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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-24 13:50:49 +03:00

0029293: Boolean Operations algorithm does not preserve the orientations of the faces

While building splits of faces (BOPAlgo_Builder::FillImagesFaces()) make sure that the orientation of the input face will be passed to its splits.

Extend draw command "normals" with new key "[-print]" which allows printing values of the normal vector.
This commit is contained in:
emv
2017-11-03 12:12:34 +03:00
committed by bugmaster
parent 53a1447a00
commit 93964cc239
4 changed files with 105 additions and 7 deletions

View File

@@ -1140,6 +1140,7 @@ static Standard_Integer normals (Draw_Interpretor& theDI,
Standard_Boolean toUseMesh = Standard_False;
Standard_Real aLength = 10.0;
Standard_Integer aNbAlongU = 1, aNbAlongV = 1;
Standard_Boolean bPrint = Standard_False;
for (Standard_Integer anArgIter = 2; anArgIter< theArgNum; ++anArgIter)
{
TCollection_AsciiString aParam (theArgs[anArgIter]);
@@ -1204,9 +1205,13 @@ static Standard_Integer normals (Draw_Interpretor& theDI,
return 1;
}
}
else if (aParam == "-print")
{
bPrint = Standard_True;
}
else
{
std::cout << "Syntax error: unknwon argument '" << aParam << "'\n";
std::cout << "Syntax error: unknown argument '" << aParam << "'\n";
return 1;
}
}
@@ -1225,12 +1230,29 @@ static Standard_Integer normals (Draw_Interpretor& theDI,
for (NCollection_DataMap<TopoDS_Face, NCollection_Vector<std::pair<gp_Pnt, gp_Pnt> > >::Iterator aFaceIt (aNormals); aFaceIt.More(); aFaceIt.Next())
{
const Draw_Color aColor = DBRep_ColorOrientation (aFaceIt.Key().Orientation());
Standard_Boolean bReverse = Standard_False;
TopAbs_Orientation aFaceOri = aFaceIt.Key().Orientation();
const Draw_Color aColor = DBRep_ColorOrientation (aFaceOri);
if (aFaceOri == TopAbs_REVERSED)
bReverse = Standard_True;
for (NCollection_Vector<std::pair<gp_Pnt, gp_Pnt> >::Iterator aNormalsIt (aFaceIt.Value()); aNormalsIt.More(); aNormalsIt.Next())
{
const std::pair<gp_Pnt, gp_Pnt>& aVec = aNormalsIt.Value();
Handle(Draw_Segment3D) aSeg = new Draw_Segment3D(aVec.first, aVec.second, aColor);
dout << aSeg;
if (bPrint)
{
// Make the normal vector from the points
gp_Vec aV(aVec.first, aVec.second);
if (bReverse)
aV.Reverse();
// Print values of the vector avoiding printing "-0" values
theDI << "(" << (aV.X() == 0 ? 0 : aV.X()) << ", "
<< (aV.Y() == 0 ? 0 : aV.Y()) << ", "
<< (aV.Z() == 0 ? 0 : aV.Z()) << ")\n";
}
}
}
@@ -1406,7 +1428,7 @@ void DBRep::BasicCommands(Draw_Interpretor& theCommands)
theCommands.Add("treverse","treverse name1 name2 ...",__FILE__,orientation,g);
theCommands.Add("complement","complement name1 name2 ...",__FILE__,orientation,g);
theCommands.Add("invert","invert name, reverse subshapes",__FILE__,invert,g);
theCommands.Add("normals","normals shape [Length {10}] [-NbAlongU {1}] [-NbAlongV {1}] [-UseMesh], display normals",__FILE__,normals,g);
theCommands.Add("normals","normals shape [Length {10}] [-NbAlongU {1}] [-NbAlongV {1}] [-UseMesh] [-print], display normals",__FILE__,normals,g);
theCommands.Add("nbshapes",
"\n nbshapes s - shows the number of sub-shapes in <s>;\n nbshapes s -t - shows the number of sub-shapes in <s> counting the same sub-shapes with different location as different sub-shapes.",
__FILE__,nbshapes,g);