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0030857: Visualization - using one implementation of Text in graphic group
Graphic3d_Group::Text(...) are obsolete, AddText() should be used instead of these methods. Graphic3d_Text is a new class for parameters necessary to fill OpenGl_Text. All parameters of Graphic3d_Group::Text() are moved into this class. OpenGl_TextParam is removed, these fields were moved into Graphic3d_Text. OpenGl_Text constructors/Init with OpenGl_TextParam parameter were removed. Constructor with Graphic3d_Text should be used instead of it. Using OpenGl_Text Init() with OpenGl_TextParam should be now replaced on two cases. The first case is setting values into Graphic3d_Text and the second case is calling Reset() after. As example, look at modification in OpenGl_FrameStatsPrs.
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@@ -18,6 +18,7 @@
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#include <gp_Pnt.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_Text.hxx>
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#include <Graphic3d_Vertex.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_TextAspect.hxx>
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@@ -33,17 +34,14 @@ void Prs3d_Text::Draw (const Handle(Graphic3d_Group)& theGroup,
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const TCollection_ExtendedString& theText,
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const gp_Pnt& theAttachmentPoint)
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{
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Standard_Real x, y, z;
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theAttachmentPoint.Coord(x,y,z);
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theGroup->SetPrimitivesAspect (theAspect->Aspect());
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theGroup->Text (theText,
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Graphic3d_Vertex(x,y,z),
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theAspect->Height(),
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theAspect->Angle(),
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theAspect->Orientation(),
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theAspect->HorizontalJustification(),
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theAspect->VerticalJustification());
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Handle(Graphic3d_Text) aText = new Graphic3d_Text ((Standard_ShortReal)theAspect->Height());
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aText->SetText (theText.ToExtString());
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aText->SetPosition (theAttachmentPoint);
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aText->SetHorizontalAlignment (theAspect->HorizontalJustification());
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aText->SetVerticalAlignment (theAspect->VerticalJustification());
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theGroup->AddText (aText);
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}
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// =======================================================================
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@@ -57,13 +55,12 @@ void Prs3d_Text::Draw (const Handle(Graphic3d_Group)& theGroup,
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const Standard_Boolean theHasOwnAnchor)
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{
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theGroup->SetPrimitivesAspect (theAspect->Aspect());
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theGroup->Text (theText,
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theOrientation,
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theAspect->Height(),
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theAspect->Angle(),
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theAspect->Orientation(),
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theAspect->HorizontalJustification(),
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theAspect->VerticalJustification(),
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Standard_True,
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theHasOwnAnchor);
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Handle(Graphic3d_Text) aText = new Graphic3d_Text ((Standard_ShortReal)theAspect->Height());
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aText->SetText (theText.ToExtString());
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aText->SetOrientation (theOrientation);
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aText->SetOwnAnchorPoint (theHasOwnAnchor);
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aText->SetHorizontalAlignment (theAspect->HorizontalJustification());
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aText->SetVerticalAlignment (theAspect->VerticalJustification());
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theGroup->AddText (aText);
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}
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