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0024682: Move out B-spline cache from curves and surfaces to dedicated classes BSplCLib_Cache and BSplSLib_Cache

1. B-spline cache was moved into separated classes: BSplCLib_Cache for 2D and 3D curves and BSplSLib_Cache for surfaces.

2. The cache is used now in corresponding adaptor classes (Geom2dAdaptor_Curve, GeomAdaptor_Curve and GeomAdaptor_Surface) when the curve or surface is a B-spline.

3. Algorithms were changed to use adaptors for B-spline calculations instead of curves or surfaces.

4. Precised calculation of derivatives of surface of revolution is implemented for the points of surface placed on the axis of revolution (Geom_SurfaceOfRevolution.cxx)

5. Small modifications are made to adjust algorithms to new behavior of B-spline calculation.

6. Test cases were modified according to the modern behavior.

7. Changes in BOPAlgo_WireSplitter, BOPTools_AlgoTools, BRepLib_CheckCurveOnSurface and ShapeAnalysis_Wire to use adaptors instead of geometric entities

8. Allow Geom2dAdaptor and GeomAdaptor in case of offset curve to use corresponding adaptor for basis curve

Modification of test-cases according to the new behavior.
This commit is contained in:
azv
2015-05-28 13:36:57 +03:00
committed by bugmaster
parent 9176540c64
commit 94f71cad33
137 changed files with 4104 additions and 2503 deletions

View File

@@ -1986,37 +1986,20 @@ DistanceMinimizeByGradient( const Handle(Adaptor3d_HSurface)& theASurf1,
const Standard_Real aTol = 1.0e-14;
Handle(Geom_Surface) aS1, aS2;
switch(theASurf1->GetType())
{
case GeomAbs_BezierSurface:
aS1 = theASurf1->Surface().Bezier();
break;
case GeomAbs_BSplineSurface:
aS1 = theASurf1->Surface().BSpline();
break;
default:
return Standard_True;
}
switch(theASurf2->GetType())
{
case GeomAbs_BezierSurface:
aS2 = theASurf2->Surface().Bezier();
break;
case GeomAbs_BSplineSurface:
aS2 = theASurf2->Surface().BSpline();
break;
default:
return Standard_True;
}
if (theASurf1->GetType() != GeomAbs_BezierSurface &&
theASurf1->GetType() != GeomAbs_BSplineSurface)
return Standard_True;
if (theASurf2->GetType() != GeomAbs_BezierSurface &&
theASurf2->GetType() != GeomAbs_BSplineSurface)
return Standard_True;
Standard_Boolean aStatus = Standard_False;
gp_Pnt aP1, aP2;
gp_Vec aD1u, aD1v, aD2U, aD2V;
aS1->D1(theU1, theV1, aP1, aD1u, aD1v);
aS2->D1(theU2, theV2, aP2, aD2U, aD2V);
theASurf1->D1(theU1, theV1, aP1, aD1u, aD1v);
theASurf2->D1(theU2, theV2, aP2, aD2U, aD2V);
Standard_Real aSQDistPrev = aP1.SquareDistance(aP2);
@@ -2053,8 +2036,8 @@ DistanceMinimizeByGradient( const Handle(Adaptor3d_HSurface)& theASurf1,
gp_Pnt aPt1, aPt2;
aS1->D1(aPARu, aPARv, aPt1, aD1u, aD1v);
aS2->D1(aParU, aParV, aPt2, aD2U, aD2V);
theASurf1->D1(aPARu, aPARv, aPt1, aD1u, aD1v);
theASurf2->D1(aParU, aParV, aPt2, aD2U, aD2V);
Standard_Real aSQDist = aPt1.SquareDistance(aPt2);
@@ -2078,8 +2061,8 @@ DistanceMinimizeByGradient( const Handle(Adaptor3d_HSurface)& theASurf1,
}
else
{
aS1->D1(theU1, theV1, aPt1, aD1u, aD1v);
aS2->D1(theU2, theV2, aPt2, aD2U, aD2V);
theASurf1->D1(theU1, theV1, aPt1, aD1u, aD1v);
theASurf2->D1(theU2, theV2, aPt2, aD2U, aD2V);
gp_Vec aP12(aPt1, aPt2);
aGradFu = -aP12.Dot(aD1u);