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0029290: Visualization, TKOpenGl - allow defining Light source per ZLayer
Graphic3d_CLight is now defined as a class inheriting Standard_Transient, so that it's fields now should be accessed through methods. Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere. Confusing alias OpenGl_Light has been removed. Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed since it contradicts to OpenGL specs and does not make sense. Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer. When defined, it overrides light sources defined for View/Viewer. New class Graphic3d_LightSet has been defined to define a set of light sources. V3d_Light - removed obsolete interface for debug drawing lights sources. V3d_Light is now an alias to Graphic3d_CLight. V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
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@@ -42,7 +42,6 @@
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#include <OpenGl_FrameBuffer.hxx>
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#include <OpenGl_GraduatedTrihedron.hxx>
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#include <OpenGl_LayerList.hxx>
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#include <OpenGl_Light.hxx>
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#include <OpenGl_LineAttributes.hxx>
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#include <OpenGl_SceneGeometry.hxx>
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#include <OpenGl_Structure.hxx>
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@@ -280,10 +279,10 @@ public:
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Standard_EXPORT virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) Standard_OVERRIDE;
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//! Returns list of lights of the view.
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virtual const Graphic3d_ListOfCLight& Lights() const Standard_OVERRIDE { return myLights; }
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virtual const Handle(Graphic3d_LightSet)& Lights() const Standard_OVERRIDE { return myLights; }
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//! Sets list of lights for the view.
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virtual void SetLights (const Graphic3d_ListOfCLight& theLights) Standard_OVERRIDE
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virtual void SetLights (const Handle(Graphic3d_LightSet)& theLights) Standard_OVERRIDE
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{
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myLights = theLights;
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myCurrLightSourceState = myStateCounter->Increment();
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@@ -325,9 +324,6 @@ public:
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//! Returns list of OpenGL Z-layers.
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const OpenGl_LayerList& LayerList() const { return myZLayers; }
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//! Returns list of openGL light sources.
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const OpenGl_ListOfLight& LightList() const { return myLights; }
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//! Returns OpenGL window implementation.
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const Handle(OpenGl_Window) GlWindow() const { return myWindow; }
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@@ -484,13 +480,14 @@ protected:
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Handle(Graphic3d_TextureEnv) myTextureEnvData;
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Graphic3d_GraduatedTrihedron myGTrihedronData;
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OpenGl_ListOfLight myNoShadingLight;
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OpenGl_ListOfLight myLights;
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Handle(Graphic3d_LightSet) myNoShadingLight;
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Handle(Graphic3d_LightSet) myLights;
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OpenGl_LayerList myZLayers; //!< main list of displayed structure, sorted by layers
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Graphic3d_WorldViewProjState myWorldViewProjState; //!< camera modification state
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OpenGl_StateCounter* myStateCounter;
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Standard_Size myCurrLightSourceState;
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Standard_Size myLightsRevision;
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typedef std::pair<Standard_Size, Standard_Size> StateInfo;
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