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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0024928: Visualization - FSAA is not working in ray-tracing mode

This commit is contained in:
dbp
2014-05-15 10:45:49 +04:00
committed by apn
parent 48cc825e83
commit 945c35291e

View File

@@ -1976,8 +1976,7 @@ Standard_Boolean OpenGl_Workspace::RunRaytraceShaders (const Graphic3d_CView& th
return Standard_True; return Standard_True;
} }
myRaytraceFBO1->ColorTexture()->Bind (myGlContext, myRaytraceFBO1->ColorTexture()->Bind (myGlContext, GL_TEXTURE0 + OpenGl_RT_FSAAInputTexture);
GL_TEXTURE0 + OpenGl_RT_FSAAInputTexture);
myPostFSAAProgram->Bind (myGlContext); myPostFSAAProgram->Bind (myGlContext);
@@ -2062,7 +2061,7 @@ Standard_Boolean OpenGl_Workspace::RunRaytraceShaders (const Graphic3d_CView& th
if (anIt != 3) // set input for the next pass if (anIt != 3) // set input for the next pass
{ {
aFramebuffer->ColorTexture()->Bind (myGlContext); aFramebuffer->ColorTexture()->Bind (myGlContext, GL_TEXTURE0 + OpenGl_RT_FSAAInputTexture);
aFramebuffer->UnbindBuffer (myGlContext); aFramebuffer->UnbindBuffer (myGlContext);
} }
} }