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0025071: Visualization - Inconsistent deflection values used by AIS_Shape

Fix misprint

Small correction for issue CR25071
This commit is contained in:
san
2014-07-17 13:39:22 +04:00
committed by bugmaster
parent f29db51421
commit 9dba391d4c
8 changed files with 121 additions and 99 deletions

View File

@@ -31,6 +31,7 @@
#include <gp_Pnt.hxx>
#include <NCollection_List.hxx>
#include <Precision.hxx>
#include <Prs3d.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_Presentation.hxx>
@@ -96,28 +97,6 @@ namespace
}
}
//! Computes absolute deflection, required by drawer
static Standard_Real getDeflection (const TopoDS_Shape& theShape,
const Handle(Prs3d_Drawer)& theDrawer)
{
#define MAX2(X, Y) (Abs(X) > Abs(Y) ? Abs(X) : Abs(Y))
#define MAX3(X, Y, Z) (MAX2 (MAX2 (X, Y), Z))
Standard_Real aDeflection = theDrawer->MaximalChordialDeviation();
if (theDrawer->TypeOfDeflection() == Aspect_TOD_RELATIVE)
{
Bnd_Box aBndBox;
BRepBndLib::Add (theShape, aBndBox, Standard_False);
if (!aBndBox.IsVoid())
{
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
aBndBox.Get (aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
aDeflection = MAX3 (aXmax-aXmin, aYmax-aYmin, aZmax-aZmin) * theDrawer->DeviationCoefficient() * 4.0;
}
}
return aDeflection;
}
//! Gets triangulation of every face of shape and fills output array of triangles
static Handle(Graphic3d_ArrayOfTriangles) fillTriangles (const TopoDS_Shape& theShape,
const Standard_Boolean theHasTexels,
@@ -458,7 +437,7 @@ void StdPrs_ShadedShape::Tessellate (const TopoDS_Shape& theShape,
const Handle (Prs3d_Drawer)& theDrawer)
{
// Check if it is possible to avoid unnecessary recomputation of shape triangulation
Standard_Real aDeflection = getDeflection (theShape, theDrawer);
Standard_Real aDeflection = Prs3d::GetDeflection (theShape, theDrawer);
if (BRepTools::Triangulation (theShape, aDeflection))
{
return;