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0024315: Use delayed release of resources in OpenGl aspects for consistency
- Do delayed release of face texture resource of OpenGl_AspectFace, point sprite texture of OpenGl_AspectMarker
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@@ -443,7 +443,7 @@ void OpenGl_AspectFace::Resources::BuildTexture (const Handle(OpenGl_Workspace)&
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else
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else
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{
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{
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Texture.Nullify(); // we need nullify all handles before ReleaseResource() call
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Texture.Nullify(); // we need nullify all handles before ReleaseResource() call
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aContext->ReleaseResource (TextureId);
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aContext->ReleaseResource (TextureId, Standard_True);
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}
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}
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}
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}
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@@ -1578,7 +1578,7 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
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else
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else
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{
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{
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Sprite.Nullify(); // we need nullify all handles before ReleaseResource() call
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Sprite.Nullify(); // we need nullify all handles before ReleaseResource() call
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aContext->ReleaseResource (SpriteKey);
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aContext->ReleaseResource (SpriteKey, Standard_True);
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}
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}
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}
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}
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SpriteKey = aNewKey;
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SpriteKey = aNewKey;
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@@ -1595,7 +1595,7 @@ void OpenGl_AspectMarker::Resources::BuildSprites (const Handle(OpenGl_Workspace
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else
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else
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{
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{
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SpriteA.Nullify(); // we need nullify all handles before ReleaseResource() call
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SpriteA.Nullify(); // we need nullify all handles before ReleaseResource() call
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aContext->ReleaseResource (SpriteKey);
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aContext->ReleaseResource (SpriteAKey, Standard_True);
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}
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}
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}
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}
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SpriteAKey = aNewKeyA;
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SpriteAKey = aNewKeyA;
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