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0031196: Visualization, TKOpenGl - enable Ray-Tracing using OpenGL ES 3.2
OpenGl_Context now activates Ray-Tracing and arbTboRGB32 for GLES 3.2. Removed initialization of some uniforms from GLSL code. Fixed implicit casts within Ray-Tracing shaders.
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@@ -391,7 +391,7 @@ Ray tracing requires OpenGL 4.0+ or OpenGL 3.3+ with *GL_ARB_texture_buffer_obje
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Textures within ray tracing will be available only when *GL_ARB_bindless_texture extension* is provided by driver.
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On mobile platforms, OpenGL ES 2.0+ is required for 3D viewer (OpenGL ES 3.1+ is recommended).
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The ray tracing is not yet available on mobile platforms.
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Ray tracing requires OpenGL ES 3.2.
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Some old hardware might be unable to execute complex GLSL programs (e.g. with high number of light sources, clipping planes).
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OCCT 3D Viewer, in general, supports wide range of graphics hardware - from very old to new.
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