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0029754: Coding Rules - replace Standard_Integer with Graphic3d_ZLayerId for consistency

This commit is contained in:
kgv
2018-05-14 08:54:08 +03:00
committed by abv
parent 57f84042ff
commit 8f1384072c
10 changed files with 23 additions and 22 deletions

View File

@@ -2810,7 +2810,7 @@ Standard_Boolean AIS_InteractiveContext::PlaneSize (Standard_Real& theX,
//purpose :
//=======================================================================
void AIS_InteractiveContext::SetZLayer (const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Integer theLayerId)
const Graphic3d_ZLayerId theLayerId)
{
if (theIObj.IsNull())
return;
@@ -2822,7 +2822,7 @@ void AIS_InteractiveContext::SetZLayer (const Handle(AIS_InteractiveObject)& the
//function : GetZLayer
//purpose :
//=======================================================================
Standard_Integer AIS_InteractiveContext::GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const
Graphic3d_ZLayerId AIS_InteractiveContext::GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const
{
return !theIObj.IsNull()
? theIObj->ZLayer()