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0030612: Visualization - provide texture map with video as image source
Introduced package Media wrapping FFmpeg structures. Media_PlayerContext class manages video decoding into Media_IFrameQueue interface. Graphic3d_MediaTextureSet implements Media_IFrameQueue interface and can be used as texture source. AIS_MediaPlayer implements simple AIS object displaying video.
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@@ -283,7 +283,7 @@ Standard_Boolean Image_VideoRecorder::addVideoStream (const Image_VideoParams& t
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// some formats want stream headers to be separate
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if (myAVContext->oformat->flags & AVFMT_GLOBALHEADER)
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{
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aCodecCtx->flags |= CODEC_FLAG_GLOBAL_HEADER;
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aCodecCtx->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
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}
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return Standard_True;
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#else
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@@ -456,18 +456,6 @@ Standard_Boolean Image_VideoRecorder::writeVideoFrame (const Standard_Boolean th
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AVPacket aPacket;
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memset (&aPacket, 0, sizeof(aPacket));
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av_init_packet (&aPacket);
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if ((myAVContext->oformat->flags & AVFMT_RAWPICTURE) != 0
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&& !theToFlush)
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{
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// raw video case - directly store the picture in the packet
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aPacket.flags |= AV_PKT_FLAG_KEY;
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aPacket.stream_index = myVideoStream->index;
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aPacket.data = myFrame->data[0];
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aPacket.size = sizeof(AVPicture);
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aResAv = av_interleaved_write_frame (myAVContext, &aPacket);
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}
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else
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{
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// encode the image
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myFrame->pts = myFrameCount;
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