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0029290: Visualization, TKOpenGl - allow defining Light source per ZLayer

Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.

Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.

Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.

V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
This commit is contained in:
kgv
2017-11-02 15:36:20 +03:00
parent 3cbd0a8e87
commit 992ed6b3c0
61 changed files with 1816 additions and 2366 deletions

View File

@@ -377,10 +377,10 @@ Standard_Boolean V3d_View::IsEmpty() const
//=============================================================================
void V3d_View::UpdateLights() const
{
Graphic3d_ListOfCLight aLights;
Handle(Graphic3d_LightSet) aLights = new Graphic3d_LightSet();
for (V3d_ListOfLight::Iterator anActiveLightIter (myActiveLights); anActiveLightIter.More(); anActiveLightIter.Next())
{
aLights.Append (anActiveLightIter.Value()->Light());
aLights->Add (anActiveLightIter.Value());
}
myView->SetLights (aLights);
}