=======================================================================
NCollection_AccAllocator::NCollection_AccAllocator(const size_t theBlockSize)
: myBlockSize(theBlockSize), mypLastBlock(0L)
{
allocateNewBlock(myBlockSize);
}
//=======================================================================
//function : ~NCollection_AccAllocator
//purpose : Destructor
//=======================================================================
NCollection_AccAllocator::~NCollection_AccAllocator()
{
for (Block* aBlock = mypLastBlock; aBlock; aBlock = aBlock->prevBlock)
{
Standard::Free(aBlock->address);
}
}
//=======================================================================
//function : Allocate
//purpose : Allocate a memory
//=======================================================================
void* NCollection_AccAllocator::Allocate(const size_t theSize)
{
const AlignedSize aSize(theSize);
Block* aBlock;
if (aSize <= mypLastBlock->FreeSize())
{
aBlock = mypLastBlock;
}
else if (aSize > myBlockSize)
{
// If the requested size exceeds normal allocation size,
// allocate a separate block
aBlock = allocateNewBlock(aSize);
}
else
{
// Search for a block in the list with enough free space
Standard_Integer aBlocksRest = MaxLookupBlocks;
for (aBlock = mypLastBlock->prevBlock;
aBlock != 0L && --aBlocksRest;
aBlock = aBlock->prevBlock)
{
if (aSize <= aBlock->FreeSize())
break;
}
if (aBlock == 0L || !aBlocksRest)
// There is no available block with enough free space, create a new one
aBlock = allocateNewBlock(myBlockSize);
}
void* anAddress = aBlock->Allocate(aSize);
#ifdef DEB_FINDBLOCK
Key aKey;
Standard_ASSERT_VOID(aBlock == findBlock(anAddress, aKey),
"improper work of NCollection_AccAllocator::findBlock");
#endif
return anAddress;
}
//=======================================================================
//function : Free
//purpose : Free a previously allocated memory
//=======================================================================
void NCollection_AccAllocator::Free(void* theAddress)
{
Key aKey;
Block* aBlock = findBlock(theAddress, aKey);
#if !defined No_Exception && !defined No_Standard_ProgramError
if (aBlock == 0L || aBlock->allocCount == 0)
{
Standard_ProgramError::Raise("NCollection_AccAllocator::Free: \
Trying to free an invalid address");
}
#endif
aBlock->Free();
if (aBlock->allocCount == 0)
{
Standard_Address anAddress = aBlock->address;
// Deallocate and remove the free block if there are more blocks
if (myBlocks.Size() > 1)
{
Standard::Free(anAddress);
Block** appBlock;
for (appBlock = &mypLastBlock;
*appBlock != 0L;
appBlock = &(*appBlock)->prevBlock)
{
if (*appBlock == aBlock)
{
*appBlock = aBlock->prevBlock;
break;
}
}
myBlocks.UnBind(aKey);
}
// If there are no more blocks, reallocate the block to the default size
else
{
anAddress = Standard::Reallocate(anAddress, myBlockSize);
if (anAddress)
{
aBlock->address = anAddress;
}
aBlock->allocStart = (Standard_Byte*)anAddress
+ (Standard_Size)myBlockSize;
}
}
}
//=======================================================================
//function : findBlock
//purpose : Find a block that the given allocation unit belongs to
//=======================================================================
NCollection_AccAllocator::Block*
NCollection_AccAllocator::findBlock(const Standard_Address theAddress, Key& theKey)
{
theKey = getKey(theAddress);
Block* aBlock = myBlocks.ChangeSeek(theKey);
if (aBlock && aBlock->address <= theAddress)
{
return aBlock;
}
theKey.Value--;
aBlock = myBlocks.ChangeSeek(theKey);
if (aBlock &&
(Standard_Byte*)aBlock->address + (Standard_Size)myBlockSize > theAddress)
{
return aBlock;
}
return 0L;
}
//=======================================================================
//function : allocateNewBlock
//purpose : Allocate a new block and return a pointer to it
//=======================================================================
NCollection_AccAllocator::Block*
NCollection_AccAllocator::allocateNewBlock(const Standard_Size theSize)
{
Standard_Address anAddress = Standard::Allocate(theSize);
// we depend on the fact that Standard::Allocate always returns
// a pointer aligned to a 4 byte boundary
Block aBlock = {anAddress,
AlignedPtr((Standard_Byte*)anAddress + theSize),
mypLastBlock,
0};
mypLastBlock = myBlocks.Bound(getKey(anAddress), aBlock);
#ifdef DEB_FINDBLOCK
Key aKey;
Standard_ASSERT_VOID(mypLastBlock == findBlock((Standard_Byte*)aBlock.allocStart-1, aKey),
"improper work of NCollection_AccAllocator::findBlock");
#endif
return mypLastBlock;
}