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0029754: Coding Rules - replace Standard_Integer with Graphic3d_ZLayerId for consistency
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@@ -264,12 +264,12 @@ public: //! @name object presence management (View affinity, Layer, Priority)
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Standard_EXPORT void SetDisplayPriority (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer thePriority);
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//! Get Z layer id set for displayed interactive object.
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Standard_EXPORT Standard_Integer GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const;
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Standard_EXPORT Graphic3d_ZLayerId GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const;
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//! Set Z layer id for interactive object.
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//! The Z layers can be used to display temporarily presentations of some object in front of the other objects in the scene.
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//! The ids for Z layers are generated by V3d_Viewer.
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Standard_EXPORT void SetZLayer (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theLayerId);
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Standard_EXPORT void SetZLayer (const Handle(AIS_InteractiveObject)& theIObj, const Graphic3d_ZLayerId theLayerId);
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//! Setup object visibility in specified view.
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//! Has no effect if object is not displayed in this context.
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