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0025071: Visualization - Inconsistent deflection values used by AIS_Shape
Fix misprint Small correction for issue CR25071
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@@ -31,6 +31,7 @@
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#include <gp_Pnt.hxx>
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#include <NCollection_List.hxx>
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#include <Precision.hxx>
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#include <Prs3d.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_LineAspect.hxx>
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#include <Prs3d_Presentation.hxx>
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@@ -96,28 +97,6 @@ namespace
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}
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}
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//! Computes absolute deflection, required by drawer
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static Standard_Real getDeflection (const TopoDS_Shape& theShape,
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const Handle(Prs3d_Drawer)& theDrawer)
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{
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#define MAX2(X, Y) (Abs(X) > Abs(Y) ? Abs(X) : Abs(Y))
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#define MAX3(X, Y, Z) (MAX2 (MAX2 (X, Y), Z))
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Standard_Real aDeflection = theDrawer->MaximalChordialDeviation();
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if (theDrawer->TypeOfDeflection() == Aspect_TOD_RELATIVE)
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{
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Bnd_Box aBndBox;
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BRepBndLib::Add (theShape, aBndBox, Standard_False);
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if (!aBndBox.IsVoid())
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{
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Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
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aBndBox.Get (aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
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aDeflection = MAX3 (aXmax-aXmin, aYmax-aYmin, aZmax-aZmin) * theDrawer->DeviationCoefficient() * 4.0;
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}
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}
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return aDeflection;
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}
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//! Gets triangulation of every face of shape and fills output array of triangles
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static Handle(Graphic3d_ArrayOfTriangles) fillTriangles (const TopoDS_Shape& theShape,
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const Standard_Boolean theHasTexels,
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@@ -458,7 +437,7 @@ void StdPrs_ShadedShape::Tessellate (const TopoDS_Shape& theShape,
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const Handle (Prs3d_Drawer)& theDrawer)
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{
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// Check if it is possible to avoid unnecessary recomputation of shape triangulation
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Standard_Real aDeflection = getDeflection (theShape, theDrawer);
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Standard_Real aDeflection = Prs3d::GetDeflection (theShape, theDrawer);
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if (BRepTools::Triangulation (theShape, aDeflection))
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{
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return;
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